Shadowrun 6e needs more love. How about an adept power?
Health Transfer Cost: 1 PP Activation: major action Feel better! When you use this power, you touch a willing creature and transfer your health to them. For every one point of stun or physical you lose, the target gains two of the same.
More acrobatics, and times for the one for level 6!
Arcane Dabbling Variable actions Feat 4
General Skill Prerequisites expert in arcana
You’ve picked up a few spells from the books. Once per day, you can choose an arcane cantrip and attempt a DC20 arcana check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Intelligence as the spell casting ability and are considered an expert to determine spell casting attack or save DC.
Soul Drain (direct combat) RANGE TYPE DURATION DVDamage LOS M I 6 P Soul Trap (direct combat, area) RANGE TYPE DURATION DV Damage LOS (A) P I 7 P Drain your target’s very soul.. This spell deals damage as a normal direct damage spell, but for each point of damage dealt reduce the targets essence by 0.1. Soul Drain targets individuals, while Soul Trap is area effect.
More acrobatics, and times for the one for level 18!
True Agility Feat 20
General Skill Prerequisites legendary in acrobatics
You are truly a blur. Once per hour, you gain an extra action that you can only use to do an ability gains from a acrobatics skill feat or do an action that moves your character.
TL; DR-More of what I expect from Goodman Games! 97%
Basics– Will you face the minotaur? Caverns of Thracia is a republication of an older DnD module from 1979 by Jennell Jaquays. Players enter the dreaded Caverns of Thracia to face the minotaur after multiple layers of adventure.
Mechanics or Crunch– Like dungeon crawls and DCC? Then you will like this. This is the normal DCC mechanics. It’s rules light, so it’s fast. It’s got lot’s of novel things here with over 100 new monsters to throw at the players and all kinds of traps along the way. It’s more of the same from Goodman Games. If you liked their previous materials, you will like this. 5/5
Theme or Fluff– I like what’s here, but I need a bit more story. The preview is just the first level with no other story. That’s a bit nondescript. I am not sure why there are the things that are here. The things are the Gonzo crazy off DCC’s appendix N fantasy, but the preview lacks all the context of the book. I’m interested, but I want to know a bit more as well. 4.5 /5
Execution– Like DCC’s layout? Then you will like this. This is the classic DCC layout you have either come to love or hate. It reads fast and clean, but it has lots of black and white pages. There is art and layout to help it read fast and easily, but it is minimal. I enjoy it, but it’s also very old school. So, I can see why it might drive away some people. 5/5
Summary– I love DCC and Goodman Games. I’ve backed all their kicksarters/backerkits and this will be no exception. It’s a fun book with lots of fun crazy stuff. I want to know more about the adventure, but when it releases I will get my chance. Now, it’s a fun adventure that has all the pieces I expect from Goodman Games. Check out the preview and see what you think! 97%
Shadowrun 6e needs more love. How about an adept power?
Spirit Ray Cost: 1 PP Activation: major action Punch them with your spirit! When you use this power, you make a magic+body check vs. willpower+reaction check. This counts as a direct damage spell with a range of LOS. Net hits +1/2 body are dealt as stun damage. This power has a drain value of 5.
Over Caster Never do things in halves. • Cost: 12 Karma • Game Effect: When you roll a drain resistance test for a spell that you amped up at least one, you gain 1 edge..