Daily Punch 11-26-20 Sudden Strike feat for DnD 5e

Now let’s move this idea for 5e!

Sudden Strike

Just get in and get it done! Gain the following benefits:

  • Increase your Dexterity or Strength by 1, to a maximum of 20.
  • You gain a reaction: make a melee attack against an engaged enemy. If you hit, deal damage equal to your Strength or Dexterity modifier.

Thoughts?

Daily Punch 11-9-20 Disfigure spell for DnD 5e

I’ve been thinking of some spells I’ve seen in movies where the villain curses the hero, and the hero is disfigured. Can we do something like that?

Disfigure

5th-level necromancy

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 30 days

You throw raw hate at a target in range. The target must make a Constitution saving throw. If the target fails, you inflect a horrible curse upon the target bending its physical form to break spirit and spine. The target has a -2 penalty to saves and checks with one ability, a -10 feet penalty to its speed, or a -1 penalty to all attacks for the duration of the spell. A target can be affected by multiple castings of this spell, but each casting must cause a different effect.

A wish spell is the only spell can can end this effect early, you may end this spell with a thought at any time, or your death ends the curse as well.

At Higher Levels: When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by a wish spell.

Daily Punch 11-2-20 Wracking Cough spell for 5e DnD 5e

I hurt my upper respitory a few years ago, so when the seasons change, I start barking. Normally it draws looks, but for some reason, this year I get a bit more stares…

How about a spell for that?

Wracking Cough

2nd-level necromancy

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: concentration, up to one minute

You point at a creature in range and whisper vile words at it. The target must make a Constitution saving throw. If it fails, it becomes infected with a fast acting disease as it begins to cough uncontrollable tearing its lungs apart from the inside dealing 2d6 necrotic damage. Each round at the start of the creatures turn, it must make another Constitution saving throw. If it succeeds the effect end, but if it fails it continues to cough taking 2d6 necrotic damage. Then all creatures that are engaged with the target must also make a Constitution saving throw. Upon a failure, the creature is affected by the spell taking damage as above. If a creature saves against this spell once, it is immune from this one casting of the spell, but can be affected again by a different casting of this spell. Immunity to magical diseases prevents a target from being affected. The cycle of infection continues until all creatures save against the spell or you are no longer concentrating on the spell.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd.

Daily Punch 10-27-20 Caustic Pop spell for DnD 5e

I’ve been on an acid kick lately. How about a new version of fireball mixed with acid arrow?

Caustic Pop

3rd-level conjuration

Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a ball of slug slime)
Duration: Instantaneous

With a flick of the wrist you throw a blob of acid toward a target within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 acid damage, and all each creature in a 20-foot-radius sphere centered on the first target must make a Dexterity saving throw. A target takes 4d6 acid damage on a failed save. All targets damaged by this spell are covered in acid and must make a Dexterity saving throw at the start of their turns or take 4d6 acid damage each round until they succeed on a saving throw at the start of their turns to removed the acid and end the effect or remove the acid as an action. If the initial ranged spell attack misses, there are no additional effects.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

Thoughts?

Daily Punch 10-21-20 Disrupt Balance cantrip for DnD 5e

Time to keep rolling with this spell into DnD 5e

Disrupt Blance

transmutation cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 1 round

You alter the subtle balances the keep the creature moving causing chaos in essence of the target. Choose a creature in range to makes a Constitution saving throw. On a failure the creature takes 1d6 acid damage. At the start of the creatures next turn, it must succeed at another Constitution saving throw or take the same damage again.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Thoughts? Does the second saving throw prevent the damage from being too high for a cantrip?

Daily Punch 9-30-20 Parkour Feat for DnD 5e

If we’re doing the rounds, let’s do all the rounds! Had to double check the rules on this, but jump and climb is Athletics and solidly strength based. Let’s fix that!

Parkour

Why flex when you can flow? Gain the following benefits:

  • Increase your Dexterity by 1, to a maximum of 20.
  • You gain advantage on Strength(Athletics) and Dexterity(Athletics) checks to jump.
  • When you are prone at the start of your turn, you can return to standing without taking a penalty to movement.
  • You can use Dexterity(Athletics) in place of Strength(Athletics) for skill checks.

Thoughts?

Daily Punch 9-18-20 Arrow of Animal Summoning wondrous item for Dnd 5e

The Wife had an awesome idea, so I am stealing it!

Arrow of Animal Summoning

Wondrous item, uncommon

This arrow is made from the antlers of a stag and carved with runes. When a creature fires this arrow, they may whisper the name of an animal that can be summoned by conjure animals. If the arrow strikes a creature, the animal is summoned as per the spell and attacks the target. The summoned animal stays summoned until it is killed, the spell is dispelled by a spell, or the target is killed. The spell is not ended otherwise. The arrow becomes a regular arrow after the spell ends.

Thoughts?

Daily Punch 9-14-20 Earth Glass Wondrous Item for DnD 5e

Saw the Lore Podcast and this stuck with me.

EarthGlass

Wondrous item, very rare

This cloudy glass orb is a size of a head. When placed on up to five feat of ground, 1 food to stone, or 1 inch of metal, the glass becomes instantly clear and you see through it into through the material. Then, you focus on an object in the room and summon it to you. It move at a rate of 1 foot per round floating to you. While you are silent, making no noise, it continues to float to you and will float through the wall. The moment you make a noise the object falls and the earthglass goes back to cloudy. You can use this item once per day.

Thoughts?