Let’s help those animal companions!
Collar of Rejuvenation
Wondrous item, rare (requires attunement)
While wearing this collar, once per day when the animal companion falls to zero hit points, the animal is instantly restored to half it’s maximum hit points, rounded down. This ability refreshes after a long rest.
Playing some DnD, and I had players try to ambush some monsters at a higher level. Let’s build something that might help.
This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50 percent of its maximum hit points in damage between the start of its turn to the start of its next turn, divine the amount of damage takes by its max hit point. Multiply that by 20 and round to the nearest whole number, rounded down. At the start of the its turn, the creature must make a flat d20 roll with a bonus equal to your Constitution bonus with the DC equal to the calculated value. On a failure, the creature fall unconscious As a bonus action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up.
How about the same idea in another game?
When you hit hard, you hit hard! Gain the following advantages:
- Increase one ability score by 1, to a maximum of 20. You MUST be able to make an attack that uses this ability score
- When you score a critical hit, either through a spell or a weapon attack, you may make another attack as a free action. This attack can be a weapon attack or a cantrip that uses a spell attack roll.
I want some second chances, so this might be an interesting take.
Agile. When you are not wielding a shield, heavy armor, or a heavy weapon and you are successfully hit with an attack, as a reaction, you can force the attacker to reroll the attack as a reaction. You must take the second attack roll result.
Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!
When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.
I read about learning in my free time. Something to consider!
Taking time to learn from your mistakes helps you learn and do better. Each time before you take a long rest you may spend 30 minutes to review your actions of the previous day. Choose a skill check, attack type, spell, or or saving throw where you rolled a d20 and failed at the attempt, you gain a +1 bonus to that specific action after your rest for the next day until you have a long rest.
I like weapons that deal mutliple dice damage. let’s make that happen in DnD.
Casting Time:1 bonus action
Duration:Concentration, up to 1 hour
You touch a magic weapon. Until the spell ends, roll the weapons damage dice twice when you attack and deal damage.
At Higher Levels: When you use a spell slot of 7th level or higher, tripple the weapons damage dice when you attack and deal damage.
Saw Ranking of Kings, and I saw an item I want. You might want it too.
Belt of Potions
Wondrous item, common
This brown leather belt hold a number of pouches that can hold different potions and in addition to the belt there is a small leather tube. As an action, a character can place as many potions as the character wants, up to 10, in the pouches or remove as many potions as they want as well. As a bonus action, a character can place the tube into a potion and run the tube under their clothing and armor. Once done, a character can as a free action consume a the potion the tube is in.
I ain’t carrying crap!
Wondrous item, uncommon
A small carved figure of a squire made from simple beadrock. Once per day, a character can say “attend me!”, and a phantasmal blurry squire will appear acting as your servant as per the spell unseen servant with the exception that servant is always visible buy shadowy, automatically follows you around, has an AC of 20. and lasts for 8 hours until dismissed or killed. Each morning you regain the use of the attentive squire.
My brother had a fun idea for our Pathfinder game. Let’s being it here!
Confusion Potion: This purple liquid can be absorbed either internally or via the skin. You can slip this into a targets food or attack with it. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature, treating the confusion potion as an improvised weapon. On a hit or ingestion, the target must make a DC 13 Wisdom saving throw or be affected by the confusion spell for one round. Targets immune to confusion are immune to this potion.
Cost: 50 gp