Daily Punch 12-14-20 Building Strike feat for DnD 5e

Ok, one more version of this feat for DnD this time!

Building Strike

You spend extra time charging up your strike. Gain the following benefits:

  • Increase your Dexterity or Strength by 1, to a maximum of 20.
  • You gain a bonus action that you can use before an attack. If you spend a bonus action before your attack, increase the damage the next strike deals equal to your Strength or Dexterity modifier to the next attack you make this turn.

Thoughts?

Daily Punch 12-10-20 Build Up positive quality for Shadowrun 6e

Let’s keep this idea alive with Shadowrun 6e!

Build Up
You reel back and get ready to decimate your enemies with your strikes.
• Cost: 8 Karma
• Game Effect: You may spend any number of minor actions before a major action to do a melee attack. For each action spent this way, increase the damage and attack rating by one for each minor action spent.

Thoughts?

Daily Punch 12-8-20 Charge Up! feat for Pathfinder 2nd Ed.

Been playing LOTS of metroidvania games lately, and I keep looking for that charge up weapon attack ability in them all. How about that in Pathfinder 2nd ed?

Charge Up! FEAT 7

General  Manipulate Skill

Prerequisite(s) expert in Athletics or Acrobatics

You build power into a single strike by further pulling the bow back or winding up even further for the strike. Increase the number of actions a single weapon strike uses and increase the damage from the single strike by one step. You may use this with other abilities you have beyond a basic melee or ranged attack.

Thoughts?

Daily Punch 12-7-20 Repulser armor modification for Starfinder

Keep the hits going to starfinder!

How about some armor addons just like other ?

NAMELEVELPRICESYSTEMDamageFORTITUDE DCUsage
Repulser, lesser52,700Armor1d614 
1/minute
Repulser1018000Armor2d6181/minute
Repulser, greater15105000Armor3d6221/minute

This black circuit patch magnetically attaches to your armor. When you have this attached to your armor, if you are grabbed or swallowed, the attacker must make a fortitude save based on the level of the item. If the attacker fails, it takes electricity damage depending on the level of the item and must release you. If it succeeds, it takes half damage and can maintain the grab.

Thoughts?

Daily Punch 12-2-20 Belt of Shocking Grasp magic item for Castles and Crusades

Hoping between systems for fun!

BELT OF SHOCKING GRASP: This simple dark leather belt is inlayed with tracery of silver prevents the wearer from being grabbed. When you are grabbed, the belt deals 3d6 points of electricity damage to the grabbing creatures and force them to let you go (a dexterity save reduces the damage by half and allows them to hold on to you).

Thoughts?

Daily Punch 12-1-20 Belt of Shocking Grasp worn item for Pathfinder 2e

How about some love for Pathfinder 2e for Monday’s item?

Belt of Shocking Grasp Item 3+

Evocation Magical
Bulk L (or —)


This simple dark leather belt is inlayed with tracery of silver prevents the wearer from being grabbed. 

Activate you are grabbed or swallowed (no action); Effect The grabbing creature must make a DC 19 Fortitude save.

Critical Success The target is unaffected.
Success The target takes 1d3 electricity damage.
Failure The target takes 1d6 electricity damage and must end the grab.
Critical Failure The target 1d6 electricity damage, must end the grab, and is stunned 1.

Craft Requirements You must supply a casting of shocking grasp of the appropriate level.

Belt of Shocking Grasp (Lesser)Item 3

Price 60 gp

Belt of Shocking Grasp (Moderate)Item 10


Price 900 gp
The base damage is increased to 3d6 electricity damage, half on a successful save, and the DC increases to 27.

Belt of Shocking Grasp (Greater)Item 18

Price 19,000 gp
The base damage is increased to 4d6, half on a successful save, and the DC increases to DC 37.

Thoughts?

Daily Punch 11-30-20 Belt of Shocking Grasp for DnD 5e

Playing way too many video games lately, but saw a fun spell that I think a character might want as a belt.

Belt of Shocking Grasp

Wondrous item, rare (requires attunement)

This simple dark leather belt is inlayed with tracery of silver. While wearing this belt, if you are grabbed or swallowed by a creature, that creature must immediately make a DC 17 Constitution saving throw. On a failure, the creature take 3d8 lightning damage and must end the grab. On a success, the creature takes half damage and does not need to end the grab. If the creature is unable to release you in the case you were swallowed whole, then the creature must make a save at the beginning of each of its turns until it saves ending the damage each turn.

Thoughts?

Daily Punch 11-24-20 Sudden Strike feat for Pathfinder 2nd Ed

Got some feed back on this one and I think it helped this!

Sudden Strike Feat 2

General Skill

Prerequisites trained in Athletics or Warfare Lore


You snap a quick hit at to an enemy before they strike you.

Sudden Strike

Reaction

Trigger A creature within your reach starts it turn or move adjacent to you.

The target must succeed at a Reflex save against your class DC or take damage equal to your Strenght modifier plus 1/4 your level ( Strenght modifier plus 1/2 your level on a critical failure) .

Thoughts?