If it’s good enough for Pathfinder, then it’s good enough for DnD!
Casting Time: 1 action
Range: 60 feet
Components: V, S
You throw a ball of pure force at an enemy. The ball hits unerringly, automatically hitting and dealing damage, unless the enemy is behind total cover or has a spell such as shield that blocks force spells. Choose one creature within range. That target takes 2 force damage.
This spell’s damage increases by 2 when you reach 5th level (4), 11th level (6), and 17th level (8).