Daily Punch 3-19-21 Hook Up fighter Feat for Pathfinder 2e

Ok, we can move, but now lets jump!

Hook Up Feat 6

Fighter
Prerequisites Hook and Swing


You’ve learned to pull yourself using your enemy as your spring board. When you use the Hook and Swing feat, you can choose to jump equal to your move horizontally or move vertically equal to half your movement speed. If you do not end your turn out of the air, you fall as normal.

Thoughts?

Daily Punch 3-18-21 Hook and Swing fighter feat for Pathfinder 2nd Ed

Doom Ancient Gods 2 is out. Got an idea in the first five minutes.

Hook and SwingSingle Action Feat 2

Fighter
Requirements You are wielding a melee weapon.


You hit an enemy and use the momentum to move yourself. Make a Strike with a melee weapon. If you hit, you may make an immediate stride that does not does not provoke reactions from your target. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.

Thoughts?

Daily Punch 3-16-21 and 3-17-21 ruin and rot spells for Shadowrun 6e

how about we degrade buildings?

Rot
(Indirect Combat)
RANGE TYPE DURATION DV DAMAGE
LOS P I 5 P, Special
Ruin
(Indirect Combat, Area)
RANGE TYPE DURATION DV DAMAGE
LOS (A) P I 6 P, Special
Why cut when you can decompose and break down walls and men? Rot and Ruin degrade objects on a person or in an area as well as flesh. Creatures resist as normal, but all objects in an areas make a resistance roll as normal except if the object’s net do not beat the spellcasters successes, the object takes additional damage equal to the number of successes in addition to the damage from the spell. Creatures in the area take damage as normal.

Thoughts?

Daily Punch 3-12-21 Researcher rogue Archetype for DnD 5e

How about a rogue who learns things?

Researcher

You don’t need to be the quickest person, but you can be the smartest person in the room. Your goal is to find out how the world works. Now you’ve set off into the world to see what you can learn!

Contents [show]

Study

Starting at 3rd level, you can use the bonus action to make a Intelligence(religion), Intelligence(nature), or Intelligence(arcana) check (DC 8 + 1/2 creature CR). If you succeed, you can make an sneak attack against the target without advantage or another ally engaged with the target.

Learned

You gain proficiency in religion, nature, and arcana. You may change what skill you choose for your expertise ability

Observent

Starting at 9th level, you gain expertise in either perception or in investigation. If you have expertise in either of these, you can choose a different skill to gain expertise in.

Document

By 13th level, if you have already succeed on a check using your study ability against a type of creature, you always can make a sneaks against that type of creature in the future. For example, succeeding against a black dragon would allow you to always make sneak attacks against black dragons in the future, but you would need to make the check against green dragons as they would be a different creature type.

Present

When you reach 17th level, you can help your allies with the skills you have learned. Once per day, as a bonus action, you can give any number of a use of your sneak attack damage bonus dice against one creature that you have studied before or have used your document ability with. For one bonus action, you can designate as many creatures as you want against a single target. Each creature can use your sneak attack against one target. Additional bonus actions are need to choose different targets. The ability to make a sneak attack goes away after one minute. Multiple creatures can sneak attack the same target in a tern using this ability. You are limited to one of sneak attack a target a round as normal. You regain this ability after a long rest.

Thoughts?

Daily Punch 3-10-21 and 3-11-21 Advisor and Improved Advisor feat for DnD 5e

Howa bout some use of knowledge to make life better on the battle field? FEAT TREES ARE NOT DEAD TO ME! lol

Advisor

You are a guide for your friends. Gain the following benefits:

  • Increase you Wisdom or Intelligence by 1, to a maximum of 20.
  • As an action, you can make an Intelligence(arcana), Intelligence(religion), Intelligence(nature) check against a creature in range (DC 8 + 1/2 creature CR). If you succeed, your allies that can hear you gain advantage against the target for one turn. You can reuse this ability after a short rest.

and how about we make it even better?

Improved Advisor

prerequisite -advisor

You’ve gotten quicker at telling others what to do. Gain the following benefits:

  • Increase you Wisdom or Intelligence by 1, to a maximum of 20.
  • You can use your advisor ability as a bonus action.

Thoughts?

Daily Punch 3-9-21 Scientist Operative specialization for Starfinder

Let’s keep the idea rolling with the operative.

Scientist

You learn how your opponents work so you can take them apart.

Associated Skills: Life Science and Physical Science. You can use Life Science or Physical Science, depending on what is appropriate to the creature, to make trick attacks. Life Science and Physical science are now considered class skills for you.

Specialization Exploit: glimpse the truth.

Share Knowledge (Ex): At 11th level, you can train your friends to see what you see. When you make a trick attack and succeed on the trick check, the target is considered flat footed to all allies who are aware of you. for one round.

Thoughts?

Daily Punch 3-5-21 Accuracy Curse spell for DnD 5e

How about some more crits in our life?

Accuracy Curse

2nd-level enchantment

Casting Time:1 action
Range:60 feet
Components: V, S, M (an arrowhead)
Duration: Concentration, up to 1 minute

Choose a target that you can see within range. The target must succeed on a Wisdom saving throw or all attacks on the target are more accurate. Until the spell ends, increase the range of attacks that score a critical hit on the target by 1.

At Higher Levels: When you cast this spell using a spell slot of 4rd level or higher, you increase the critical range by 1 for every two levels above 2nd.

Thoughts?