Daily Punch 3-13-14 Mobile Assault Feat For DnD Next

How about a feet for DnD Next?

 

Mobile Assault

Prerequisite: Charger

You are a mass of muscle and blades streaking across the battlefield

  • When you perform a charge action, you charge up to your normal speed.
  • When you charge increase you maximum damage by +3.  This bonus stacks with the Charger feat.
  • Increase your Strength, Dexterity, or Constitution by 1, to a maximum of 20.

Thoughts?

Daily Punch 3-12-14 Caustic Spells Feat for DnD Next

How about another spell for DnD Next?

 

Caustic Spells

You’ve spent a lot of time learning how to cast spells not using Draconic, but more evil, vile tongues.  Languages the hurt the ears of those who hear them.

  • Gain a +1 to your statistic linked to your spell casting attribute to a maximum of 20.
  • When you cast a spell, all creatures of neutral or good alignment in 30 feet of you must make a constitution saving throw DC= 5 + spells level.  Those who fail are racked to the words you use and gain disadvantage to all attacks and skill checks for one round

Thoughts?

Daily Punch 3-11-14 Condition Track for DnD Next

While I didn’t love Star Wars Saga Edition for a lot of reasons, I did love the condition track.  I like the idea of being able to subdue an enemy instead of mercilessly beat the down.  Also, in a lot of RPGs, the “More then None, Ready to Run!” attitude is a bit to pervasive.  I want a slightly more realistic approach to combat.  To that end, I present the condition track.

 

Basically, as you lose hit points, your condition gets worse.  For every quarter of your HP total you lose, you gain a -1 wound penalty to all actions and saves.  This represents you physically becoming less able to do anything as you become more and more broken.  When you are healed up past a quarter mark, you lose the would penalties associated with being that wounded.  When you have a -4 penalty, you pass out.  While this would normally be you’ve lost all your hit points, spells could easily fit in this space that allow you to impose conditions on enemies like a stunning blast.  To be kind to both the GM and players, I think the saving throws you make when a character has less then 0 HP should not have the wound penalty as this would kill players far to often.

When you lose constitution points from say a wight, you would track your current hit points relative to your previous maximum, not your new maximum.  This way a wight will leach away your life just like any other creature.

I would also suggest when you take damage equal to double your constitution score, you have to make a constitution saving throw DC= Challenge rating of the creature that damaged you.

 

Thoughts?

Daily Punch 3-10-14 Chosen Feat for DnD Next

Been reading The Reaver novel for The Sundering, and saw a character do something.  Let’s make it so your characters can do the same thing

 

Chosen

You are chosen of a God.  You have a direct access to the power of a God…when they grant it

  • Gain a +1 bonus to your wisdom score
  • If you still have unused spell slots, you can instantly prepare a spell that you have access to by making a wisdom saving throw DC = 10+ spell level.  If you succeed, you can cast the spell and take damage equal to the spells level.  This spell uses a spell slot that you have not used.  You may do this as many times as you have spell levels or until you fail the saving throw.  If you fail, you lose access to this spell slot and can not use this ability until you prepare spell s again.

Daily Punch 3-5-14 Frost Bite Feat for DnD Next

How about a feat for DnD Next?  Ray of Frost is a good spell, but I don’t really need to keep people from moving.  What I realy need is a way to reduce the attack of an enemy….

 

Frost Bite

You are the master of the cold, and when you inflict it on others they can’t function properly

  • Gain a +1 bonus to whatever ability score you use to cast spells.
  • When you hit an enemy with a spell if it requires an attack roll or the enemy fails a saving throw against your spell, the enemy makes a constitution saving throw.  If they fail they take disadvantage on all checks for one round.

Thoughts

Daily Punch 2-26-14 Run and Gun in DnD Next

Still on my Run and Gun kick for this week.  How about the same feat in DnD Next?

 

Run and Gun

You know how to get out of a tight spot and how to shoot when you do!

 

  • When you make an attack or cast a spell that hits targets at range and you are engaged with at least one enemies, you may as part of the attack disengage from that group of enemies.
  • When you attack an enemy as part of the move granted by this power, you gain a bonus to the attack or increase the spell save DC by half your proficiency bonus, minimum +1.

Thoughts?

Daily Punch 2-20-14 Mass Calm Spell in DnD Next

How about a nice spell like a fireball but for the Bards out there?

 

Mass Calm

3rd-level Enchantment

Casting Time: 1 Action

Range: 100ft

Duration: 10 minutes

Choose a point within range.  All creatures in a 20-ft radius must make a wisdom saving throw.  If they fail, their general attitude improves two steps as the spell soothes their emotions.  This lasts 10 minutes or until they are physically harmed.

Daily Punch 2-12-14 Ice Armor spell for Pathfinder and DnD Next

I really liked the last encounters season.  During it I saw the main baddy had an awesome bit of spell armor.  How we everybody get a taste of that?

 

First the DnD Next Stats

 

Ice Armor

2nd-level conjuration

Casting Time: 1 action

Range: Touch

Duration: 8 Hours

Touch a willing creature.  That creature is surrounded in a nearly invisible field of ice.  The ice hat hit points equal to your spell casting ability times your character level.  When you take damage and the ice shield still has hit points, the ice shield appears around you and takes the damage instead of you looking like crackling ice on a like.

 

and now Pathfinder

 

Ice Armor

School conjuration (creation) [force]; Level cleric 2, sorcerer/wizard 2 witch 2 Domain water 2, weather 2

CASTING

Casting Time 1 standard action
Components V, S,Df/ F (a piece of glass shaped like a suit of armor)

EFFECT

Range touch
Target creature touched
Duration 1 hour/level (D)
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

An invisible but tangible field of ice surrounds the subject.  The ice shield has 5 hp of temporary hit points per character level.  When struck, the ice shield takes damage before the target appearing instantaneously to all as a flash of ice cracking like the ice covering a lake.