CONCENTRATE MANIPULATE Traditions divine Range 30; Targets 1 creature with a condition and one willing ally with a condition Defense Fortitude
You gift the pain one friend to another creature. On a failed save, the target gains one condition that the willing ally has. The duration of the condition and effects are not altered. This may result in creatures that can not normally being affected by a condition being affected by a condition. Heightened(+1) You transfer one additional condition to the target
And mom said learning about cave spiders was useless!
Applicable Knowledge Feat 4
General Skill Prerequisites expert in a lore that applies to a particular creature
If you learn about something, it pays off! If a lore skill could be applied to a particular creature, then you gain a +1 circumstance bonus on saves and AC against that creature.
CONCENTRATE MANIPULATE Traditions divine Range 30; Targets 1 creature with a condition and one willing ally
You help a friend share the pain of another. Transfer the condition currently affecting one creature to the willing ally. the duration of the condition and effects are not altered. This may result in creatures that can not normally being affected by a condition being affected by a condition.
General Skill Prerequisites expert in specific lore
You are just obsessed something to the point everyone around you knows about it too. While someone is traveling with you, they are considered to be trained to one level below your training in a lore skill
Basics– In space, no one can hear how good this is. It Came from the Vast! is the second Starfinder playtest scenario. In it, space truckers find an abandoned ship, decide to make money on it, and find it is much more than they originally thought. This time for level five characters!
Mechanics or Crunch– So far so solid! The mechanics on display for the 5th level pregens and the five level adventure all work well. There is a variety of things here that the characters encounter, from monsters to haunts to skill checks. It’s just a solid experience for two hours. 5/5
Theme or Fluff– You’ve heard the beats before, but this song is still different enough to be fun. I too love me some Alien, but this one gets elements of The Thing involved as well. Solid fun all around, and different enough that my players and I all had a blast, even though we knew what was going to happen after we read the adventure description. 5/5
Execution– I liked this adventure, but it’s missing a few pieces. The standard layout of the PFS adventures with pictures at the end are not here. It has a good layout and is easy to read, but the pictures help me show players the monsters and other creatures involved. Also, I like the stat blocks to be separate. These are small things, but it hurts the presentation a bit. This is exactly the same as what I said for scenario one, and I still stand by that. 4.5/5
Summary– This is exactly what I want to see in a Science-Fantasy space horror. You got monsters, you got areas dripping with goo, you got space horrors and discovery, you got magic plant ships, you got ghosts of the dead. This is a fantastic short adventure that is easy to run, and fun for all. Give me back some of the older layout and this would be perfect. 97%
General Skill Prerequisites Legendary in Intimidation Target Ally suffering from clumsy, drained, enfeebled, stupefied, blinded, dazzled, or deafened condition
You gonna be afraid of them or me!. You can attempt a demoralize check against an ally suffering from the clumsy, drained, enfeebled, stupefied, blinded, dazzled, or deafened. If you succeed, the ally can end as many of the above conditions as they choose, but they gain the frightened condition with a value equal to the number of conditions ended. The value of the ended condition does that matter and only counts for one value of Frightened
You have mastered value when it comes to life itself. When you do a vitality transfer, for every 4 hit points you transfer, you may transfer 1 to yourself. This 1 HP does not come from your vitality network and is instead free from the universe.
They all look the same, let Pharasma sort them out.. When you have an asset, if its the same general name as another creature, all creature with that general name are considered your asset. These individual creatures are not considered against your total number of assets.