Daily Punch 5-31-16 Bitter Pill spell for Pathfinder

Bitter Pill

School conjuration; Level alchemist 1, bard 1, cleric/oracle1, druid 1, inquisitor 1, paladin 1, ranger 1, shaman 1, witch 1


Casting Time 1 standard action
Components V, S


Range touch
Target creature touched
Duration instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless)



You fill the target with crippling pain and emotions as you take whatever affects them, doubles its effects  and half the duration.  If the target is bleeding, blinded, confused, cowering, dazed, dazzled, deafened, disabled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, stunned, or unconscious for a duration of less then 6+ 1/2 your level rounds, you can cut the duration in half (rounded down to 1 round), but the target loses all action each turn during those rounds (including swift and attack of opportunity).  Unless the condition also makes the target helpless, the target is not considered helpless and defends itself as normal under those conditions.  It can be moved, but may not move itself.  If the duration of the effect is ended on a save, this spell has no effect.



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