Daily Punch 9-2-25 Religious Vulnerability for DCC RPG

Back to more DCC fun for my Undead creatures!

Religious Vulnerability
Level: 1Range SelfDuration: permanentCasting time: noneSave: none
GeneralYou become vulnerable to a religious symbol. this symbol must be of one you could encounter on a daily bases from the area you are from.
Manifestationroll 1d4: (1) You begin to smoke and then burn at the sight of the symbol (2) Light shoots out of the symbol and begins to burn you (3)An invisible force pushes you down and back from the symbol (4) your brain is wracked by the words of that god and you are punished as an abomination by it
1Roll this mutation check again, plus roll one additional defect.
2-4You are weak to the symbol and while within 100 feet of the symbol, church, or holy ground of the god you light on holy fire 1d6 damage every minute
5-7You are weak to the symbol and while within 100 feet of the symbol, church, or holy ground of the god you light on holy fire 1d6 damage every 10 minutes
8-11You are weak to the symbol and while within 30 feet of the symbol, church, or holy ground of the god you light on holy fire 1d6 damage every 10 minutes
12-15You are weak to the symbol and while within 30 feet of the symbol, church, or holy ground of the god you light on holy fire 1d3 damage every 10 minutes
16-17You are weak to the symbol and while within five feet of the symbol, church, or holy ground of the god you light on holy fire 1d2 damage every 10 minutes
18-19You glow with the light of the god that hates you when shown wearing the holy symbol
20+You heal 1d4 hit points every hour while wearing the holy symbol

Ring Side Report- RPG review of Cypher Preview FREE!

Product– Cypher Preview FREE!

System- Cypher System

Producer– Monte Cook Games

Price– FREE here  https://www.drivethrurpg.com/en/product/534071/cypher-preview-free?affiliate_id=658618 

TL; DR-A solid product introduction.  100%

Basics– Don’t call it a comeback!  The Cypher System is getting a kind of second edition!  Not really, but kind of!  Monte Cook games has released a preview of their second edition of the game, so let’s dive into the preview of what’s the same and what’s changing.

Base mechanics– This isn’t changing.  Your Game master says a thing is level x.  You multiply that x by 3 and need to roll over that on a d20.  You have abilities that knock down that level by an amount and you still attempt to roll over that on a d20.  Still slick and easy to learn.

Effort –  This isn’t changing.  You have three pools to draw resources from.  You have Effort that reduces the amount you need to spend on a power.  You can spend from your pool to use a power or to reduce the difficulty level of a skill challenge.  You spend 3 points for the first level, reduced by effort, and 2 points per level after that.  Still slick as always.

Damage and armor– Here’s comes the big changes.  Armor now acts like an ability, reducing the level you need to go against when you dodge or block.  Also, damage now comes in three flavors as you have minor, moderate, and major.  You have three minor to a moderate, and three moderate to a major.  Once you have three major, you are knocked out.  Previously, damage went against your pools.

Cyphers- Cyphers are another big change.  Cyphers used to be more object based.  Now they are more like spells you can use each day.  Furthermore, they will also will focus on more subtle cyphers that are constant powers that provide a change to your character.

And that’s it.    

Mechanics or Crunch– I honestly welcome these changes.  The cypher system was fun before, but I felt the loss of points from my pools really hampered my character.  By changing the damage to go against something else, hit points if you will, it lets those points be used for waht they were meant for.  Also, armor reducing the level feels a bit more cypher system than it reducing damage.  This also lets heavy armored foes be possibly damaged by lighter weapons as previously heavy armor meant light weapons were useless. I look forward to its full implementation.  5/5

Theme or Fluff– So, you can’t really judge this product based on its theme because it really doesn’t have any.  You can’t judge it on a document updating the math of the world.  -/5

Execution– This document is pretty slick.  I feel like I could honestly start using this stuff in my current cypher games just based on this.  It’s easy to read and understand.  It’s also pretty, using art from across all the different properties that Monte Cook Games makes.  5/5

Summary– Monte Cook always gets about 100 bucks from me every year.  They put out a kickstarter for something, I throw money, and then stuff shows up later.  This year will be no exception.  I like the update to the system and it shows growth of his original idea in positive ways.  This is something you need to check out.  It’s free, so why not!  100%

Daily Punch 8-27-25 Injector firearm for Pathfinder 2nd Ed

How about we make an alchemist who debuffs?!

Injector

Uncommon Fatal d6
Price 3 gp; Damage 1d2 P; Bulk 1
Hands 1; Range 30 ft.; Reload 1
Type Ranged; Category Simple; GroupFirearm
Ammunition Injector Bolt


This simple break-action firearm allows a single dose of a consumable to be loaded into an injector bolt. That bolt can’t be fired, delivering the consumable to the target on contact. This consumable is delivered internally. Any explosion or splash damage is negated, but regular damage occurs to the target as well as any other effects.

Thoughts?

Ring Side Report- RPG review of Legend in the Mist – Learn-to-Play Comic Book Adventure

Product– Legend in the Mist – Learn-to-Play Comic Book Adventure

System- Legend in the Mist

Producer– Son of Oak Game Studio

Price– FREE here  https://www.drivethrurpg.com/en/product/532463/legend-in-the-mist-learn-to-play-comic-book-adventure?affiliate_id=658618 

TL; DR-Solid way to learn a system. 97%

Basics– Apocolypse fantasy!  Legnend in the Mist is a rules light RPG that is much more Roleplaying than rollplaying.  It’s a fantasy setting of a long forgotten world fallen on hard times as people emerge fromt he primal forests of the world.  let’s dig into the mechanics

Base mechanics– This is a 2d6 system mych like Apocolypse engine.  When you do anything, you roll 2d6, add numbers, and hope for a 10 or better.  A 10 means a solid success. Between a 6-9, you succeed, but there is a drawback.  Less than 6 means only drawbacks.  Legend in the Mist is more “yes, and “ and less “does a 20 hit the AC” type of system.

Tags and Powers– Your character in this game has a number of tags.  Tags are short descriptions of yourself like a DnD ranger would have Wilderness Survivor as a tag.  Each tag has three powers tags and a weakness tag.  Going back to the ranger, they could have stalker, Nature bonded, and deft with a bow as power tags, but have loaner as a weakness tag.  When you do an action, you count the number of power tags that help and subtract from that the number of weakness tags that hurt.  That number is what you add to the 2d6 above.  

Conditions and ending encounters– For every power tag you have, you add one to any level of success you achieve.  If you attacked with that ranger above, rolled a 12 on 2d6, and had four power tags that helped you, you could put the status wounded on an enemy with a rank of five.  If you only rolled a 7 total with those four tags, you would still wound that enemy, but you might also gain the headache one condition as you got bashed in the head on the attempt.  Conflict either social or combat ends when a condition goes far enough one way or another.

And that’s it.    

Mechanics or Crunch– This RPG has fun mechanics, but you have to want it.  This is a very fluff heavy mechanics RPG.  That’s completely fine, and fun, but is it what you want?  I’m fine with this, but it might be a deterrent for some players. 4.5 /5

Theme or Fluff– This is a phenomenal product for story.  It’s a comic that teaches you the game.  It’s a comic that teaches you the world story.  It’s everything I love for an intro product.  5/5

Execution–  This is a choose your own adventure comic book.  It’s not hyperlinked, but when you do things, you roll dice, and click the move to page box to move to the result.  I love it!  This is the product I would have wanted back in 3rd grade when I read choose your own adventure books.  Good art, solid writing, and ease of reading makes this a near perfect product.  5/5

Summary–  The Apocalypse engine is a funny thing.  RPG have always been a meeting of the theater kids and the mathletes and the strange creations of those two.  This RPG is much more theater kids product with less math and ability to power game.  That’s not bad, but make sure this is what the group wants.  The product itself is amazing, and it’s fun to go back and play a choose your own adventure book.  For the price, you need to check this book out!  97%