I have a Romba, so why wouldn’t my character have something similar?
Tenser’s Floating Hoverdisk
Category Personal Items Level 5;Price 500
Description
Not everyone can cast a spell, but with Tenser’s (R), you don’t have to! This floating droid is programmed to follow you around at a distance of 5 feet away. It can carry up to 300 lbs of material and is sized small one half foot thick floating robot. It has KAC 13 and EAC 13. and 20 hp. Off a one hour charge, it can float following you for 24 hour. It floats off the ground at a height of five feet in standard gravity, but in zero gravity can follow you with no problem using jets in all directions.
As a bonus feature, if asked, the robot will sweep and mop an area of 20 feet by 20 feet avoiding carpets in one hour.
So, I have been thinking lately. I have a fitbit and I do headspace. It helps me stay calm (ok calmer then the rage monster I am). I also know that I do better for weight and health when I get my steps in. Why wouldn’t they have those in the far flung future?
Iomedean Fitness Tracker Iomedae is the true mark of self perfection. Her followers strive to be the best they can be. This includes those who don’t quite have the self resolve to keep their own fitness regimen. This Fitness tracker links with a personal computer and tracks food intake, activity, and sleep. If you follow this device and the teachings of Iomedae, you to can be a better version of yourself! You must spend one hour a day following this device. If you do, you gain an circumstance bonus to fortitude saving throws for 24 hours. At the end of those 24 hours, you can gain follow the tracker’s program and gain the bonus again.
The Kasatha have traveled far, and have mastered the arts of mastering their own mind. Other races wish to learn these secrets, and some Kasatha have taken to helping others achieve this goal via technology. If you spend an hour in quite meditation each day following this program you download into a personal communicator, you gain an circumstance bonus to fortitude saving throws. This bonus last for 24 hours, but you can meditate again to regain that bonus.
Kasatha Meditation Application , Mk 1 Level 4; Price 1,800; Bulk — Description +1 circumstance bonus to will saving throws for 24 hours.
Kasatha Meditation Application , Mk 2
Level 8; Price 8,400; Bulk — Description +2 circumstance bonus to will saving throws for 24 hours.
Kasatha Meditation Application , Mk 3 Level 12; Price 33,500; Bulk — Description +3 circumstance bonus to will saving throws for 24 hours.
Thoughts? Is the level too low? Does making the device take time make up for the lower level?
Had this for Shadowrun, so now its time for Shadowrun!
Bacterial Dampeners
A small pill packs a large punch! Once you swallow this pill, bacteria make a colony in your body. These bacteria do not cause any disease but put out proteins when under stress that dampen the pain response. When you are reduced to 0 SP, you gain temporary hit points based on the level of the augmentation. Once triggered, you must rest for a day and eat to regain the use of this ability.
Sometimes the geekery cross pollinates. Here’s todays idea.
Bacterial Dampeners After swallowing this pill, your body is infused with a harmless bacteria. The bacteria expresses several proteins that are released under stress and damage that block the sensation of pain. Bacterial dampeners provide a bonus equal to its rating on your soak rolls.
BODYWARE RATING ESSENCE AVAILABILITY COST Bacterial Dampeners 1–3 Rating x 0.2 5 Rating x 15,000¥
somatic, verbal, material Range 200 feet; Targets 1 creature
Make a spell attack. If you hit, the target is afflicted elfshot, which eats away at the targets body. The arrow leaves no hole on the body, but if the body is cut open an arrow hole can clearly be seen in the organs and heart. Unless the caster is seen casting this spell, the target is unaware that they have been afflicted with this spell. The target does not make a Fortitude save when hit. Instead, each night at moonrise, the target must make a Fortitude save.
Elfshot (disease); Level 11. Saving Throw DC 24 Fortitude; Onset 1 day; The target can’t recover from the drained or dying condition from elfshot until the disease is cured. Unlike with regular dying, you are not unconscious when you have the dying condition from this disease until you reach dying 4 where you die. The only way to completely cure the disease completely is with a treat disease action using the plants feverfew, red nettles and waybread as components in the treatment as even a critical save will not completely remove the disease. .
Saw Tasting History, so now I have an idea for today!
Elfshot
5th-level enchantment
Casting Time:1 action Range: 200 feet Components: V, S, M (arrow head made from a fingernail) Duration:30 days
You throw the arrowhead at a target in range making a ranged spell attack. On a hit, the target is pierced by the spell. Unless someone directly sees you throw the arrow, the target does not know they are affected. Each day at moonrise, the target must make a Constitution saving throw. On a failure, the target gains one level of exhaustion. This level of exhaustion can not be removed until this curse is lifted or the spell ends. If the target dies from this spell, no wound is found on the surface, but a hole from an arrow will be found inside the target.
The spell can be recognized with a successful Intelligence(arcana) or Wisdom(medicine) check. You can end the spell by making a Wisdom(medicine) check using the plants feverfew, red nettles and waybread as components in the treatment. A remove curse, greater restoration, or wish spell also ends it. In either case to end the spell, you must be aware that the target is affected by this spell.
Been reading about religion again, so time for some crazy stuff!
Emerald Tablet Feat 20
Alchemist
You have found the lost tablet of the Thrice Blessed Alchemist learning the true secret-there is no difference between God, Magic, Man, and Molecules. You gain the ability to copy spells up to fifth level of any tradition into your formula book. You can cast these spells using a use of your infused reagents. You have to copy down those spells are normal, and the spells take the normal actions to cast. Your total level counts as the level for casting any spells.
Time for some Starfinder in the same area as I’ve been playing. Let’s do some learning!
SPEED LEARNING M1 T1
School divination
Casting Time 1 standard action
Range touch
Target one creature
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no
This spell allows you to teach another something you know quickly. For the duration of the spell, the target gains ranks in a skill with which you are trained equal to your to your ranks and that skill is considered a class skill for the target.
More ideas for all the knowledge based characters out there!
Pedagogy
Knowledges is power, but power not shared is useless. Knowledge must flow and be told. You and your god specialize in teaching others all the things you know. These insights will help you better understand the world around you and help all you serve better understand themselves and others. Go cleric spread the good words to others!
When you choose this domain at 1st level, you gain proficiency in a number of tools or languages equal to your Wisdom modifier.
Disciple of Knowledge
Also starting at 1st level, your wisdom helps with your knowledge. When you make a Intelligence skill check, add your Wisdom modifier as well..
Channel Divinity: Speed Learning
Starting at 2nd level, you can use your Channel Divinity to deliver a bold of knowledge to another. As an action, you choose one skill or tool you are proficient in and touch a creature. For 10 minutes, the target has proficiency with the chosen skill or tool.
Assistant
Beginning at 6th level, when you do the help action with another character, in addition to advantage, they add your Wisdom modifier to the roll as well.
Mind Strike
At 8th level, you learn how to now directly strike to a foes mind. Gain the eldritch blast cantrip as a cleric spell but instead of force damage it does psychic damage instead.
Fail Forward
Starting at 17th level, when you see someone attempt a skill check with which you are proficient, you can spend a spell slot of the highest you have available so long as its level one, to give the target a reroll on the check. This may only be attempted once per check.
How about instead of a save we use a skill check? What do people say?
Debilitating Learning
1st-level enchantment
Casting Time:1 action Range:30 feet Components:V, S, M (a book) Duration: Concentration, up to 1 minute
You impart your knowledge to three creatures with an Intelligence score of 5 or higher and possibly overwhelm the target. Choose nature, religion, arcana, or history, and make an Intelligence check for that skill. Each target must make the check as well. If their check is lower then your check, they are stunned.
At the start of each of its turns, the target can make another skill check with the DC equal to your check to end the effect. On a success, the spell ends. Damaging the target instantly ends the effect.
When the effect ends, the next check the target makes using that skill is made with advantage.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the number off affected targets increases by one for each slot level above 2nd.