Daily Punch 5-27-21 HUD eye augmentation for Starfinder

I pay way too many video games with heads up displays. Time for that in Starfinder!

Heads Up Display Ocular Implant

Item Level 5; Price 2,825; System Eyes
This small implant is placed into your eye but leave most of your eye intact. You gain access to your computer at all times assuming that you have linked the computer to this augment. You can move the display in your vision to be full view or occupy a small area. This does not distract you but you must still use normal actions to interact with your display. This enhancement can be linked to any non-archaic weapon you have to also allow you to gain a +1 bonus to attack rolls as you network and analyze your attacks with telemetric and biometric data with your weapon and computer.

Thoughts?

Daily Punch 5-26-21 Shikigami familiar for Pathfinder 2nd Ed.

Have my future ability, here we go!

Shikigami

Construct
Required Number of Abilities 4
Granted Abilities flier, skilled (stealth), Precognition

This small paper doll flies around like it is controlled by the wind. This small spirit helps those it chooses to, but can lead others to their doom..

Constructed

Source Pathfinder Society Guide pg. 123
Your shikigamis immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. It can recover Hit Points only via the Repair action and other methods that fix items, not from any form of Hit Point healing. It’s destroyed at 0 HP.

Flammable

Source Pathfinder Society Guide pg. 123
Your shikigamis paper body make it particularly vulnerable to fire. It gains weakness to fire equal to your level. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness.

Daily Punch 5-25-21 Precognition familiar ability for Pathfinder 2nd ed.

Building my paper doll familiars and here is a power they need! This is a master ability you can gain for a familiar.

Precognition: Your familiar helps by giving you hints of the future. Choose a saving throw. Whenever you attempt that save, if your familiar is nearby, it gives you a small mental image of the future. This grants you a +1 circumstance bonus, or +2 if you’re a master in the save.

Thoughts?

Daily Punch 5-24-21 Shikigami creature for DnD 5e

Lots of anime lately, but how about a new familiar from it?

Shikigami)

Tiny constrcut, unaligned

Armor Class 14
Hit Points 1 (1d4 – 1)
Speed 10 ft., fly 50 ft.

STRDEXCONINTWISCHA
1 (-5)16 (+3)8 (-1)6 (-2)14 (+2)4 (-3)

Skills Perception +3, Stealth +6
Senses passive Perception 13
Languages –
Challenge 0 (10 XP)

Special Traits

  • Blessing. Shikigami that have a master warn them of danger. Once per day, a shikigami can grant a +1 bonus to an check or save before the roll.

ACTIONS

  • Paper Cut. Melee Weapon Attack: +5 to hit, reach 0 ft., one target. Hit: 1 slashing damage.

ABOUT

This paper doll is roughly in the shape of a person with its arms wide. It flutters through the air looking like it is carried by currents, but it actually moves under its own volition.

Daily Punch 5-19-21 Lexicon of Learning Wondrous Item for DnD 5e

How about another item to help you learn really fast at a cost?

Lexicon of Learning

Wondrous item, rare

This small folio printed on silvery parchment with near indisipheral text. You must have training in survival, religion, history, arcana, medicine, or nature. If you spend an hour reading the text, a portion will start being something you can understand but that will fade and another section will be compressible. If you spend that time, you choose one of the listed skills you have, lose proficiency in that skill, and gain proficiency in a different skill from the list. This last until you spend another hour using this book again.

Thoughts?

Daily Punch 5-14-21 Rod of Exchange and Sacrifice wondrous item for DnD 5e

Been thinking about an item to give your friends some help at a cost.

Rod of Exchange and Sacrifice

Wondrous item, rare

This obsidian rod has a series of arrows that point to both sides carved into it. Two characters can hold the rod and choose to either trade up to two different ability score points or one character can give up to two ability score points to a different character as an action. The trade must be voluntary, but outside factors can influence the characters. Two characters can only trade or give two ability points once or they can choose to trade the points back and rest the trade allowing for a different trade to take place.

Thoughts?

Daily Punch 5-13-21 Book Smart feat for DnD 5e

Here is a quick one for the wizard with their nose in a book.

Book Smart

Books are far more dangerous when you know how to use them. Gain the following benefits:

  • Gain a +1 bonus to Intelligence(arcana), Intelligence(religion), and Intelligence(nature) checks .
  • If you succeed on an Intelligence check (DC 8 +1/2 creature CR) check against a creature as a bonus action, you gain a +1 bonus to attacks and increase the DC of saves for that creature by 1 from your spell and effects.

Thoughts?

Daily Punch 5-12-21 Teachers College bardic college for DnD 5e

Working my way through each of the classes for educated warriors. Time for a bard!

Teachers College

Not all bards sit in taverns and sing sappy songs for coins. Some go out and teach others the things they know. They spread knowledge where others spread rumor and bawdy tails. You spend your time equally in books and in discussions to help those around you learn all they can to be better. Everyone needs to learn what you know, so it’s time to hit the book and the road so everyone can learn!

Bonus Proficiencies

When you join the Teachers College at 3rd level, you gain proficiency with two skills of your choice.

Lead By Example

At 3rd level, you gain additional bardic inspirations equal to half your level. When an ally you can see attempts a skill with which you are proficient, as a reaction you can coach them in their attempt giving them a bardic inspiration for the check.

Lecture and Practice

At 6th level, you become an even better teacher. If you spend an hour with an ally and spend two bardic inspirations, that ally becomes proficient in one skill you can use for the day. This ability last until the ally takes a long rest. Multiple allies can listen to your lecture and you can spend multiple bardic inspirations dice to provide them all different or the same skill.

You also learn the spell guidance as a bonus spell.

Drop in Help

Starting at 14th level, you gain the ability to cast guidance as a reaction when an ally attempts an attack, check, or save.

Thoughts?