Daily Punch 9-7-21 Powerful Berserker feat for DnD 5e

I’ve been going class by class in Starfinder giving each path som love. Let’s do that for DnD as well. time to start with the Path of the Berserker barbarian.

Powerful Berserker

prerequisite: path of the berserker

You are brute force personified.  Gain the following benefits:

  • When in frenzy, your ability modifier is applied to all bonus attacks you make in a round.
  • When you enter your rage and are frightened or charmed, the target causing the effect must make a Wisdom save (DC 8 + proficiency modifier + your Charisma modifier) or they become frightened for one round.
  • When you enter a rage and are frightened or charmed, the effect completely ends.
  • When you use your intimidating presence feature on a creature that was already affected by your intimidating presence, you can use it as a bonus action instead of an action.


Daily Punch 8-16-21 Target spell for Dungeons and Dragons 5e

I miss drawing aggro like we could do in 4e. Let’s bring that back.


1st-level enchantment

Casting Time:1 action
Range:30 feet
Components:V, S
Duration: 1 minute

Up to three creatures of your choice that you can see within range must make Wisdom saving throws. Also choose one willing creature in range to the the target.

Whenever a creature that fails this saving throw makes an attack roll that does not include the target, it has disadvantage on that attack roll.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.


Daily Punch 8-11-21 Fist of Force cantrip for Dungeons and Dragons 5e

How about punching some ghosts?

5e SRD >Spells >

Fist for Force

Evocation cantrip

Casting Time:1 action
Components:V, S

You focus your energy into your fist and unleash the full furry of your power into the target. Make a melee spell attack against the target. On a hit, the target takes 1d12 force damage.

This spell’s damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).


Daily Punch 8-5-21 Craft Gruel spell for Dungeons and Dragons

Sometimes you just survive. Wizards need a way to survive as well.

Craft Gruel

1st level transmutation

Casting Time:1 action
Range: touch
Components: V, S, M (4 pounds of inorganic matter)
Duration: Instantaneous

You transmute your random matter into 3 pounds of a thin gruel. It is not tasty, but it fills up to three regular humanoids for one day. After one hour the gruel returns to the normal matter if not consumed.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can use an additional pound of inorganic matter and create one additional pound of gruel feeding one additional medium creature for every slot level above 1st.


Daily Punch 8-3-21 Sudden Disappearance cantrip for DnD 5e

I want to make sure my wizard dodges. Let’s make illusion better at level one!

Sudden Disappearance

Illusion cantrip

Casting Time: 1 reaction, which you take when you are targeted by an attack
Range: Self
Components: V, S
Duration: the one attack

You quickly flicker in and out of sink with reality to an enemy that is targeting you with an attack. The target must make a Wisdom saving throw. If the target fails, the attacker has disadvantage on the attack.


Daily Punch 7-26-21 Rescue spell for DnD 5e


1st-level necromancy

Casting Time:1 action
Range: touch
Components: V, S
Duration: 8 hours

A creature you touch is protected from death. When the creature could be reduced to zero hit points, the target is not completely destroyed, and the source of that damage finishes, that target regains 1d4 hit points.

Instantaneous duration damaging spells cause this spell to instantly occur once the damage completes, but spells that do continuous damage like ice storm or environmental conditions or effects like crushing rocks will cause this spell to only heal the target once the effect is removed if removed before the end of the spell. Once the spell is triggered, the spell ends

This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number of targets increases by 1 for each slot level above 1st.


Daily Punch 7-21-21 Wand of Minor Healing wand for DnD 5e

I’ve been playing some Pathfinder Adventure Card Game and my favorite item is my minor healing wand. It doesn’t heal much, but its clutch when you need it. Let’s make that in DnD 5e

Wand of Minor Healing

Wand, rare (requires attunement by a spellcaster)

While holding this wand, as an action you cast a minor healing spell healing the character hit points equal to 1/2 their level (minimum 1). The wand then must recharged for one hour until it can be used again.


Daily Punch 7-21-21 Herbalists feat for DnD 5e

Time for some DnD basics based on how I want to run a game.


You focus on using local plants to heal your allies. You gain the following benefits:

  • Gain proficiency in Wisdom(medicine) or gain a +2 bonus to Wisdom(medicine) checks.
  • You gain the ability to use a herbalism kit to make simple healing potions if you spend one hour each day gathering resources. Each day you can make a number of doses equal to 1/2 your level. As an action, you can administer as many doses as you choose to yourself or an ally. Each doses heals 1d4 hit points. If not used within 24 hours, the doses expire.