Daily Punch 10-14-15 No Lost Blade Time feat for DnD 5e

How much is a feat worth?  Who would take a feat for just one extra attach each turn?  Let’s find out.

No Lost Blade Time

You blades move quickly.  So much so it’s a blur to the eye.  You gain a bonus action each turn that can be used to make a single extra attack.  This is not an extra attack action, but a single attack.  If you are welding two weapons, you may make an attack with each weapon.  If you have the action surge power, you may spend your action surge to take two full attack actions as part of the bonus action.

Thoughts?  Is this too much, not enough, or just about right?

Daily Punch 10-13-15 Impulsive Fighting Style for DnD 5e

If you can thing through your actions, you can also throw caution to the wind!

Impulsive

When you take the attack action, you can forgo your reaction for this round,from the start of this turn until the start of your next turn, to instead gain an extra attack as part of this action.  You add all modifiers to the attack and it’s damage as normal.

Thoughts?

Daily Punch 10-09-15 Calculating fighting style for DnD 5e

How about someone who thinks through his/her actions instead of charges in?  Let’s make that happen…

Calculating

When you take the attack action, you can forgo your first attack as part of that action and instead gain an extra reaction this round.  You can take this reaction at any time until the start of your next turn.  Also, if you gain an extra attack via two weapon fighting, you must give up the attack that has your ability bonus added into damage.

Thoughts?

Daily Punch 10-8-15 Shield the Faithful cantrip for DnD 5e

I like characters that protect others.  Let’s make a cantrip for clerics who do less damage but help a bit more.

Shield the Faithful

Abjuration cantrip

Casting Time: 1 action

Range: 50 feet

Components: V,S

Duration: Instantaneous

Choose a creature in range.  That creature get +1 to armor class until the start of your next round, and then choose a creature engaged with the primary target to make a Constitution saving throw.  On a failure, that creature is bathed in scorching light and takes 1d6 radiant damage.

The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Thoughts?

Daily Punch 10-07-15 Awesome Rage feat for DnD 5e

Today, let’s build on the rage barbarians already get.

Awesome Rage

You are a true source of carnage on the battlefield and a terror to behold.  None can withstand your fury!  Gain the following:

  • While raging, you can reduce the number of rounds you rage by 1/2.  If you do so, you gain advantage on all Strength-based attacks.
  • Double the damage done from your Rage Damage class feature.
  • While raging, you have also have advantage on all Constitution checks and Constitution saving throws.

Thoughts?

Daily Punch 9-30-15 Alchemist arcane tradition for DnD 5e

Why not bottle your spells instead of casting them?  Let’s make a new Arcane Tradition for Wizards in DnD 5e.

Alchemist

You’ve learned to cast your spells as a wizard, but have found a better way cast them-by bottling them!  Every morning you wake up an in the time it take others to memorize their spells, you instead brew them instead.

Alchemist

Beginning at 2nd level, you no longer memorize spells after a long rest.  Instead, you brew them.  Each morning you have to select exactly what spells you will cast that that day instead of memorizing a number of spells and you brew these spells into spell potions.  When these spell potions are cast, you throw the bottle to an equal range as the normal spells up to 60 feet.  The spell save DC is equal to 8 + your intelligence modifier + your proficiency bonus and spell attack bonus is your intelligence modifier + your proficiency bonus, regardless of who uses the spell potion.  You can copy down any wizards spell from another spellbook in to your spellbook, but no wizard can copy from yours as you now copy the formula of the spell instead.  When you take a short rest to regain spells, you can brew any spell potions you know from your spellbook as apposed to the normal rules for arcane recovery.  Any material components are used in the brewing of these spells.  Any effects the provide additional spells or spell slots simple provide you the opportunity to brew more spell potions.  These spell potions expire after 24 hours or when your brew new potions.

Potion Master

Beginning at 2nd level, you can now know the herbalist feat from the players hand book.  You brew potions for half the cost, but can only brew a number of potion equal to your intelligence modifier this way per day.

Hand-Off Casting

Starting at 6th level, you’ve perfected your spells to a point where now anyone who uses your potions.  After you brew your potions for the day, you can hand any number of them to another character, and they can cast the spell just as if they used the potion.  These spell potions can be handed at any time through the day, and this follows the normal rules for exchanging items.  Any spell with a target of Self can be used by any character who drinks a potion brewed by you.

Mix Master

Starting at 10th level, you can take two different spell potions and mix them to brew a third, different spell potion you had not prepared today but have in your spellbook.  You lose the two spell potions, but gain a different spell potion.  This is done as a bonus action on your turn and can be done an unlimited number of times per day.

Carry Over

Starting at 14th level, you’ve learned the real meaning of waste not want not.  Every day, you can carry over a number of spell potions equal to your intelligence modifier.  These potions can be of any level, but must have been brewed in the last 24 hours and before your last long rest.

Thoughts?

Daily Punch 9-15-15 Fast Healer feat for DnD 5e

Sometimes you need a battle cleric to roll in, heal, and stomp some orcs.  Let’s work on that.

Fast Healer

You are a master of healing and heading into the fray.  Gain the following benefits:

  • Increase your Strength or Constitution by 1 to a maximum of 20.
  • When you cast healing word, instead of healing a 1d4, you now heal 1d8.  All dice gained from casting at higher levels are also 1d8 also.

Thoughts?

Daily Punch 9-14-15 Sealing Goo spell for DnD 5e

I’m reading the latest Forgotten Realms novel, and I have an idea from a spell I saw.

 

Sealing Goo

1st-level conjuration

Casting Time: 1 action or 1 reaction

Range: 50 feet

Components: V, S

Duration: 1 hour

You create sticky goo that seals a target within.  This spell can be used in two different ways.  If used against an unwilling target as an action, the targeted creature must make a Dexterity saving throw.  On a failure, the creature is restrained.  A creature can attempt to escape the goo with a Strength saving throw as a move or an action.  If used against a willing target as a reaction in response to the creature being damage, the target gains 1d6 temporary hit points as you seal the target’s wounds with the spell.  Only the wound on the creature is targeted, so the willing target is not restrained.  In either case if the spell duration ends, the target is freed from the goo.  The goo has 10 hit points and is resistant to bludgeoning and piercing damage, but vulnerable to fire damage.  If the goo is removed from the willing target and the target still has temporary hit points, all temporary hit points are lost.

At Higher Levels. For each spell slot cast higher than 1st, increase the hit points of the goo by 4 and the amount of temporary hit points granted by 1d6.

 

Thoughts?

Daily Punch 8-27-15 Spell in a Box Wondrous Item for DnD 5e

I’ve heard this phrase a few times in game desing- “Spell in a Box”.  Might not be a great item to repeat a ton of times, but how about making one one time?

Spell in a Box

Rare

Magical masters often tire of their servants failing them time and time again.  This box is the result.  Any spellcaster may cast any spell into a Spell in a Box paying all costs at the time of the spells casting.  The spell remains active for a number of days equal to the spells level.  At anytime before the spell dissipates, anyone can use the Spell in a Box as an action to cast the spell.  When the spell is cast from the box, the spell uses original casters proficiency, ability modifier, and other bonuses to cast the spell, but the creature using the Spell in a Box may determine the effects, range, targets, and any other choices made when the spell is cast.

Thoughts?