Daily Punch 11-13-19 Force Punch spell for Castles and Crusades

Ok, something the new school has over the old is wizards and clerics with cantrips that make them a wizard, not a fighter with crappy stats.  Let’s fix that!

 

FORCE PUNCH, Level 0 wizard, illusionist
CT 1 R 50 ft. D Permanent
SV none SR yes Comp V, S, M
A ball of force is throw from the casters extended finger at  a single target. The caster must succeed with a ranged touch attack to hit the target. The force punch deals 2 +1 per 2 caster levels damage if it hits.
The material component for this spell is a pebble.

Daily Punch 5-10-19 Psychic Burst cantrip for DnD 5e

How about some psychic damage at level 1 for your wizard?

Psychic Burst

evocation cantrip

Casting Time: 1 action
Range: Self (10-foot-radius sphere)
Components: V, S
Duration: instantaneous

A 10-foot-radius invisible sphere of psychic anguish erupts from your head. Any creature in the area must make a Charisma saving throw or take

1d4 paychic damage.

The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

Thoughts?

Daily Punch 10-24-17 Fist of Force cantrip for 5e DnD

Why stun when you can push?  Here is a cantrip for 5e DnD!

 

Fist of Force

Evocation cantrip

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Turning your hips, rolling your sholders, and punching with excelent form knocks a creature far away from you.  Make a melee spell attack against the target. On a hit, the target takes 1d8 force damage, and it is pushed 10 feet away from you.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

 

 

Thoughts?

Daily Punch 3-16-17 Force Ball cantrip for DnD 5e

If it’s good enough for Pathfinder, then it’s good enough for DnD!

Force Ball

evocation cantrip

Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous

You throw a ball of pure force at an enemy.  The ball hits unerringly, automatically hitting and dealing damage, unless the enemy is behind total cover or has a spell such as shield that blocks force spells. Choose one creature within range.  That target takes 2 force damage.

This spell’s damage increases by 2 when you reach 5th level (4), 11th level (6), and 17th level (8).

Daily Punch 9-7-16 Lock Tight cantrip for DnD 5e

How about an enchantment cantrip?

 

Lock Tight

enchantment cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: 1 round

You fuse a subject to the floor it stands upon as well as locking its joints momentarily.  The target of the spell must make a Strength saving throw.  On a failure, the target can not move for one round and it has disadvantage on the next attack it makes.

 

Thoughts?

Daily Punch 6-21-16 Gravity Crush cantrip for DnD 5e

If we’re going to have powers to fight giants, let’s use their size against them!

 

Gravity Crush

transmutation cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

You cause the body to fold in upon it self.  The more body the creature has the more it crushes itself.  Chose a target in range and have them make a Constitution saving throw.  On  a failure, the target is dealt damage based on its size based on the chart below.

Size Bludgeoning Damage
Tiny 1
Small 1d3
Medium 1d6
Large 1d8
Huge 1d10
Gargantuan 1d12

This spell’s damage increases by 1 point (for tiny) or by one die when you reach 5th level , 11th level , and 17th level.

 

Thoughts?