Daily Punch 12-10-24 Vampiric Regeneration vampire power for DCC RPG

Dont stop!

Vampiric Regeneration
Level: 1Range PersonalDuration: variesCasting time: 1 actionSave: None
GeneralYour wounds close at an amazing rate
Manifestationroll 1d4: (1) Blood returns to cuts as they close. (2) Your wounds look like cracks and they crack in reverse to heal you. (3) Vile purple light emits from the wounds and they close. (4)In a flash, the wounds are just closed
1failure, power may not be used again today
2-11failure
12-13You regain 1d2 hit points per round to your maximum for 1d6 rounds
14-17You regain 1d4 hit points per round to your maximum for 1d6 rounds
18-19You regain 2d4 hit points per round to your maximum for 2d6 rounds
20-23You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach.
24-27You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
28-29You regain 3d6 hit points per round to your maximum for 3d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
30-31You regain 4d6 hit points per round to your maximum for 4d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
32+You no longer die from damage, but must be exposed to sunlight. This last for 1d10 hours.

thoughts?

Daily Punch 12-3-24 Skeleton class progression for DCC RPG

Let’s build a skeleton!

LevelAttackCrit Die/TableAction dieRefFortWillAgility BonusAC BonusSkeleton Powers
101d10/III1d20110012
211d12/III1d20110112
321d14/III1d20111122
431d16/III1d20221123
531d20/III1d20+1d14222233
641d24/III1d20+1d16222233
751d30/III1d20(x2)333244
851d30+2/III1d20(x2)333344
961d30+4/III1d20(x2)333354
1071d30+6/III1d20(x2)444355
LevelTitle
1bonehead
2calcified
3gravefiend
4Bone Master
5Grave lord

Hit Points: Skeletons gain 1d8 hit points at each level.
Skeleton Powers: Skeletons have a number of random skeleton powers determined by their level.
Agility Bonus: Skeletons get a bonus to all agility rolls for weapons and melee attacks were applicable. This is in addition to the bonus from the ability score
AC Bonus: Skeletons gain a bonus to AC based on their level.
Graveburn: Skeletons can elect to use gravburn like spell burn when using skeleton powers.

Daily Punch 11-28-24 Soul Gaze vampire power for DCC RPG

Look into my eyes!

Soul Gaze
Level: 1Range 30 feetDuration: instantaneousCasting time: 1 actionSave: Willpower vs vampire check
GeneralYou look into a target’s eye and they freeze in place. Any damage breaks the gaze
Manifestationroll 1d4: (1) The casters eyes glow with purple light. (2) For the target, the world goes dark except your eyes. (3) Your eyes glow white with a flash. (4)The target cant look away from your eyes.
1failure, power may not be used again today
2-11failure
12-13One target is frozen in place for 1 round
14-17One target is frozen in place for 1d3 round
18-191d3+1 target is frozen in place for 1d3 round
20-231d3+1 target is frozen in place for 1d6 round
24-271d6+1 target is frozen in place for 2d6 round
28-291d6+1 target is frozen in place for 2d8 round
30-311d6+1 target is frozen in place for 3d8 round
32+1d6+1 target is frozen in place until you release them

Daily Punch 11-26-24 Regeneration Vampire power for DCC RPG

Time to feel better!

Regeneration
Level: 1Range personalDuration: instantaneousCasting time: 1 actionSave: none
Generalyour body healls itself
Manifestationroll 1d4: (1) Woulds spontaneously close (2) Blood retreats and flesh reknits itself (3)You glow darkly and your wounds are healled (4) people blink and everyone misses it but your body is restored
1failure, power may not be used again today
2-11failure
12-13You regain 1d4 hit points
14-17You regain 1d6 hit points
18-19You regain 2d6 hit points
20-23You regain 2d8 hit points
24-27You regain 3d8 hit points
28-29You regain 3d10 hit points
30-31You regain 4d10 hit points
32+You regain 4d12 hit points

Daily Punch 10-8-24 Claws vampire power for DCC RPG

Pop your claws!

Claws
Level: 1Range personalDuration: variesCasting time: 1 actionSave: none
GeneralYour fingernails extend into talons
Manifestationroll 1d4: (1) Your fingers extend to knives (2) Your skill pulls back to reveal sharp fingernails (3)Your hands spontaneously become elongated talons (4)Nothing changes on a large level, but at a small level your nails are sharp down to an atomic level
1failure, power may not be used again today
2-11failure
12-13Your claws are melee weapons dealing 1d4 damage on a hit for 1 round
14-17Your claws are melee weapons dealing 1d6 damage on a hit for 5 rounds and you gain 1d2 on critical hits
18-19Your claws are melee weapons dealing 1d8 damage on a hit for 10 rounds and you gain 1d4 on critical hits on critical hits table results
20-23Your claws are melee weapons dealing 2d6 damage on a hit for 10 rounds. You gain 1d6 on critical hits on critical hits table results and can critical on a 19 or 20.
24-27Your claws are melee weapons dealing 2d8 damage on a hit for 10 rounds. You gain 1d6 on critical hits on critical hits table results and can critical on a 18 to 20.
28-29Your claws are melee weapons dealing 2d8 damage on a hit for 10 rounds. You gain 1d8 on critical hits table results and can critical on a 17 or 20.
30-31Your claws are melee weapons dealing 3d8 damage on a hit for 10 rounds. You gain 1d8 on critical hits table results and can critical on a 16 to 20.
32+Your claws are melee weapons dealing 3d8 damage on a hit for 10 rounds. You gain 2d8 on critical hits table results and can critical on a 15 to 20.

Daily Punch 10-3-24 Regenerative Bite vampire power for DCCRPG

bite bite!

Regenerative Bite
Level: 1Range 30 feetDuration: instantanousCasting time: 1 actionSave: Reflex vs vampire check
GeneralYou pull blood from a unwilling living creature and gain life
Manifestationroll 1d4: (1) You sink your teeth deep into the creatures neck (2) You grab the creature by the neck and pull blood form their body into yours (3) You lash the target and lap up the blood (4)With a touch, the target withers and you gain vitality
1failure, power may not be used again today
2-11failure
12-13You deal 1d4 damage to the target and heal 1 HP
14-17You deal 1d6 damage to the target and heal half rounded down
18-19You deal 1d8 damage to the target and heal half rounded down
20-23You deal 2d6 damage to the target and heal half rounded down
24-27You deal 3d6 damage to the target and heal half rounded down
28-29You deal 3d8 damage to the target and heal half rounded down
30-31You deal 4d8 damage to the target and heal half rounded down
32+You destroy the target and heal half its maximum hit points, rounded down

Daily Punch 10-1-24 Thrall vampire power for DCC RPG

Time to make some minions! time to make a vampire power! Here comes a vampire!

Thrall
Level: 1Range 30 feetDuration: varriesCasting time: 1 actionSave: Willpower vs vampire check
GeneralYou gaze into a targets mind and force them to follow you
Manifestationroll 1d4: (1) The casters eyes glow with purple light. (2) The caster and five feet around them darken and pure red eyes stare at the target. (3) The caster and the target lock eyes. (4)the caster looks at a target and the target’s eyes are drawn helplessly to the vampire.
1failure, power may not be used again today
2-11failure
12-13You dominate a creature of 1HD to your will for 1d2 rounds
14-17You dominate a creature of 1d4HD to your will for 1d4 rounds
18-19You dominate a creature of 1d6HD to your will for 1d6 rounds
20-23You dominate a creature of 2d6HD to your will for 1d8 rounds
24-27You dominate a creature of 2d8HD to your will for 2d6 rounds
28-29You dominate a creature of 2d10HD to your will for 3d6 rounds
30-31You dominate a creature of 3d10HD to your will for 4d6 rounds
32+You dominate any creature you look directly at until you rest again

Ring Side Report- RPG review of DCC Day 2023 Adventure Pack

Product– DCC Day 2023 Adventure Pack

System- DCC RPG

Producer– Goodman Games

Price– FREE here https://www.drivethrurpg.com/en/product/434178/dcc-day-2023-adventure-pack?affiliate_id=658618 

TL; DR– HERE IS FREE GOOD STUFF! 100% 

Basics– Hey, kid, you want to try some DCC?  Here are the DCC RPG game day free RPG adventures.  There are two separate adventures for both level 1 and level 2.

Mechanics or Crunch–   Goodman games wrote these adventures, so expect the standard level of death and dismemberment as with any low level DCC adventure.  It’s hard with sudden deaths, but not overly so.  Your first and second level characters will probably survive!  It’s standard crunch, but it’s fun!  5/5

Theme or Fluff–  Ah DCC, you crazy monster.  These adventures are all over the place.  If you need Lord of the Rings level of understanding of life, then this is not for you.  DCC is more gonzo and these are no exceptions.  They are fun, and tell a story, but it’s still crazy!  If you,  like me, enjoy a crazy story, you will enjoy this.  5/5

Execution– Like Goodman Games adventures and layout?  Then you will like this.  There are nice pictures, fun maps, and good descriptions of rooms.  The overall book is exactly what to expect in terms of layout, writing, and basic construction.  And I love that.  5/5

Summary– Go get this.  It’s FREE!  Use this with the free DCC materials to go play some games.  This is just pure fun, pure crazy, and something that you can easily use to get the family and friends in the game.  For the price of nothings, this will well worth checking out.  100%

Ring Side Report- RPG review of Caverns of Thracia Legendary Adventure 5E+DCC preview

Product– Caverns of Thracia Legendary Adventure 5E+DCC

System- DCC+5e, note I am only reviewing the DCC version

Producer– Goodman Games

Price– FREE here   https://www.backerkit.com/c/projects/goodman-games/caverns-of-thracia-legendary-adventure-5e-dcc 

TL; DR-More of what I expect from Goodman Games!  97% 

Basics– Will you face the minotaur?  Caverns of Thracia is a republication of an older DnD module from 1979 by Jennell Jaquays.  Players enter the dreaded Caverns of Thracia to face the minotaur after multiple layers of adventure.

Mechanics or Crunch–  Like dungeon crawls and DCC?  Then you will like this.  This is the normal DCC mechanics.  It’s rules light, so it’s fast.  It’s got lot’s of novel things here with over 100 new monsters to throw at the players and all kinds of traps along the way.  It’s more of the same from Goodman Games.  If you liked their previous materials, you will like this.  5/5

Theme or Fluff– I like what’s here, but I need a bit more story. The preview is just the first level with no other story.  That’s a bit nondescript.  I am not sure why there are the things that are here.  The things are the Gonzo crazy off DCC’s appendix N fantasy, but the preview lacks all the context of the book. I’m interested, but I want to know a bit more as well.   4.5 /5

Execution– Like DCC’s layout?  Then you will like this.  This is the classic DCC layout you have either come to love or hate.  It reads fast and clean, but it has lots of black and white pages.  There is art and layout to help it read fast and easily, but it is minimal.  I enjoy it, but it’s also very old school. So, I can see why it might drive away some people.  5/5

Summary– I love DCC and Goodman Games.  I’ve backed all their kicksarters/backerkits and this will be no exception.  It’s a fun book with lots of fun crazy stuff.  I want to know more about the adventure, but when it releases I will get my chance.  Now, it’s a fun adventure that has all the pieces I expect from Goodman Games.  Check out the preview and see what you think!  97%

Daily Punch 6-13-24 Osteokinesis skeleton power for DCC RPG

Break or make bones!

Osteokinesis
Type: actionRange: touchDuration: PermanentSave: Fort Vs DC.
GeneralYou cause a creature’s body to either grow bone or waste away. A target can only be effected by this once and is only effected by the highest effect if used on the target again.
Manifestationroll 1d4: (1) You cause minerals to leech into our out of the creatures body into the soil. (2)You force the creature to breath deep as bone dust enters or leaves their body (3)the creature crunches in or expands on command (4) the target glows with a purple light as their body changes
1failure and you can not use this for one day
2-11failure
12-13The target’s stamina increases or decreases by 1
14-17The target’s stamina increases or decreases by +2
18-19The target’s stamina increases or decreases by +3
20-23The target’s stamina increases or decreases by +4, increase base hp by 5
24-27The target’s stamina increases or decreases by +6, increase base hp by 10
28-29The target’s stamina increases or decreases by +7, increase base hp by 15
30-31The target’s stamina increases or decreases by +8, increase base hp by 20
32+The target’s stamina increases or decreases by +9, increase base hp by 25

Thoughts?