Let’s hurt someone! Choose a damage type. When you deal damage to a creature of the chosen damage type, deal additional damage equal to your proficiency modifier of your weapon attack roll or magic attack proficiency modifier depending on if this a weapon attack or a spell.
Built from a custom glasses display with an innovative head wrapping and brain sensing design. This optical blaster allows the user to just think about firing the device freeing the uses hand(s) for any other actions. It can also be linked to any other computer systems for virtual reality and augmented reality heads up displays.
iBlaster, mark 1
Level 4; Price 2,200 Hands 1; Proficiency Small Arms Damage 1d6 F; Range 50 ft.; Criticalburn 1d6 Capacity 10 charges; Usage 1 Bulk L; Special —
iBlaster, mark 2
Level 8; Price 9,800 Hands 1; Proficiency Small Arms Damage 2d4 F; Range 50 ft.; Critical burn 1d6 Capacity 10 charges; Usage 1 Bulk L; Special —
iBlaster, mark 3
Level 12; Price 32,000 Hands 1; Proficiency Small Arms Damage 4d4 F; Range 50 ft.; Critical burn 2d6 Capacity 20 charges; Usage 1 Bulk L; Special —
iBlaster, mark 4
Level 16; Price 162,000 Hands 1; Proficiency Small Arms Damage 6d4 F; Range 50 ft.; Critical burn 3d6 Capacity 20 charges; Usage 1 Bulk L; Special —
iBlaster, mark 5
Level 20; Price 745,000 Hands 1; Proficiency Small Arms Damage 7d6 F; Range 50 ft.; Critical burn4d6 Capacity 20 charges; Usage 1 Bulk L; Special —
Cost: variable magic points Casting time: 1 hour By opening your inner eye, the caster, a willing participant, or unwilling bound victims can learn about the sights best unseen. The caster spends as many magic points as they wish. For every two magic points spent this way, the target of the spell gains 1 point in Cthulhu mythos. In addition to the normal sanity losses, the target loses three points of sanity for every point of Cthulhu mythos gained in this way. If the target is unwilling, the cast and the victim make opposed POW rolls to cause the spell to take effect. Alternative names: Yog-Sothoth’s blessing. akashic record recovery, learn without eyes
Cost: variable magic points Casting time: Instantaneous The caster glares at a target it can physically see and attempts to brake the targets mind. Spend a number of magic points. The target and the caster make opposed POW rolls. If successful, the target is mind be begins to break. The target must make a SAN roll. The target losses magic spent/double magic spent sanity points and is subject to temporary and indefinite insanity effects as normal. Alternative names: Gifts of the dark. Elder Ones Kiss, Visage of the Gods
Classes Mystic 1-6 School conjuration (Summoning) Casting Time 1 standard action Range touch Duration 1 minute Saving Throw no; Spell Resistance no
Description
You summon a weapon made of divine force. Choose good, evil, positive, or negative energy. You summon a small pistol full from your god that does damage of the chosen type upon a successful ranged attack against EAC. The spell does damage based on the level of the attack.
1st: 1d4 + your Wisdom modifier 2nd: 3d4 + your Wisdom modifier 3rd: 5d4 + your Wisdom modifier 4th: 7d4 + your Wisdom modifier 5th: 9d4 + your Wisdom modifier 6th: 11d4 + your Wisdom modifier
Transmutation Traditionsdivine Cast somatic, verbal Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally Duration 1 minute
The weapon thrums with divine power. Choose an alignment your deity has (chaotic, evil, good, or lawful) and touch a weapon. You can’t cast this spell if you don’t have a deity or if your deity is true neutral. The weapon or its fired ammunition now deals damage of the selected type.
Heightened (2nd) The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two and deals damage of the selected type. Heightened (4th) The target becomes a +2 striking weapon, gaining a +2 item bonus to attack rolls and increasing the number of weapon damage dice to two and deals damage of the selected type. Heightened (5th) The target becomes a +2 striking(greater) weapon, gaining a +2 item bonus to attack rolls and increasing the number of weapon damage dice to three and deals damage of the selected type. Heightened (7th) The target becomes a +3 striking(greater) weapon, gaining a +3 item bonus to attack rolls and increasing the number of weapon damage dice to three and deals damage of the selected type. Heightened (8th) The target becomes a +3 striking(major) weapon, gaining a +3 item bonus to attack rolls and increasing the number of weapon damage dice to four.
Basics– Come here kid, want to try to some Cthulhu? The Call of Cthulhu starter set is a basic intro box set for Cthulhu. It’s got multiple scenarios, character sheets, and basic rules to help you start playing in about 15 minutes after opening it. It even has dice!
Mechanics or Crunch– Do you like 7th Edition? Do you want to learn it if you don’t know it? If you like 7th Ed, then its 5/5. You don’t get character generation or most of the big rule book, but you do get enough to play. If you haven’t played before, you get a solid intro to the rules. And if you are completely alone and don’t want to start your first game as a keeper (the GM/DM of the system) with live players, there is a solo adventure that teaches rules and will help you play. I love this. 5/5
Theme or Fluff– Welp, for theme, its Call of Cthulhu from Chaosium. I like their stuff and think they have a good grasp of Lovecraft, so it’s an easy review-SOLID WORK with the stories and rules! 5/5
Execution-Check out our unboxing here: https://youtu.be/436RBEYEK0s That’s the pieces you get: handouts, rules, characters sheets, and even dice! It’s done in the style I like as I think Chaosium does good layout, formatting, and text. It’s honestly everything you absolutely need to start playing. 5/5
Summary– I miss box sets. The base books are always fun to hold or download, but box sets are always a fun way to get into a game or get a setting to play with. This is Call of Cthulhu. I run this monthly, so I love the base system. This is just an amazing way to get new players and keepers in quick. Plus for 25 bucks, it’s a steal with four adventures AND dice. If you want a cheap way into to CoC and to get running in about 15 minutes, here is your easy way to do it. 100%
Played a game with my brothers, and my brother the crit machine just could not roll above a 1. He was mad. let’s fix this!
Minimum Criticals Feat 1
General
When you swing hard, you are at least guaranteed to get somewhere! When you roll damage for a critical hit and roll less than the maximum damage of a normal hit, increase the damage to the maximum damage of a normal hit.