Shadowrun 6e needs more love. How about an adept power?
Spirit Ray Cost: 1 PP Activation: major action Punch them with your spirit! When you use this power, you make a magic+body check vs. willpower+reaction check. This counts as a direct damage spell with a range of LOS. Net hits +1/2 body are dealt as stun damage. This power has a drain value of 5.
Over Caster Never do things in halves. • Cost: 12 Karma • Game Effect: When you roll a drain resistance test for a spell that you amped up at least one, you gain 1 edge..
TL; DR– The C&C I love from before just better at it. 97%
Basics– Are you ready to OSR?! Castles and Crusades Reforged is the newest version of the C&C rpg. Let’s break it down and get to our thoughts
Base mechanics- The basics are D20+ bonuses + ability modifier. You know this, and like most of you, I love this too.
Siege System-Where this version of D20 separates itself from all others is the Siege system. In this system, a character gets two to three primary abilities. When a character tries to do something, you roll as above and add your level to the check in place of the bonus. The interesting part is what DC the character is trying to hit. If the check is something in the primary attribute’s area, then the DC is 12 plus a difficulty check from 0 to 10. If the thing being done is not within a primary attribute for the character, then the check is 18 plus the difficulty from 0-10. Easy and quick enough.
Actions- Combat is just like you’d expect. Move, attack, don’t die. Character rounds are based on initiative.
Ok, that’s the basics, let’s discuss.
Mechanics or Crunch– Do you like DnD 3.5 and and the OSR? If yes, then you will love this. It’s the same basics we got from the previous edition of the game, but with better explanation. My one thing I really wanted but didn’t get is at-will powers so wizards and casters can do something magical when they don’t have phenomenal power at low levels. Also, I miss feats. This game is not rules heavy. The rules exist, but it’s less crunch than 3.5 DnD was at the end, and I miss that amount of character customization in this game. 4.5/5
Theme or Fluff– Do you like serious OSR? Then you will like this. This is not the gonzo fantasy of DCC. This is more old school 70s/80s fantasy themes. You have the standard fantasy stuff for a standard fantasy world. And as someone who loved the C & C world before, I love what’s here. 5 /5
Execution– Honestly, this is the biggest glow up for the Reforged Kickstarter. Honestly, how DnD got past the first edition with the strange layout of materials is beyond me. The last version was fun, but the layout and explanation of the game was kind of messy. Here it is much nicer and easier to understand. Solid layout makes this book so much easier to read and use. This book even levels all the way to 20! 5/5
Summary– So the simple question to ask yourself if you want this book is – Do you want serious DCC? I love DCC. Simple rules are fun and OSR is a fun game to play when you don’t want to spend 10 hours building a character and math that involves light calculus. I love DCC, but it is NOT a serious game. Fun yes, but gonzo fun. This is more old school Lord of the Rings gaming with 3.5 base mechanics. I would like a few more modern touches, but then again, if they do that then they may betray their core OSR design. It’s not enough to keep me away, and for the price of free it’s worth it to check out for the Kickstarter! 97%
More acrobatics, and times for the one for level 10!
Captivating Dance one-action reaction Feat 7
General Skill Prerequisites master in acrobatics
Only watch me dance! As an action, you may make an acrobatics check and choose a target within 30 feet. That target must be able to see you. If they see your action, they must make a Will save, DC equal to your acrobatics check. If they fail, they are fascinated till the end of your next turn.