Daily Punch 8-27-20 Sturdy feat for DnD 5e

Had it for Pathfinder, so how about for DnD?

Sturdy

Prerequisite: barbarian
You we’re always just built thick. Gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • You increase your maximum hit points by 2 hit points for every level of barbarian you currently possess, and you increase your maximum hit points by 2 level you gain in barbarian in the future.

Thoughts?

Daily Punch 8-21-20 Improved Great Weapon Fighting feat for DnD 5e

Keeping this trend alive

Improved Great Weapon Fighting

Prerequisite(s): great weapon fighting fighter style

The best defense is to hit even harder. You gain the following benefit:

  • Increase your Constitution or Strength by one, to a maximum of 20.
  • When an roll a 1, 2, or 3 on the damage die for a two handed weapon,  reroll that die.  If any reroll granted by this or your fighting style is a 1, that die counts as a 2.

Thoughts?

Daily Punch 7-30-20 Thug rogue archetype for DnD 5e

Working on a project, and this didn’t quite make the cut. How about a rogue that gets down an dirty.

Thug

You don’t work in the dark. You walk right up to somebody, face to face, and get to work. And that work is bloody. You might hate that work, or you might love it. You might be self employed as a bruiser, or you might be the hired muscle that a cartel throws at the mouthy. In either case you are the one who walks up close and hurts people.

Bone Breaker

Starting at level 3, you don’t have to stick to small tools. You can use any weapon to do sneak attack damage. The normal sneak attack rules still apply as the target must be unaware or you and an ally are both engaged with the target.

Right in the Face

At 9th level, you revel in the carnage of a fight. When you are engaged with a target, your sneak attack are now d8s instead d6.

Stunner

At 13th level you’ve mastered getting people attention in a way they definitely don’t want. A number of times per day equal to twice your Strength modifier, when you make a sneak attack, the target must make Constitution saving throw (DC equal to 8 + Strength modifier + proficiency modifier). On a failure, the target is stunned until the end of your next turn.

Working alone

When you reach 17th level, you’ve learned how to break bones all by yourself. A number of times per day equal to your Strength modifier, you may deal your sneak attack on an attack with which you would normally not be able to do so.

Thoughts?

Daily Punch 7-29-20 Blinding Flash cantrip for DnD 5e

How about a cantrip to do some psychic damage, up close and personal?

Blinding Flash

evocation cantrip

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Finishing the final words of the spell, you real back and punch the target in the head. Make a melee spell attack against the target. On a hit, the target takes 1d8 psychic damage, and the target has disadvantage on Wisdom(perception) and Intelligence(investigation) checks for one round.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Thoughts?

Ring Side Report-RPG Review of EB-03 Where the Dead Wait

Product– EB-03 Where the Dead Wait

System-DnD 5e

Producer– DMs Guild

Price– $4.99 here https://www.dmsguild.com/product/302373/EB03-Where-the-Dead-Wait?affiliate_id=658618

TL; DR– Solid semi-side episode of an awesome campaign. 95%

Basics– Time for Dawn of the Dead in Eberron?  You’ve escaped from the Warforged with a magic talking box, but now the dead hunger for you in the Mournland.  Can you get out, keep the box, and stop the dead from eating you?

Mechanics or Crunch–  The crunch here is strong!  It’s a fun adventure. Mechanically it works well.  It might be a bit much for some players if they don’t think straight and want to do a smack down outside with an army of undead and don’t keep track of what’s happening with the NPCs.  Overall solid, but sometimes the hint stick may be needed to help if the players just can’t keep themselves from killing themselves.  4.5/5

Theme or Fluff-Combine Dawn of the Dead, Evil Dead 2, and From Dusk till Dawn, and you have this adventure.  It’s fun.  It’s mostly a side adventure, but it doesn have a major plot tie in.  Even the filler episodes of this campaign are fun.  5/5

Execution–  PDF?  YEP!  Hyperlinked?  No… I like these adventures.  They are a blast to run as they read quick and I feel I can tie the player into the story.  Reads quick, layout is nice, art makes me feel like it’s the 1920s between the wars period, and the additional newspapers are a great touch.  Just give me my hyperlinking to move easily through the materials, and it would be perfect.  4.75/5

Summary-Oricle of War keeps delivering.  This isn’t the main plot for the most part, but honestly you won’t care.  Solid plot, decent mechanics, and a good execution make this an adventure to play if you want to get deeper into this campaign.  95%

Daily Punch 7-27-20 Chirurgeon feat for DnD 5e

Had an alchemist who heals not be trained in medicine He’s got arcana, so let’s fix this.

Chirgurgeon

Prerequisite(s): Alchemist

When you think about it, people are just really just complex alchemical homunculi, and you know how to tinker with homunculi! You gain the following benefit:

  • You may use Intelligence(arcana) in place of Wisdom (Medicine).
  • Add your Intelligence modifier to all hit points healed via any spell you cast.

Thoughts?

Daily Punch 7-20-20 Sword Bunny feat for DnD 5e

Too much anime, but a term that would help your tiny heroes who want to wield BIG weapons might be helpful here.

Sword Bunny

Prerequisite(s): small size

You might be small, but that doesn’t mean your weapon has to be! You gain the following benefit:

  • Increase your Strength or Consitution by 1, to a maximum of 20.
  • When you wield a heavy weapon, you no longer have disasdvantage.

Thoughts?