Daily Punch 6-2-16 Giant Hunter feat for DnD 5e

We just had a massive reveal for the next season of DnD.  Let’s build off that!

 

Giant Hunter

You are trained to take down the large.  Gain the following benefits:

  • When you attack a creature with the type of giant with either magic or weapons, increase your proficiency bonus by 2 for the attack and increase the damage dealt, if any, by your new proficiency bonus.
  • When you perform a skill check against a creature with the type of giant, increase your proficiency bonus by 4.  These checks can vary from a Wisdom(survival) to track or to a Charisma(intimidate) to intimidate the creature.

 

 

Thoughts?

Daily Punch 6-1-16 Intelligent Debate feat for DnD 5e

How about Monday’s feat but for DnD 5e!

 

 

Intelligent Debate

You know the walk and how to talk!  Gain the following:

  • Increase your Intelligence by 1, to a maximum of 20.
  • You may use your Intelligence or Charisma as a for Charisma(deception), Charisma(persuasion), and Charisma(intimidation) checks.

 

Thoughts?

Daily Punch 5-31-16 Bitter Pill spell for Pathfinder

Bitter Pill

School conjuration; Level alchemist 1, bard 1, cleric/oracle1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless)

DESCRIPTION

 

You fill the target with crippling pain and emotions as you take whatever affects them, doubles its effects  and half the duration.  If the target is bleeding, blinded, confused, cowering, dazed, dazzled, deafened, disabled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, stunned, or unconscious for a duration of less then 6+ 1/2 your level rounds, you can cut the duration in half (rounded down to 1 round), but the target loses all action each turn during those rounds (including swift and attack of opportunity).  Unless the condition also makes the target helpless, the target is not considered helpless and defends itself as normal under those conditions.  It can be moved, but may not move itself.  If the duration of the effect is ended on a save, this spell has no effect.

 

 

Daily Punch 5-16-16 Watched Clock spell for DnD 5e

Been working on something that I think you will all enjoy, but here is a side idea I had while making it.

 

 

Watched Clock

4th-level evocation

Casting Time: 1 action

Range: Touch

Components: V,S,M(a waterclock’s hour hand)

Duration: 1 hour or until dispelled

This spell decelerates temporal effects of spells on a subject doubling the duration of all spells on the subject while watched clock is in effect.  Also, the target of this spell may end it at any time to reroll a concentration check using as many dice as were rolled in the original check.

 

 

Thoughts?

Daily Punch 5-13-16 Spell Strike melee attack option for Shadow of the Demon Lord

My favorite class in DnD is the up close wizard/warrior.  I like hitting with spells and magic at the same time.  I think we can do that if we play with some boons and banes just like two-weapon fighting…

 

 

Spell Strike

You can cast a spell and perform a one-handed melee attack in the same turn.  If you attack the same target with both, the melee attack suffers two banes, and the spell attack suffers two banes.  If the spell requires a challenge roll, the target gets two boons.

If you target two different targets, you suffer three banes to the attack roll for the spell and the melee weapon.  If the spell requires a challenge roll, the target gets three boons.

 

 

Thoughts?

Daily Punch Enhanced Proficiency feat for DnD 5e

Ok, I have two feats for today!  I’m conflicted as I think one is too powerful,but I think the other might be too weak.  Check them out and give me your thoughts.

 

Enhanced Proficiency

You are a true focused master!  Increase your proficiency bonus by +1.  This bonus occurs before any other effects or abilities would change your score such as expertise.

 

OR

 

Enhanced Proficiency

You are a true focused master!  Gain the following:

  • Choose an ability score.  That ability score increases by +1, to a maximum of 20.
  • When you perform an attack, check, or saving throw using the ability score chosen above, increase your proficiency bonus by +1.  This bonus occurs before any other effects or abilities would change your score such as expertise.

 

What do you think is more balanced?

Daily Punch 5-10-16 Focused Ability feat for DnD 5E

I’ve been thinking about yesterdays feat.  Let’s work on it and make it a bit more general…

 

Focused Ability

You’ve trained yourself in one area to be the best that there can be.  Chose one ability score and gain the following:

  • Gain a +1 bonus to the chosen ability score, to a maximum of 20.
  • Gain a pool of three Focused Ability points for that ability.  You can spend one point to gain advantage on an attack, check, or saving roll using the ability chosen for this feat.  You must spend the point before the roll, and this advantage does not trigger abilities like sneak attack that require advantage.  This pool of Focused Ability points refreshes after a long rest.

 

Thoughts?

Daily Punch 5-9-16 Feats of Strength feat for DnD 5e

How about a feat that works like lucky but for strength?

 

Feats of Strength

You are powerhouse among your people.  Gain the following:

  • Increase your Strength score by 1, to a maximum of 20.
  • You gain a pool of three Feats of Strength points.  You can spend these points to gain advantage on a Strength check, attack, or save, but you must choose to do so before the dice are rolled.  This feat will counteract disadvantage from another source, but it will not trigger the rogues sneak attack damage.  After a long rest, you regain your Feats of Strength points.

 

 

Thoughts?