Daily Punch 1-11-18 Hard To Keep trait for Pathfinder

Playing a bit of catchup, so here is a quick trait for Pathfinder

Hard to Keep

You’ve always been a slippery eel.

Benefit(s): You gain a +1 trait bonus to CMD against grapple attempts, and you gain a +1 trait bonus to escape artist checks.

Thoughts?

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Daily Punch 1-3-18 Lesser Healing Darts spell for Pathfinder

Had a call for this last weekend. Let’s make some healing darts!

Healing Darts

School conjuration (healing); Levelalchemist 1, bard 1, cleric/oracle 1, druid1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 30 feet
Target creature hit by dart
Duration instantaneous
Saving Throw Reflex half (harmless); see text; Spell Resistance yes (harmless); see text

DESCRIPTION

You shoot a dart at a living creature, you channel positive energy that cures 1d6 points of damage +1 point per two caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a reflex save to take half damage