Daily Punch 5-16-19 Sanctum of the Mind spell for DnD 5e

Lots of mental spells, so let’s get some mental protection!

Sanctum of the Mind

4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

For the duration, the target gains advantage on all saving throws and checks to prevent effects that would affect the targets mind and resistance to psychic damage.

At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, increases the number of targets by one for each slot level above 4th.

Advertisements

Daily Punch 5-15-19 Puppet spell for DnD 5e

How about some real dominate person?

Puppet

3rd-level enchantment

Casting Time: 1 action
Range: sight
Components: V, S
Duration: Concentration, up to 1 hour

You concentrate on a creature you can see. That creature must attempt a Charisma saving throw. On a failure, you fall int a comma, and your mind takes over the creatures. It has no memory of what you do while in control of its body. Your physical body is helpess and will continue to concentrate on the spell going for the duration until you end the spell as a free action. If you attempt to do an action that the creature woud not normally want to do, it recieves a new saving throw. Otherwise, you have complete control of the creature and use its physical statistcs and skill for all physical actions, but use your mental statistics and skills for all mental actions. You may not cast spells unless the creature was able to cast spells as normal. Any actions take while controlling the creature do not change the creatures alignment, but your alignment may change as a result of anything you do.

Thoughts?

Daily Punch 5-14-19 Friends and Enemies spell for DnD 5e

More mental magic for DnD 5e!

Friends and Enemies

2nd-level enchantment

Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a hand mirror)
Duration: Concentration, up to 1 minute

You point both your hands at two targets and think of a third primary target with your mind’s eye, all within 30 feet of you. If the target in your mind fails a Wisdom saving throw, the two creatures you pointed at have their appierence switch in the mind of the target. Creatures that can’t be charmed are immune to this effect. The creature treats the two secondairy targets as if each was the other and after the ruse is discovered if a formerly frienldy target attacks the primary target, the primary target has disadvanage to attack the target looks like a friendly creature.

Thoughts?

Daily Punch 5-13-19 Aneurysm spell for DnD 5e

More psychic spells for DnD!

 

Aneurysm

1st-level enchantment

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute

Choose a creature of at least Intelligence 4  that you can see within range. The target must succeed on a Charisma saving throw or be stunned for 1 round and take 1d6 psychic damage. As an action on each of your turns, you can reattempt the spell to reinflict the stun and damage on a target that failed its last Charisma saving throw.

At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional target for each slot level above 1st.

 

 

Thoughts?

Daily Punch 5-10-19 Psychic Burst cantrip for DnD 5e

How about some psychic damage at level 1 for your wizard?

Psychic Burst

evocation cantrip

Casting Time: 1 action
Range: Self (10-foot-radius sphere)
Components: V, S
Duration: instantaneous

A 10-foot-radius invisible sphere of psychic anguish erupts from your head. Any creature in the area must make a Charisma saving throw or take

1d4 paychic damage.

The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Thoughts?

Daily Punch 5-8-19 Rest spell for 5e DnD

More fun with exhaustion!

Rest

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

You touch a creature and and remove one level of ehaustion.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, remove one additional level of exhaustion for each slot level above 1st.

Thoughts?

Daily Punch 5-7-19 Vigor spell for DnD 5e

How about a spell that prevents exhaustion?

 

Vigor
4th-level abjuration

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: 8 hours

You touch a creature and fill them with boundless energy.

The first time the target would gain a level of exhaustion as a result of a failed save, the subject gains a reroll on the saving throw, and the spell ends.

If the spell is still in effect when the target is subjected to an effect that would cause a level of exhaustion instantly, that effect is instead negated against the target, and the spell ends.

 

Thoughts?