Why not lay on the damage when you can?
If they are not looking right at you, twist the knife harder!.
Benefit: When you attack an enemy that is flatfooted or an enemy you are flanking, you can add you strength modifier to damage in addition to your normal damage bonuses from strength for using a melee weapon.
I have players fighting a dragon now. Some of them want this ability…
You can shake off the hardest frights in a moment.
Benefit: When you are subject to a Fear effect or the frightened or shaken condition because you failed a saving throw, you can reroll that saving throw. You must use the second result, even if it is lower. If you fail the second saving throw, you cannot use this feat for 24 hours. If you succeed, you may continue to use this feat until you fail a saving throw.
I had a few friends playing pathfinder, and this came up. Let’s see what you think.
You cast your healing spells on the wind to your allies.
Prerequisite: Spell Focus (conjuration).
Benefit: When you cast a spell that has the school and subschool of conjuration(healing), the range of the spell can be the normal spell or up to 30 feet.
Quick feat for Today!
You’re quick on the draw when it come to drinking!
Benefits:. When you take an action to use a consumable items, you can use two items in the same action. These need not be the same item, and they do not need to be used just on yourself.
Playing a bit of catchup, so here is a quick trait for Pathfinder
Hard to Keep
You’ve always been a slippery eel.
Benefit(s): You gain a +1 trait bonus to CMD against grapple attempts, and you gain a +1 trait bonus to escape artist checks.
Had a call for this last weekend. Let’s make some healing darts!
You shoot a dart at a living creature, you channel positive energy that cures 1d6 points of damage +1 point per two caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a reflex save to take half damage
Played an intro game of Pathfinder, and I saw something the gunslinger needs…
I’m Your Huckleberry(Ex): At 1st level, the gunslinger may double his or her ranks in intimidate for one check while his or her guns are visible by spending one grit point. On a natural 20 for the intimidate check, the gunslinger regains the grit point.