Daily Punch 3-27-25 Bile Blast zombie power for DCC RPG

Oh god, did he just barf?

Bile Blast
Level: 1Range 30 feet coneDuration: until save or deadCasting time: actionSave: Reflex
GeneralYour bit someone and they begin to rot to death!
Manifestationroll 1d4: (1) You open your mouth and vomit over the area (2) Your stomach swells and you have to blast out chucks of bile (3) your stomach swells and burst throwing acid at your targets (4) you gag and then blow chucks over your foes
1failure, power may not be used again today
2-11failure
12-13You cover all targets in the area with acid dealing 1d6 acid damage
14-17You cover all targets in the area with acid dealing 1d6 acid damage and the targets take 1d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
18-19You cover all targets in the area with acid dealing 2d6 acid damage and the targets take 1d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
20-23You cover all targets in the area with acid dealing 2d6 acid damage and the targets take 2d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
24-27You cover all targets in the area with acid dealing 3d6 acid damage and the targets take 2d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
28-29You cover all targets in the area with acid dealing 3d6 acid damage and the targets take 3d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
30-31You cover all targets in the area with acid dealing 4d6 acid damage and the targets take 3d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid
32+You cover all targets in the area with acid dealing 4d6 acid damage and the targets take 4d4 acid damage every turn untill they make a reflex save at the start of their turn or spend an action to remove the acid

Thoughts?

Daily Punch Seconds Count thievery skill feat for Pathfinder 2nd Ed

Did I just get mugged?

Seconds Count reaction Feat 7

General Skill
Prerequisite master in Thievery
Trigger You fail but not critically fail a steal attempt


If you mess up, why not buy some time. When you fail but not critically fail a steal attempt, you can replace the item you are attempting to steal with an item of equal weight. The target will not realize that you failed, but will notice in 12 seconds, two turns.

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Thoughts?

Daily Punch 3-24-25 Mug thievery skill feat for Pathfinder 2nd Ed

Respect the classics of Final Fantasy!

Mug reaction Feat 15

General Skill
Prerequisite legendary in Thievery
Trigger You successfully complete a steal attempt


Why not stab after you steal? When you successfully complete a steal attempt, you may immediately make a basic melee attack at your currently base attack bonus. If the enemy was considered flat footed to you, it is still considered flat-footed for the attack as well .

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Thoughts?

Daily Punch 3-21-25 Skittering Heritage ysoki ancestry feat for Starfinder 2nd Ed

If you’re gonna be a rat…

Skittering Heritage Feat 1

Ysoki


You’re family has always been good at running around the big ones. You gain the trained proficiency rank in acrobatics. If you would automatically become trained in acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. Once per turn, when you take the step action, you move 10 feet instead.

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Thoughts?

Daily Punch 3-20-25 Steal and Stroll thievery skill feat for Pathfinder 2nd Ed

And then you get away

Steal and Stroll one action Feat 15

General Skill Flourish
Prerequisite legendary in Thievery


Don’t stand where you just stole. As a single action you can attempt a thievery check to steal and a stealth check as part of a stride stride action. Regardless of your checks, you still complete your stride but may provoke reactions as normal if the targets are aware of you.

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Thoughts?

Daily Punch 3-18-25 Split Second Reaction thievery skill feat for Pathfinder 2nd Ed

I got this!

Split Second Reaction reaction Feat 15

General Skill
Prerequisite legendary in Thievery
Trigger A hazard is sprung within 30 feet of you; Frequency once per day


WATCH OUT! When a hazard is sprung within 30 feet of you, you can stride 30 feet and attempt a disable device check. If you succeed, the hazard does not trigger and you gain one success toward disabling the hazard. If you fail, the hazard triggers as normal.

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Thoughts?

Ring Side Report- RPG review of Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades

Product– Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ .99 here  https://paizo.com/products/btq04uzx?Pathfinder-Society-Scenario-605-Silver-Bark-Golden-Blades 

TL; DR– More variety at the cost of a bit of story.  95% 

Basics–  What’s happening in the Forest of Spirits?!  A mist has rolled in and people just can’t pass through the forest. Someone has angered the spirits.  Who or what has caused this problem?

Mechanics or Crunch– This adventure has some serious crazy changes!  This adventure starts with the players or GM rolling several D4s.  These COMPLETELY change the adventure.  And I don’t mean small things, but the entire last map!  The adventure has different final bosses, different maps,and different encountres depending on what the rolls are.  This is crazy fun, but it works!  If you want variety, this is the adventure you want.  My one issue is the differences mean you don’t really know where to put the encounters as this is pretty much left up to the GM to decide where the encounters happen.  Good, but if you are used to the adventure deciding where the fights happen, then you might forget to put the encounters in!  I’d like a bit more guidance, so I can better run this adventure.   4.75/5

Theme or Fluff–  This is a fun adventure, but the big issue is the variety means you can’t build too much direct story around it.  There is some, and it works, but I’d like more story of who the bad guys are.  The major story beats don’t change, so that is good.  I would just like a bit more flow with this adventure as a whole.  This is the major issue of American RPGs vs JRPGs-choice and story vs freedom and railroad.  4.5/5

Execution– It’s Paizo.  I almost never have anything bad to say with they way they set up their books, and this is no exception.  Solid production all around.   5/5

Summary–  If this is the future of most of the PFS scenarios, then I’ll be happy.  I can’t be as spoon fed as I was before with complete ease to run an adventure out of the box, but at the same time I also get new variety for my players.  I love what’s here even if the story is less forward.  I would like a bit more story, but the adventure as a whole works well.  95%