Stunner Too many blows to the head! • Cost: 8 Karma • Game Effect: When you make a melee attack, you may spend 1 edge. If you do, the target must make a Willpower check with the DC equal to the net successes on the attack. If the target fails, the target loses its next major action.
Advanced Technique (1-3) You’ve learned how to really hit hard! • Cost: 8 Karma per level • Game Effect: For every rank of this quality you posses, you increase all unarmed melee damage by one additional point.
Basics– You’re building a what? The Winter Queen is homesick and trying to revolutionize her country at the same time. Bids are being taken to build a train, but what is a train? And who wants to stop it?
Mechanics or Crunch– This adventure isnt so much crunch, but world building. There is a social interaction, then a chase, then combat! It’s short, but its fun. The encounters are balanced for everyone. It’s just a bit short. 4.75/5
Theme or Fluff– This is a callback. If you played First Ed Pathfinder and killed Rasputin in an adventure path, then you will recognize all the key players here. Those who didn’t, won’t miss anything, but it’s a call back. The story is interesting, and it builds out some of the world of Pathfinder in fun ways that everyone will enjoy. 5/5
Execution– It’s Paizo. Solid layout, production, art, and even text makes this something to be studied. 5/5
Summary– This is a solid, if short, adventure. The short issue depends on roleplaying. The combats are fun, and the story offers the players a chance to change the Society and the World via their choices. I loved this one. 99%
I gain as you lose! When you cast heal or harm to damage a target, for each 1d8 of vitality or void damage dealt, you can choose to gain 1d4 of the same damage type.
Tinnitus RANGE TYPE DURATION DVDamage LOS M S 3 P,,Special Sonic Boom RANGE TYPE DURATION DV Damage LOS (A) P S 4 P, Special Sound punches your enemies! Sound smashes into the targets. Roll Sorcery + Magic vs. Willpower + Logic. In addition to the damage, the target gains the deafened II condition.. This spell deals sonic type damage. Sonic Boom has the same effect except it affects all targets in an area.
Arctic Touch Cost: 0.5 PP Activation: Passive Your hands grow so cold frost builds on your fingers. You are not dealt damage, but when you strike a target, the target takes Cold elemental damage and impose the Chilled status for a number of rounds equal to net hits on the melee attack test.