Daily Punch 8-24-21 Target cantrip for Pathfinder 2nd Ed

Let’s revisit the idea of causing penalties to targets based on who they attack.

Target Cantrip 1

Emotion Enchantment Mental
Traditionsarcane, primal
Cast

Two Actions

somatic, verbal
Range 30 feetTargets 1 creature
Saving Throw 
WillDuration 1 round

 You entice a target to attack a target it was considering attacking.

Success The target is unaffected by your spell.
Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.


Heightened (3rd) The penalty to the first attack increases to -4.
Heightened (5th)  The penalty to the first attack increases to -6.
Heightened (7th)  The penalty to the first attack increases to -8.

Thoughts?

Daily Punch 8-17-21 Protective fighter feat for Pathfinder 2nd Ed.

I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!

Let’s bring back some of the better things from that edition.

Protective Single ActionFeat 1

Fighter Stance
With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.

Daily Punch 8-10-21 Fist of Force cantrip for Pathfinder 2nd Ed

How about I CAST FIST!

Fist of Force Cantrip 1

Evocation Force
Traditions arcane, occult
Bloodline imperial
Deity Nethys

Cast

Two Actions

somatic, verbal
Range touch; Targets 1 creature or target


You focus your energy into your fist and unleash the full furry of your power into the target. Make a spell attack roll. You deal 1d6 + your spellcasting ability modifier force damage to the target.

Critical Success The target takes double damage and is pushed 10 feet.

Success The target takes normal damage..


Heightened (+1) The damage increases by 1d6.

Thoughts?

Daily Punch 7-14-21 Throwing Gloves worn magic item for Pathfinder 2nd Ed.

I always hated magic thrown weapons. Unless you have a returning weapon, its gonna be rough. Let’s help with this

Throwing Gloves Item 8+

Evocation Magical
Usage worn gloves; Bulk L


These leather gloves show signs of ware and tare, but never break. When you throw weapon or item that does not have a rune, the weapon gains the striking and potency properties based on the level of the gloves.

Throwing Gloves Item 8

Price 500 gp
Bulk L

The throw weapon or item gains the striking and +1 weapon potency properties.

Throwing Gloves (Greater) Item 13

Price 3000 gp
Bulk L
The throw weapon or item gains the striking (greater) and +2 weapon potency properties.


Throwing Gloves (Major) Item 20

Price 70000 gp
The throw weapon or item gains the striking (major) and +3 weapon potency properties.

Daily Punch 7-6-21 Situational Awareness fighter feat for Pathfinder 2nd Ed.

Let’s help those pathfinder fighters hop into fights quick when you try to attack them!

Situational Awareness ReactionFeat 18

Fighter
Trigger An enemy you are aware of within the distance of one stride targets you with a ranged attack.
You keep tabs on the world around you and react before your enemies get the best of you. Stride up to the triggering enemy and make a melee Strike against that enemy.

Thoughts? Level too high or too low?

Daily Punch 6-19-20 Dual Care skill feat for Pathfinder 2e

Had a long discussion regarding my last idea, and it gave me more ideas.

Dual Care Feat 7

General Skill

Prerequisites master in Medicine


You are astute at patching people up and providing other services at the same time. When you take the Treat Wounds action, you can also take either the Treat Disease or Treat Poison action as well, applying your one Medicine check to both actions. The time to do both actions is equal to your time to do your Treat Wounds action alone.

Thoughts?

Daily Punch 6-15-20 and 6-16-20 Quick Healer and Quick Harm feat for Pathfinder 2nd Ed

More healing fun for pathfinder

Quick Healer  Feat 10

Cleric Concentrate Metamagic Necromancy
Frequency once per day

Prerequisites healing font

If your next action is to cast a heal, reduce the number of actions to cast it by 1 (minimum 1 action).

Quick Harm Feat 10

Cleric Concentrate Metamagic Necromancy
Frequency once per day

Prerequisites harmful font

If your next action is to cast a harm, reduce the number of actions to cast it by 1 (minimum 1 action).

Thoughts?

Daily Punch 6-9-20 and 6-10-20 Improved Healing and Improved Harm Cleric Feats for Pathfinder 2e

I want to help the clerics when they drop a 3 action heal or 3 action harm spell. Let’ do this!

Improved Healing Feat 4

Cleric Divine Necromancy

Prerequisites healing hands

Your faith infuses your healing toward others. When you cast heal using three actions, you add additional hit points equal to your Wisdom modifier for each level of the spell used.

Improved Harm Feat 4

Cleric Divine Necromancy

Prerequisites harming hands

Your hate infuses your pain into others. When you cast harm using three actions, you add additional damage equal to your Wisdom modifier for each level of the spell used.

Thoughts?