Daily Punch 2-5-14 Quick Caster Feat for DnD Next

I read something in the New DnD Next Document…How about something to fix it….

 

Quick Caster

Unlike most caster, when one spell if off your lips, the next one is already in your mind and moving through your hands.

  • Gain a +1 bonus to your spell casting statistic, up to a maximum of 20.
  • When you cast a spell either as a reaction and/or a swift action, you may cast another spell during your regular action the same turn.

Thoughts?

Daily Punch 1-13-14 Spell Criticals in DnD Next

How about a new idea for DnD Next?  If a fighter gets to crit on a 20, why not love for the wizard who throws a fireball.  I don’t think this should be a feat, but I think this should be a standard rule.

 

Spells Criticals

When the target of a spells that has a save effect critically fails the save (rolls a natural 1), the target takes the maximum damage of the spell plus an additional roll of all damage dice.

 

Thoughts?

Daily Punch 1-20-14 Ranger Beast Companion Fighting Style for DnD Next

How about a little love for DnD Next?  I think Rangers should be able to get a faithful friend, lets see what we can do

 

Fighting Style Ranger Second Level

Beast Companion

You choose a natural beast monster (pending DM approval and environmental considerations) of your level or lower.  This is now your faithful companion.  It moves as part of your move, but you must use your action to cause the beast to attack.  Using your reaction, any creature that attacks another target while engaged with your beast companion gains disadvantage for that attack.

 

Thoughts?

1-15-14 Animal Rider Feat for DnD Next

How about some love for DnD Next?

 

Animal Rider

You gain the following benefits:

  • Increase you Wisdom by 1 to a maximum of 20 or animal handling becomes a trained skill for you.
  • If an animal you are riding is attacked, you may impose disadvantage to one attack per round to that animal.
  • If an animal you are riding is attacked and hit by a physical attack, you may elect to take half the damage.

Daily Punch 1-10-14 Explosive Hands Spell in DnD Next

Been reading some fantasy lately and I think any wizard worth his salt should know this spell.

 

Explosive Hands

4th Level Evocation

Casting Time: 1 action

Range: touch

Duration: Instantaneous

           While not the most powerful spell, this spell is the most utilitarian in a wizards arsenal; this spell may be cast when your hands are bound, and you can only whisper.  The spell does 4d6 force damage to anything that is currently touching your hands.

At higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increase by 1d6 for each level above 4th.

Daily Punch 1-7- Devil’s Tears Artifact for DnD and Pathfinder

Yesterday was demons tears for Pathfinder and DnD, today its fair play with Devils!

Devil’s Tears

Slot none; Aura varies with CR of devil it comes from transmutation; CL varies with CR of demon it comes from; Weight 1 oz per dose

DESCRIPTION

This small vile contains a some of the purest, clearest liquid in the multiverse.  The vile contains devil tears that have been freely given by a devil that is truly sorrowful for whatever transgression it performed.  All devil’s produce tears, but catching or finding the hidden tear is harder the older the devil grows.  Some tears are lost as they simple fall upon the ground and are washed away.  However, as a devil grows in power they realize that the tears represent a bit of lost mortality, thus making them more powerful as they become less mortal and more god.  A demon can be forced to produce tears with a Wish or Miracle spells, that first passes spell resistance, then a will save, and finally an opposed spell-craft check.

Use

If you look deeply into the vile, the vile will show you in the waters the nature of the sin the devil is sorrowful of.  If applied to a lower ranking devil, that demon is either instantly changed to its mortal form or destroyed forever if it never had a mortal form.  This destroys the tear forever.  To change a devil of the same level, you need two doses.  To change a devil of a higher level, you need 9 doses.  You may only change a devil to its mortal form/destroy it with a does of one level lower then it.

If a devil is destroyed by devil’s tears they may never be brought back into existence even with Wish or Miracle spells.

DESTRUCTION

Wish or Miracle will not destroy a dose of Devil’s tears.  However, if thrown on the ground or mixed into water, the tear can evaporate with the light of noon sun eclipse.