Daily Punch 2-18-26 Mass Psychosis occult spell for Pathfinder 2nd Ed

make it hurt…


Mass Psychosis [two-actions] Spell 3

Concentrate Manipulate Mental
Traditions arcane, Occult
Bloodlines aberrant, hag
Range 500 feet; Area 20-foot burst
Defense Will; Duration sustained, up to one minute


You aim pure psychic pain at an area. Any creature who fails a basic Will save in the area gains the painful 1 condition. This condition lasts for as long as you use an action to sustain it each turn. The target does not get another save or check to end the effect.

Thoughts?

Daily Punch 2-13-26 Phantom Pain occult cantrip for Pathfinder 2nd Ed

This doesn’t really hurt…

Phantom Pain [two-actions] Cantrip 1

Cantrip Concentrate Manipulate Mental
Traditions divine, occult
Bloodlines aberrant, hag
Range 60 feet; Targets 1 creature
Defense Will; Duration sustained, up to one minute


It’s not real. If the target fails a basic Will save, it gains the painful 1 condition. This condition lasts for as long as you use an action to sustain it. The target does not get another save or check to end the effect.h

Daily Punch 2-12-26 Isolate Target soldier splash feat for Starfinder 2nd Ed

STAY DOWN!


Isolate Target Feat 2

Soldier Splash
Frequency twice per day


That one there! You learn how to hurt just one person in a crowd. Twice per day, when you take an action that targets multiple creatures in an area with a single damaging action, you can make a ranged attack against one target in the area. If that attack hits, in addition to the damage, the target becomes suppressed until the end of your next turn.

Thoughts?

Daily Punch 2-10-26 Vital Gift mystic splash feat for Starfinder 2nd Ed

The universe heals!


Vital Gift Feat 2

Mystic Splash


You have gained the blessings of the universe. You gain a the mystic Vitality Network class feature and gain a number of hit points in your network as a mystic of your level at the start of your day. Your vitality network does not regain hit points until the start of a new day. You also gain the Transfer Vitality ability. You can bond up to five other creatures into your network..

Thoughts?