Product- From Gongfarming to Grave Digging: A Manual of Skills for DCC RPG
System- DCC RPG
Producer- Miniature Giant Space Hamster Press
Price- $5.99 here https://www.drivethrurpg.com/en/product/544420/from-gongfarming-to-grave-digging-a-manual-of-skills-for-dcc-rpg?affiliate_id=658618
TL; DR- A solid fit for adding more rules to DCC RPG. 98%

Basics- What can you do? Let’s bring skills to DCC RPG. This book gives a simple skill system to DCC RPG. You start with one and gain at first level and every odd level after. When you use a skill you are trained in you roll a d20 and add your ability modifier. If you use a skill you don’t know you roll a d10. It’s a DC 10 to succeed.
Mechanics or Crunch- How much do you like 3.5? That’s how much you will like this system. I think there are a bit too many skills compared to how many you get. It’s VERY related to the number of skills for 3.5 DnD. That’s not bad, but your character won’t have many compared to the total number. That’s annoying, but VERY on brand for DCC RPG where min-maxing is for nerds. 5/5
Theme or Fluff- The rules to explain how to use skills are less than a page. The explanation of what each skill is several pages. This is on brand for DCC. Again, this system LOVES crazy/gonzo and dosn’t want people to min/max characters. It fits. 5/5
Execution- I like what’s here, but I might need an example or two. The idea of rolling a d20 vs a d10 is explained decently, but show that. There is some tell, but not much show in how to use the rules. The explanation of the skills works. I’d just like more examples. 4.5/5
Summary- This is a fun product, but I want more examples. Share with me how to use skills mechanically. The absolute mechanics of them fit, but demonstrate the use a bit more to help me apply. Then again, DCC isn’t a game of rules. It’s “vibes”. If you like that and want skills, then this is awesome! 98%






