Daily Punch 4-18-17 Sneaking Powder Wonderous Item for DnD 5e

Someone confused “sneezing powerder” with something else, so here is an idea that came from that!

Sneaking Powder

wonderous item, uncommon

Opening the small bag of this powder and sprinkeling it over your head make you move that much quiter.  For one hour, you gain advantage on all Dexterity(stealth) checks for one hour.

Thoughts?

Daily Punch 3-31-17 Whip Master Feat for DnD 5e

Ok, one more whip idea I promise!
Whip Master

Not many people put the hours into practice that are needed to master the whip.  You have and it’s pays off.

  • When you hit a creature with a whip, you can use a bonus action to attempt a trip.   The creature must attemp a Strength saving throw (DC eqaual to 8 + your Dexterity modifier + your proficiency) or fall prone.
  • Each turn you can take an extra reaction action that can only be used to make a whip attack against an enemy that attempts to leave an engegement with you.  If you hit a target with this reaction attack, you can trigger the above trip attempt without the needing a bonus action.

Thoughts?

Daily Punch 3-30-17 Conjure Fire Whip spell for DnD 5e

Conjure Fire Whip

1st-level conjuration

Casting Time: bonus action
Range: Self
Components: S
Duration: 1 hour

You clap you hands, and when you pull them apart, you generate a whip of fire.  The whip functions as a normal whip, but it does an additional 1 fire damage on a hit.  While wealding the whip, increase your AC by 1.  This bonus stacks with other spells and effects.  If you ever drop the whip, the whip turns to ash, falls aprt, and the spell ends.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the whip is not a +1 flame tongue whip.  When you cast the spell using a spell slot of 5th level or higher, any target hit with the whip must make a Dexterity saving throw or fall prone.

Thoughts?

Daily Punch 3-16-17 Force Ball cantrip for DnD 5e

If it’s good enough for Pathfinder, then it’s good enough for DnD!

Force Ball

evocation cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You throw a ball of pure force at an enemy.  The ball hits unerringly, automatically hitting and dealing damage, unless the enemy is behind total cover or has a spell such as shield that blocks force spells. Choose one creature within range.  That target takes 2 force damage.

This spell’s damage increases by 2 when you reach 5th level (4), 11th level (6), and 17th level (8).

Daily Punch 3-6-17 Halfling Paragon feat for DnD 5e

Been a bit, but let’s keep rolling through the different races!

 

Halfling Paragon

You might not be the largest, but sometimes the smallest can stand the tallest!  Gain the following:

  • You are immune to fear.  Other parts of an effect that causes you to become afraid still occur, but you can no become frightened.
  • Your lucky ability triggers on a 1 and a 2.
  • You have advantage on Dexterity(acrobatics) checks.

 

Thoughts?

Daily Punch 3-1-17 Elf Paragon feat for DnD 5e

We did Dwarf, so now on to Elf!

 

Elf Paragon

You are Elven perfection personified!  Gain the following:

  • Increase the distance of your darkvision to 120 feet.
  • Before three Wisdom(perception) checks in a day, you can gain advantage.  This ability  comes back after a long rest.
  • You can increase your max Dexterity over the normal limit to 22.  This ability overrides other feats and abilities saying your maximum Dexterity is limited to 20.

 

Thoughts?

Daily Punch 2-28-17 Dwarf Paragon feat for DnD 5e

Something I missed from the old 3.5 days was the feats for each race.  Let’s bring those back!

 

Dwarf Paragon

You are what all other Dwarves think of when they think of Dwarves.  Gain the following:

  • You gain a +1 bonus to all weapon attacks using weapons mentioned in Dwarven Combat training
  • Increase the reach of your Darkvision to 120 feet
  • If you succeed on a save against a poison effect and would be dealt damage from a successful save, you are immune to that poison damage.
  • If you gain the bonus from your Stonecunning ability, you also gain advantage on the check.

 

 

Thoughts?