Product– EB-03 Where the Dead Wait
Producer– DMs Guild
TL; DR– Solid semi-side episode of an awesome campaign. 95%
Basics– Time for Dawn of the Dead in Eberron? You’ve escaped from the Warforged with a magic talking box, but now the dead hunger for you in the Mournland. Can you get out, keep the box, and stop the dead from eating you?
Mechanics or Crunch– The crunch here is strong! It’s a fun adventure. Mechanically it works well. It might be a bit much for some players if they don’t think straight and want to do a smack down outside with an army of undead and don’t keep track of what’s happening with the NPCs. Overall solid, but sometimes the hint stick may be needed to help if the players just can’t keep themselves from killing themselves. 4.5/5
Theme or Fluff-Combine Dawn of the Dead, Evil Dead 2, and From Dusk till Dawn, and you have this adventure. It’s fun. It’s mostly a side adventure, but it doesn have a major plot tie in. Even the filler episodes of this campaign are fun. 5/5
Execution– PDF? YEP! Hyperlinked? No… I like these adventures. They are a blast to run as they read quick and I feel I can tie the player into the story. Reads quick, layout is nice, art makes me feel like it’s the 1920s between the wars period, and the additional newspapers are a great touch. Just give me my hyperlinking to move easily through the materials, and it would be perfect. 4.75/5
Summary-Oricle of War keeps delivering. This isn’t the main plot for the most part, but honestly you won’t care. Solid plot, decent mechanics, and a good execution make this an adventure to play if you want to get deeper into this campaign. 95%