Daily Punch 1-29-26 Symbote barathu ancestry feat for Starfinder 2nd Ed

Hide in plain sight


Symbote [two-actions]Feat 17

Barathu Manipulate

Frequency once per day


You temporarily merge your body with that of an adjacent willing creature, hiding within the target where they will shield you from harm. This transformation lasts for 10 minutes. You can dismiss this effect. When you do, you emerge in a space adjacent to the target you merged with. While combined, you and your target each take your own turns as normal, except you can not take any action that requires you to physically act on your own. Additionally, you and your target gain the following benefits.

  • You occupy the target’s space and can’t take actions with the move trait. If the target moves, you move with them.
  • The target blocks you from harm. You can not be targeted by any attack that does not deal psychic damage or require a Will save.
  • You can not take any action that requires physical action. You can manipulate your host, but you can not make the target move if it moved on it’s own turn.

Thoughts?

Daily Punch 1-28-26 Wand of Necromancy magic item for Pathfinder 2nd Ed

OBEY!


Wand of Necromancy Item 8+

Magical Wand
Usage held in 1 hand; Bulk L


A thigh bone carved into a wand. When Activated, the wand glows with a fell black light and smells like freshly turned earth.

Activate free action; Frequency once per day, plus overcharge; Effect You gain the ability as a free action to sustain summon undead.

Craft Requirements Supply a casting of summon undead of the appropriate rank.

Wand of Necromancy Item 8

Price 500 gp
Bulk L

Wand of Necromancy, greater Item 16

Price 10,000 gp
Bulk L
You can sustain as a single free action two separate castings of summon undead.

Daily Punch 1-21-26 Reinvent Yourself barathu ancestry feat for Starfinder 2nd Ed

Let’s consider new ideas!

Reinvent Yourself Feat 5

  • Barathu

Frequency once per day


You keep changing and reinventing yourself. Choose a lore skill you are at least trained in. You can change that lore skill to a different skil,l and you learn ideas from around yourself. Until you use this skill again, the previous lore skill is lost ,and the new one remains.

Thoughts?

Daily Punch 1-20-26 Negation vesk feat for Starfinder 2nd Ed

I said no….


Negation Reaction Feat 17

  • Vesk
    Prerequisite: Plated Deflection
    Frequency: once per day
  • Trigger: You’re struck by an attack

Biology, psychology, and racial hegemony combine to create an unstoppable beast. Once per day when you are struck by an attack, you can say no and the attack does not hit and you are not affected by this attack or effect in any way. This can negate an attack or a save. Environmental effects like falling to your death can not be negated in this way.

Thoughts?