Daily Punch 3-30-16 Disarmoring Blades spell for DnD 5e

I like the idea of spells knocking down armor, so let’s keep working on that theme.

 

Disarmoring Blades

1st level evocation

Casting Time: 1 action

Range: 50 feet

Components: V, S

Duration: instantaneous

You point at a target in range and make a ranged spell attack.  On a hit, blades of force shoot from your fingers and slice the targets armor rending it and reducing its effectiveness.  Until the armor is repaired, the AC of the target is reduced by 2.  If the target armor is natural armor, then a long rest will repair the armor or any spell that heals 5 hit points of damage will also restore the armor.  If the target has no armor or receives its armor from ability scores alone, then this spell has no effect.

 

Thoughts?

Daily Punch 3-29-16 Annoying Gnats cantrip for DnD 5e

How about some more utility spells for DnD 5e

 

 

Annoying Gnats

conjuration cantrip

Casting Time: 1 action

Range: 50 feet

Components: V, S

Duration: 1 round

You conjure gnats that fly around the face of a creature in range.  That creature must make a Wisdom saving throw.  On a failure, they are annoyed with the gnats so much they take a -1 penalty to their AC for the spells duration.

 

Thoughts?

Daily Punch 3-24-16 Situation Awareness feat for DnD 5e

How about a feat for DnD 5e?

 

Situation Awareness

You know what around in in the battle field and where all the current threats are.  Gain the following:

  • Gain a +2 to Wisdom(perception) checks as well as to your Passive Perception.
  • When you are engaged with an enemy and you move away without disengaging, you do not provoke an opportunity attack from a single engaged enemy.  If multiple enemies are engaged with you, you choose which enemies will make their attacks, if able.

 

Thoughts?

Daily Punch 3-22-16 Do Unto Others feat for DnD 5e

How about a quick feat?  Something for the caster who loves his spell, but would love them more if they didn’t put him in danger?

 

Do Unto Others

You are a phenom when it comes to your spells, but you’d like to have them affect more then yourself.  Gain the following benefits:

  • Increase your Intelligence, Wisdom, or Charisma by 1, to a maximum of 20.
  • Any spell that you normally could cast with a range of Self becomes Range: Touch.  The target must be willing, and any duration effects that require concentration require the new target to concentrate and will use his or her Constitution if a concentration check is required.  Any effects dependent on ability scores are now use the new target’s ability scores.

 

Thoughts?

Daily Punch 3-15-16 Brute Endurance feat for DnD 5e

How about a feat to build on Tough?  I’m trying to walk the line here between too powerful and not powerful enough.

 

Brute Endurance

Prerequisite: Tough

You are just a mass of muscle, and for anybody to hurt you they have to cut through it all to hit a vital.  Increase your maximum hit point total equal to 1/2 your Strength modifier, rounded up, for each level you have.  When you gain a level or increase your Strength modifier, increase your maximum hit point total again.

 

 

Thoughts?

Daily Punch 2-22-16 Big for Your Size feat for DnD 5e

The smaller races don’t get much love in this edition, but I think we can change that and build something that everyone can enjoy!

Big for Your Size

You stand as a Titan among your peers.  You’re a biggun’ and you know how to use that to your advantage.  gain the following:

  • Increase your Constitution or Stregnth by 1 to a maximum of 20.
  • You can wield weapons up to two size categories bigger than normal with no penalty 
  • Your base fist or unarmed attack increase by one size.  As an example a human would increase from a 1 to a 1d4.

Thoughts?

Daily Punch 2-16-16 Martial Monk Monastic Tradition for DnD 5e

How about expanding maneuvers to other classes?  Let’s make a fighter monk!

 

Way of the Fist

This path is taken by those who emphasize the physical over the mental for martial combat while still honing your body over any weapon.  You’ve learned how to master your body and master the bodies of your foes by emphasizing physical technique over utilizing ki.

Hard-Drilled Skills

Starting when you choose this tradition at 3rd level, you gain three maneuvers as if you were a fighter.  You have a number of superiority dice equal to your Wisdom modifier, and your superiority dice are equal to your unarmed attack dice.

Second Wind

Gain the Second Wind class feature of a 1st level fighter using your monk level as if it were your fighter level.  Also, gain one additional maneuver from the fighters list.

Personal Conditioning

At 11th level, you an an ability score improvement.  Gain one additional maneuver from the fighters list.

Sifu of the Temple

At 17th level, when you use a maneuver as part of an attack, you can spend superiority dice and perform two different maneuvers as long as both maneuvers target the same creature and cast the same number of superiority dice.

 

 

Thoughts?

Daily Punch 2-15-16 Mage Hammer maneuver for DnD 5e

I’ve been thinking of fighter maneuvers for a while now, but here’s another!

 

Mage Hammer.   When you hit a creature with a weapon attack, you may expend a superiority die to cause a spell caster to have to make Constitution saving throws when casting any spells for a number of turns equal to the number rolled on your superiority die.  On a failure the spell slot is lost to no effect.  If the spell was a cantrip, the character simply fails to cast the spell.