Daily Punch 8-25-14 Augmented Summoning Feat for DnD Next

Its an oldy but a goody-Augmeented Summoning.  Here is my take on it.

 

Augmented Summoning

What you create is just more powerful the other casters.  Any conjuration spell that you cast gains the following benefits:

  • The spell gains additional hit points equal to double your level.  You must split these hit points as equally as possible among all creatures you summoned.
  • The spell gains a bonus to attacks and skills equal to your proficiency bonus.  You must split this bonus as equally as possible among all creatures you summoned.
  • The spell gains a bonus to AC equal to your half your proficiency bonus.  You must split this bonus as equally as possible among all creatures your summoned.

 

Thoughts?

Daily Punch 8-22-14 Circle of the Beast Druid Circle for DnD Next

Druid without an animal companion?!  Let’s fix that now!

 

Circle of the Beast

Animal Companion

At level 2, gain an animal companion as per the Ranger Class rules (PHB p 93).

 

Share Spell

At level 6, gain the Share Spell class feature as per the Ranger Class rules (PHB p 93).

 

Distraction

At level 10, you may impose disadvantage on one saving throw, ability check, or attack of an enemy your beast companion is engaged with.

 

Dual Strike

At level 14, on a turn following a attack by your best companion, you gain advantage on the next attack roll or spell attack roll if you attack the same enemy that your best companion attacked last turn.

 

 

Thoughts?

Daily Punch 8-21-14 Ranger Hunter Archetype Favored Terrain Benefit for DnD Next

How about favored terrain for the Ranger?

 

Defensive Tactics

Favored Terrain.  Choose one-aquatic, desert(cold or temperate) forest, Jungle, hills, marsh, mountain, plains, urban, or underground.  While in that area gain the following benefits:

  • You have advantage on all perceptions checks
  • You have advantage on all stealth checks
  • You have advantage on all survival checks
  • You may not be surprised

 

Thoughts?

Daily Punch 8-19-14 Circle of Spell Protection spell for DnD Next

How about a spell for DnD Next?

 

 

Circle of Spell Protection

2nd-level Adjuration

Casting time: 1 minute

Range: Circle five feat in diamiter

Components: V,S,M-chalk, dust, unholy/holy water, or blood

Duration: Concentration, up to 1 day

Until the spell ends, for any spell that enters or exit the circle, the spell caster must make a saving throw using the ability used by the spell caster to cast spells (eg. a wisdom saving throw for a cleric, intelligence for a wizard) with a DC equal to the spell casting DC + 3 for the creator of the circle.  If the caster succeeds, the spell may enter the circle.  If the caster fails, the spell is cast, but does not enter the circle, and all creatures in the circle are immune to any of the spells effects.

 

 

Thoughts?

Daily Punch 8-15-14 Controlled Chaos Feat for DnD Next

So I’ve written about the DnD 5th edition Player’s Handbook that I got at GenCon.  I watched one of my players absolutely LOVE the wild magic effects of a Sorceror.  How about a feat to help with the wildness of the class?

 

Controlled Chaos

You are a master of magic and have begun to see the rhythms that exist in the randomness of the art

You may take this feat multiple times and its effects stack.  Gain the following benefits:

  • Add one to the number needed for your wild magic effects to occur.
  • Roll an additional die when your wild magic effect occurs.  You may choose which die you want to use for your wild magic effect.

 

Thoughts?

Daily Punch Ready for the Strike Feat for DnD Next

A lot of powers give you disadvantage in DnD Next.  How about a feat to help counter that….

 

Ready for the Strike

you know that your blade is about to be knocked aside, so you stop your opponent from doing just that.

Benefit:  Gains the following:

  • Gain a +1 to strength or dexterity to a maximum of 20
  • When you make a melee attack and an opponent imposes disadvantage on your strike, once per round you are not considered disadvantaged for that one strike.

 

Thoughts?

Daily Punch 7-24-14 Elemental Focus feat for DnD Next

I want to be a wizard that focuses on fire wizard…let’s make it happen!

 

 

Damage Focus

You’ve studied the elements and found yourself drawn into one in particular

Benefit:  gain the following

  • Gain a +1 to wisdom, intelligence, or charisma to a maximum of 20
  • Pick an element damage type (acid, force, sonic, cold, fire, necrotic, radiant).  When you cast a spell that does that damage type, add double the spell’s level to damage or double the duration of the spell.  Cantrips add +1 to damage.

 

 

Thoughts?

Daily Punch 7-23-14 Improved Parry feat for DnD Next

Martial characters don’t get a ton of love, how about we give them some

 

Improved Parry

You know how to move a blade out of the way and how to strike lightning fast after the dodge

Benefits: Gain the following

  • You gain a +1 to dexterity or strength to a maximum of 20.
  • When you perform a parry on a melee attack, the disadvantage dice both receive a -1 to their rolls.
  • If your parry results in the attack missing, you may make a basic melee attack as a free action.

 

Thoughts?