Daily Punch 9-20-12

I’ve been tooling around with ideas in my head about what to call these things, and from now on, daily posts are called the “The Daily Punch” and my Monday dumps will be called “The Weekly Combo”.  I might start doing some small things throughout the week, and I’ve got some ideas about that.

So for the first Punch, let’s look at the Drow and what I saw last night.  How about using feats in 4e to replace some powers with others, a la channel divinity?

Clinging Darkness-Feat-Required a arcane or divine power source-In stead of your cloud of darkness, you may instead use the Clinging Darkness power

Clinging Darkness

Darkness clings to your enemy and prevents them from seeing you while allowing you and your allies to move in for the kill.

Encounter;  Arcane or Divine; implement

Minor Action

Target: One creature in burst 1

Highest ability vs. REF

Hit: target is blinded (save ends)

Ok gang, thoughts?

Daily Post 9-19-12

Its time for another post and today has to deal with hybrids….

Cross training-Feat:  Select one power you know; that power becomes a power for another class as well as the class it was originally part of, but does not change the power source of the power.  This feat may be taken multiple times.

There are some great combos out there that are limited by the class a power comes from.  Thoughts?

Monday DUMP 9-17-12

It’s that time again!  This goes out to my ranged ranger Beastmasters out there…

Ranged Hunter

Beast Action (11th Level): When you spend an action point to take an extra action, your beast companion marks one enemy in burst 5.

Hunters Targeting (11th Level): When your beast companion hits an enemy that you attacked with a range attack this turn or last turn, your beast companion does +2 damage (+4 at 21st level).

Beast Lure (16th level): When you make a ranged attack against an enemy marked by your beast companion, you gain a +1 bonus to your attack roll (+2 at 21st level).

Owlbear trap!

Encounter beast, martial

Immediate Interrupt;  Melee 1

Trigger: An enemy moves adjacent to your character

Primary Attack:  Reflex+4 (+6 at 21st level) vs. AC

Hit: 1d10 and target immobilized (save end).  Beast may shift up to speed to move adjacent to the triggering enemy.  you may shift your speed.

Beast Dodge

Daily Beast, martial

Free Action

Effect: Attacks against your beast companion from marked enemies take a -2 penalty until the end of the encounter.

Hunter’s Assault

Daily Beast, martial, weapon

Standard Action

Effect: Your beast companion marks an adjacent enemy until the end of the encounter, and you make a ranged basic attack against an enemy.  If you hit, your beast companion makes a basic attack against an enemy.  This second attack need not be against the same enemy.  If your beast hits, you make a basic ranged attack against an enemy.  This repeats until one of you miss or both you and your beast make five attacks.

9-13-12 Daily Idea

Here is something that came up in last night’s DnD.  Any thoughts on this today?

Through Another’s Eyes; Feat; requires a shaman’s spirit companion:

By looking through your ally’s eyes you can see around corners and into the spirit world, but it comes at a cost.  If you can draw line of sight to an ally, you may place you spirit companion in a space in line of sight of your ally.  However, if the ally does not have any powers with the primal keyword for any powers, they grant combat advantage until the start of their turn.

9-12-12 Beast Master Level 1 Daily!

Ok, here is the first daily power for my beastmaster ranger.  Thoughts?

Daily Attack Power 1 Distracting Volley

Daily        Martial, Weapon, Arcane Arcane

Standard Action      Range Weapon, Beast

Requirement: Your beast companion must be adjacent to a creature.

Target: Burst 1 around your beast companion-Ignore beast companion

Weapon vs. AC

Hit: Deal 1[W] to each creature

Effect: Your beast companion makes an attack

Beast vs. AC

Hit: Deal 1[B] to each creature

Effect: Your beast companion marks a creature in burst 1 and the creature takes a -2 to attacks that include your beast.  The creature remains marked until it dies or is marked by something else.  Every turn you target the marked creature with a ranged attack, the creature takes a -2 to attack targeting your beast companion in addition to its marked penalty.

9-11-12 Controversy in 4e

Lets do something controversial:

Quick Reaction; Feat:  Gain one additional immediate action each turn.  You may take this feat multiple times, once per tier.

People complain 4e is slow, and they are right.  But why not embrace the slow!  It’s a part of the game.  Turns do take a long time if your people are not on the ball, but some classes like the swordmage and fighter are dependent on immediate interrupts.  Why not give them more!  Thoughts?

Monday Dump 9-10-12

Ok, it’s time for the Monday Dump.  This is something I’ve been thinking of for a long time.  Here is my first shot and first round at making a Paragon Path.  It’s a customization of the Vadalis Griffonmaster.  Thoughts?

Brotherhood of the Griffon Griffon master

Prerequisite: Beast Mastery class feature, Training in Arcana

 PATH FEATURES

Griffonmaster Action (11th level): When you spend an action point to make your beast charge, you may use a power with the arcane keyword.  You may use spears or pole arm weapons as implements for this attack.
Griffon (11th level): You can swap your current beast companion for a Vadalis-bred griffon.
Griffon Master Techniques (16th level): When you charge with your griffon companion, any attacks you make with weapons with the pole arm or spear keyword grant you a +1 bonus to attack and a +2 bonus to defense .

Level 11-Gain a Level 10 or lower arcane encounter attack power

Utility 12 Driving Shield

Encounter        Beast, Arcane

Free Action      Personal and Beast

Requirement: You must be mounted on a creature that is flying.

Trigger: You charge

Target: You and your beast companion

Effect: This charge provokes no attacks of opportunity and you and your beast companion gain a +4 shield bonus to AC and reflex till the end of your next turn.

Level 20-gain a Level 20 or lower Daily power with the arcane keyword.

9-6-12 Non-BeastMaster 4th Edition Fun

Based on what I saw last night, this thing is sorely missing….

Bregan D’aerthe Strike Team [Guild]-All allies who have this feat can see through the Cloud of Darkness of any ally who has this feat.  Gain a +1 feat bonus to stealth checks.  For each ally who has this feat gain a +1 feat bonus to stealth up to +5.

It’s time for this.  Too many drow can’t work together (even when they want to…) when one drow uses this feat.  I see Bregan D’aerthe still as drow who knife each other in the back, but they need to use their stealth to work together or they will all die separately!  Thoughts?