Daily Punch 12-10-24 Vampiric Regeneration vampire power for DCC RPG

Dont stop!

Vampiric Regeneration
Level: 1Range PersonalDuration: variesCasting time: 1 actionSave: None
GeneralYour wounds close at an amazing rate
Manifestationroll 1d4: (1) Blood returns to cuts as they close. (2) Your wounds look like cracks and they crack in reverse to heal you. (3) Vile purple light emits from the wounds and they close. (4)In a flash, the wounds are just closed
1failure, power may not be used again today
2-11failure
12-13You regain 1d2 hit points per round to your maximum for 1d6 rounds
14-17You regain 1d4 hit points per round to your maximum for 1d6 rounds
18-19You regain 2d4 hit points per round to your maximum for 2d6 rounds
20-23You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach.
24-27You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
28-29You regain 3d6 hit points per round to your maximum for 3d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
30-31You regain 4d6 hit points per round to your maximum for 4d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
32+You no longer die from damage, but must be exposed to sunlight. This last for 1d10 hours.

thoughts?

Daily Punch 12-9-24 Hum a Few Bars performance skill feat for Pathfinder 2nd Ed

Let me see if I can help

Hum a few bars two actions Feat 7

General Skill
Prerequisites master in Performance
Frequency twice per day


You’ve picked up a few things on the stage. You can attempt a Performance check to be considered trained in a skill you are not trained in. The DC is usually a standard-difficulty DC of a level equal to your level. If you succeed, you are considered trained in that skill for your next use of that skill. You still use the normal ability score to determine your total bonus to all checks with that skill.

Thoughts?

Ring Side Report- RPG review of Starfinder Society Scenario #7-06: Archives of Eternity

Product– Starfinder Society Scenario #7-06: Archives of Eternity

System- Starfinder 1st Ed

Producer– Paizo

Price– $5.99 here https://paizo.com/products/btq03kpf?Starfinder-Society-Scenario-706-Archives-of-Eternity 

TL; DR-Good worldbuilding, but a bit short.  98% 

Basics-Time to keep exploring!  Archives of Eternity continues the main metaplot as the Starfinders continue to explore Aballon.  This time an old archive is found.  Who was there, why where they there, and what secrets are hidden in the archive?

Mechanics or Crunch– This is a very story forward adventure.  If you are a combat monkey, then you might not enjoy this adventure as much as some others.  The combats that are here are good, but they tend to be kind of short.  That’s not bad as the math that’s here works well.  But, if you wanted four hours of just crunch, you will be slightly disappointed. 4.75/5

Theme or Fluff– The story is the main focus of this scenario.  I’m saying this because the whole point of this adventure is to explore a long lost archive of materials.  And with that, it succeeds well. Several questions are answered, but many more are presented.  That’s fun world building for the Starfinder society. 5/5

Execution– This is the Paizo I know and love.  We have solid layout with solid text, with solid pictures, and an overall ease of reading.  This is the Paizo quality I love.  5/5

Summary– Starfinder society for 1st ed is almost done.  I love what’s here, and Paizo is giving this world a fun sendoff.  These adventures are key to helping with that send off.  It’s not perfect, as its maybe a bit too story focused.  I like the story, but some of my more combat oriented players were a bit disappointed.  It won’t take four hours, but it will build out your Starfinder experience.  98%  

Daily Punch 12-6-24 Known Professional performance skill feat for Pathfinder 2nd Ed

They KNOW you!

Known Professional Feat 4

General Skill
Prerequisites expert in Performance


People just know who you are! When another creature, NPC, or character attempts an apposed performance check and they know it is against you, they gain a -2 penalty to their performance check. Multiple of these penalties can be placed on a creature if multiple different characters with this feat oppose them.

Thoughts?

Daily Punch 12-5-24 Speed of the Dead undead power for DCC RPG

so fast!

Speed of the Deaed
Level: 1Range PersonalDuration: perminentCasting time: 1 actionSave: None
GeneralYou begin to move at a rate none can match
Manifestationroll 1d4: (1) You move so fast it looks like a shimmer. (2) You just flash between points. (3) The world slows to a crawl around you. (4)Things just happen around you.
1failure, power may not be used again today
2-11failure
12-13Increase your Agility by 1 and your AC by 1
14-17Increase your Agility by 1, your reflex save by 1 and your AC by 1
18-19Increase your Agility by 2, your reflex save by 2 and your AC by 1
20-23Increase your Agility by 3, your reflex save by 3 and your AC by 2
24-27Increase your Agility by 3, your reflex save by 3 and your AC by 3
28-29Increase your Agility by 4, your reflex save by 4 and your AC by 3
30-31Increase your Agility by 4, your reflex save by 4 and your AC by 4
32+Increase your Agility by 5, your reflex save by 5 and your AC by 5

Daily Punch 12-4-24 Mixed media performance skill feat for Pathfinder 2nd Ed

Learn from other things!

Mixed Media Feat 4

General Skill
Prerequisites expert in Performance and a second skill


Learn from all the things you can do! When you attempt a performance check, if you have a skill that is appropriate and you are an expert in that skill, you can attempt a check with that skill. If you succeed at the same DC as the performance check, you gain a +2 circumstance bonus to your performance check. Attempt the second skill check before you attempt the performance check. Th GM is the final arbiter if a second skill is appropriate.

Thoughts?

Daily Punch 12-3-24 Skeleton class progression for DCC RPG

Let’s build a skeleton!

LevelAttackCrit Die/TableAction dieRefFortWillAgility BonusAC BonusSkeleton Powers
101d10/III1d20110012
211d12/III1d20110112
321d14/III1d20111122
431d16/III1d20221123
531d20/III1d20+1d14222233
641d24/III1d20+1d16222233
751d30/III1d20(x2)333244
851d30+2/III1d20(x2)333344
961d30+4/III1d20(x2)333354
1071d30+6/III1d20(x2)444355
LevelTitle
1bonehead
2calcified
3gravefiend
4Bone Master
5Grave lord

Hit Points: Skeletons gain 1d8 hit points at each level.
Skeleton Powers: Skeletons have a number of random skeleton powers determined by their level.
Agility Bonus: Skeletons get a bonus to all agility rolls for weapons and melee attacks were applicable. This is in addition to the bonus from the ability score
AC Bonus: Skeletons gain a bonus to AC based on their level.
Graveburn: Skeletons can elect to use gravburn like spell burn when using skeleton powers.

Daily Punch 12-2-24 Occult Master occultism skill feat for Pathfinder 2nd Ed

the last occultism feat, and times for the one for level 20!

Occult Master Variable actions Feat 20

General Skill
Prerequisites legendary in occultism


Even the most powerful spirits will do your bidding. Once per day, you can choose an Occult 3rd level spell that is not uncommmon and attempt a DC35 occultism check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?