Daily Punch 3-21-17 |_(_)(|<`/! Matrix Edge for Shadowrun 5e

Ok, one more quick Shadowrun idea for today.

 

|_(_)(|<`/! (LUCKY!)

Not everyone on the net is a L337 hacker, but you’e lucky.  A character can spend a point of Edge to remove up to 4 points worth of penalties from a Hack on the Fly or Brute Force hacking attempt.

 

Thoughts?

Daily Punch 3-20-17 Rapid Exit Interrupt action for Shadowrun 5e

Been a bit since I wrote about Shadowrun.  Let’s fix that!

 

Rapid Exit

Interrupt Action (-5 initiative score, 1 Edge)

Sometimes, when you gotta go, you gotta go.  And sometimes, you want that to be before GOD tells you you gotta go!  Taking this interrupt action  immediately causes you to perform the Jack Out (P.240 SR5) action.  You suffer dump shock as normal if you are link-locked.

 

Thoughts?

Daily Punch 3-16-17 Force Ball cantrip for DnD 5e

If it’s good enough for Pathfinder, then it’s good enough for DnD!

Force Ball

evocation cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You throw a ball of pure force at an enemy.  The ball hits unerringly, automatically hitting and dealing damage, unless the enemy is behind total cover or has a spell such as shield that blocks force spells. Choose one creature within range.  That target takes 2 force damage.

This spell’s damage increases by 2 when you reach 5th level (4), 11th level (6), and 17th level (8).

Daily Punch 3-15-17 Force Ball spell for Pathfinder

 

How about a cantrip for Pathfinder?

 

Force Ball

School evocation [force]; Level magus 0, sorcerer/wizard 0

CASTING
Casting Time 1 standard action
Components V, S

EFFECT
Range close (25 ft. + 5 ft./2 levels)
Duration instantaneous
Saving Throw none; Spell Resistance yes

DESCRIPTION

You throw an unerring ball of force at a target in range. The target takes 1d2 points of force damage.

The ball strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the spell.  However, spells like shield block the effects of the spell.

Daily Punch 3-6-17 Halfling Paragon feat for DnD 5e

Been a bit, but let’s keep rolling through the different races!

 

Halfling Paragon

You might not be the largest, but sometimes the smallest can stand the tallest!  Gain the following:

  • You are immune to fear.  Other parts of an effect that causes you to become afraid still occur, but you can no become frightened.
  • Your lucky ability triggers on a 1 and a 2.
  • You have advantage on Dexterity(acrobatics) checks.

 

Thoughts?

Daily Punch 3-1-17 Elf Paragon feat for DnD 5e

We did Dwarf, so now on to Elf!

 

Elf Paragon

You are Elven perfection personified!  Gain the following:

  • Increase the distance of your darkvision to 120 feet.
  • Before three Wisdom(perception) checks in a day, you can gain advantage.  This ability  comes back after a long rest.
  • You can increase your max Dexterity over the normal limit to 22.  This ability overrides other feats and abilities saying your maximum Dexterity is limited to 20.

 

Thoughts?