Almost done with Ancient Gods 2. Solid game bit now I want fighters flying round the battle field!
Hook and Pull
Continue reading “Daily Punch 3-22-21 Hook and Pull fighting style for DnD 5e”Almost done with Ancient Gods 2. Solid game bit now I want fighters flying round the battle field!
Hook and Pull
Continue reading “Daily Punch 3-22-21 Hook and Pull fighting style for DnD 5e”Ok, we can move, but now lets jump!
Fighter
Prerequisites Hook and Swing
You’ve learned to pull yourself using your enemy as your spring board. When you use the Hook and Swing feat, you can choose to jump equal to your move horizontally or move vertically equal to half your movement speed. If you do not end your turn out of the air, you fall as normal.
Thoughts?
Doom Ancient Gods 2 is out. Got an idea in the first five minutes.
Feat 2Fighter
Requirements You are wielding a melee weapon.
You hit an enemy and use the momentum to move yourself. Make a Strike with a melee weapon. If you hit, you may make an immediate stride that does not does not provoke reactions from your target. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.
Thoughts?
how about we degrade buildings?
Rot
(Indirect Combat)
RANGE TYPE DURATION DV DAMAGE
LOS P I 5 P, Special
Ruin
(Indirect Combat, Area)
RANGE TYPE DURATION DV DAMAGE
LOS (A) P I 6 P, Special
Why cut when you can decompose and break down walls and men? Rot and Ruin degrade objects on a person or in an area as well as flesh. Creatures resist as normal, but all objects in an areas make a resistance roll as normal except if the object’s net do not beat the spellcasters successes, the object takes additional damage equal to the number of successes in addition to the damage from the spell. Creatures in the area take damage as normal.
Thoughts?
Had this happen this weekend, and I think it belongs here.
Precision
You’ve learned to aim true and save your friends in the clutch. When you make an attack that targets an area, you may prevent one target in the area from being affected by the attack.
Thoughts?
How about a rogue who learns things?
You don’t need to be the quickest person, but you can be the smartest person in the room. Your goal is to find out how the world works. Now you’ve set off into the world to see what you can learn!
Contents [show]
Starting at 3rd level, you can use the bonus action to make a Intelligence(religion), Intelligence(nature), or Intelligence(arcana) check (DC 8 + 1/2 creature CR). If you succeed, you can make an sneak attack against the target without advantage or another ally engaged with the target.
You gain proficiency in religion, nature, and arcana. You may change what skill you choose for your expertise ability
Starting at 9th level, you gain expertise in either perception or in investigation. If you have expertise in either of these, you can choose a different skill to gain expertise in.
By 13th level, if you have already succeed on a check using your study ability against a type of creature, you always can make a sneaks against that type of creature in the future. For example, succeeding against a black dragon would allow you to always make sneak attacks against black dragons in the future, but you would need to make the check against green dragons as they would be a different creature type.
When you reach 17th level, you can help your allies with the skills you have learned. Once per day, as a bonus action, you can give any number of a use of your sneak attack damage bonus dice against one creature that you have studied before or have used your document ability with. For one bonus action, you can designate as many creatures as you want against a single target. Each creature can use your sneak attack against one target. Additional bonus actions are need to choose different targets. The ability to make a sneak attack goes away after one minute. Multiple creatures can sneak attack the same target in a tern using this ability. You are limited to one of sneak attack a target a round as normal. You regain this ability after a long rest.
Thoughts?
Howa bout some use of knowledge to make life better on the battle field? FEAT TREES ARE NOT DEAD TO ME! lol
Advisor
You are a guide for your friends. Gain the following benefits:
and how about we make it even better?
Improved Advisor
prerequisite -advisor
You’ve gotten quicker at telling others what to do. Gain the following benefits:
Thoughts?
Let’s keep the idea rolling with the operative.
You learn how your opponents work so you can take them apart.
Associated Skills: Life Science and Physical Science. You can use Life Science or Physical Science, depending on what is appropriate to the creature, to make trick attacks. Life Science and Physical science are now considered class skills for you.
Specialization Exploit: glimpse the truth.
Share Knowledge (Ex): At 11th level, you can train your friends to see what you see. When you make a trick attack and succeed on the trick check, the target is considered flat footed to all allies who are aware of you. for one round.
Thoughts?
How about we build a bit better?
You’re just built better.
Prerequisite(s): Adaptive Upgrade
Benefit(s): upgrades can be up to 3/4 your ranks in Engineering.
Thoughts?
How about some more crits in our life?
2nd-level enchantment
Casting Time:1 action
Range:60 feet
Components: V, S, M (an arrowhead)
Duration: Concentration, up to 1 minute
Choose a target that you can see within range. The target must succeed on a Wisdom saving throw or all attacks on the target are more accurate. Until the spell ends, increase the range of attacks that score a critical hit on the target by 1.
At Higher Levels: When you cast this spell using a spell slot of 4rd level or higher, you increase the critical range by 1 for every two levels above 2nd.
Thoughts?