How about the same idea for Starfinder?
DANGER CLOSE (COMBAT)
At this range, even the blowback from a miss hurts.
Benefit: When you make a ranged attack with a non-drawn or non-thrown weapon and miss, you deal minimum damage to the target.
Thoughts?
How about the same idea for Starfinder?
At this range, even the blowback from a miss hurts.
Benefit: When you make a ranged attack with a non-drawn or non-thrown weapon and miss, you deal minimum damage to the target.
Thoughts?
How about burning somebody danger close?
Gunslinger
When your playing with fire, others get burned. When you make a ranged attack with a firearm against a target within five feet of yourself and miss, you deal damage equal to the minimum value that attack would have dealt.
Thoughts?
This builds of yesterdays ideas. What about a control wizard?
enchantment cantrip
Casting Time:1 action
Range:60 feet
Components: V, S
Duration: 1 round
You lock another targets mind and prevent it from doing an action. Choose a target in range and an action it can not do. A target must succeed on a Charisma saving throw or on its next turn it must make another Wisdom saving throw to do that action. If it fails, it can not take that action and must choose another thing to do on its turn.
Thoughts?
My wife gave me a solid idea, and I feel its time to throw this at my players!
3rd-level enchantment
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: instantaneous
You attempt to remove abilities from a creature you can see within range. It must succeed on a Wisdom saving throw or the creature loses 1d3 spells, spell slots, or uses of abilities that refresh after a long rest or per day abilities. The abilities or spells that are lost are the creatures choice and may be of any spell level. If they creature only has at will or level zero spells, it is unaffected.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of lost spells or abilities increases by 1d3 for each slot level above 3th.
Plan B is twice as much explosive as plan A!
Additive 2 Alchemist
Trigger You use Quick Alchemy to craft an alchemical bomb
You quickly add additional impact to an alchemical bomb just before you throw it. You can spend 1 additional batch of infused reagents, and the damage, splash, and effect are multiplied by 1 and 1/2, rounded down. This does not affect conditions imposed by effects.
thoughts?
Got to play some shadowrun this weekend, and idea came to mind.
To the Limit (1 to 3)
You know how to push your toys to their very limits.
• Cost: 12 Karma per level
• Game Effect: You can increase your dice pool for matrix actions by +1 dice for each rank of this quality, but you take one additional box of damage when you take matrix damage. You can turn this quality on and off with a minor action.
Thoughts?
Why not try again?
General Skill
Trigger You fail or critically fail a skill check.
You recognize your failure and hopefully correct just in time! When you fail a skill check, you can reroll that check accepting the second results. You can not use this reaction for one day.
Thoughts?
Had it for DnD, so now its time for Pathfinder!
Illusion
Traditions arcane, divine
Deity Shelyn
Cast somatic, verbal
Range touch; Targets 1 willing creature
Duration 10 minutes
Through a combination of sight, sound, and magic, you strike up an epic performance around your self and any band you play with. This provides a +2 status bonus to any Performance checks you have to make for the duration of the spell.
Heightened (3rd) The status bonus is +4 and the duration increases by 10 minutes.
Heightened (5th) The status bonus is +6 and the duration increases to 1 hour.
Heightened (7th) The status bonus is +8 and the duration increases to five hours.
Heightened (9th) The status bonus is +10 and the duration increases to 1 day.
Thoughts?
If you can take power out, why not put it back?
By spending charges of a battery, you directly infuse energy into your heart. This provides temporary hit points and a bonus to Fortitude saves for an hour while the power is running through your system. You must spend a a full battery charge.
| Model | Level | Price | Hit Points | Fortitude Save Bonus |
| Mk 1 | 6 | 4,000 | 5 | +1 |
| Mk 2 | 9 | 13,500 | 10 | +2 |
| Mk 3 | 13 | 38,500 | 15 | +3 |
Item Level 6; Price 4,000; System Heart
Item Level 9; Price 13,500; System Heart
Item Level 13; Price 50,000; System Heart
Thoughts?
Swing once hit two enemies… how about swing twice and hit once?
Barbarian Fighter Flourish
You continuously swing at an enemy until you hit its unprotected areas. Make two melee Strikes at your current multiple attack penalty and compare the best attack roll result to the ACs of the target. Roll damage only once and apply it to the creature if you hit. Focused Barrage counts as two attacks for your multiple attack penalty.
Thoughts?