Daily Punch 12-30-22 Earth Stance Monk feat for Pathfinder 2nd Ed

It’s always only me, but I’m mad that monk weapons don’t track with level. Don’t get me wrong, you get bonuses, but I want damage that scales more. So stance time!

Earth Stance one action Feat 1

Monk Stance
Archetype Martial Artist*
Requirements You are unarmored.
* This archetype offers Earth Stance at a different level than displayed here as a level 4 monk feat.

You you root yourself into the ground to smash with the power of a rock fall and enter the earth stance. You can make earth smash attacks that deal 1d10 bludgeoning damage. This attack are in the brawling group and have the backswing, nonlethal, and unarmed traits.

All unarmed attacks you make while in this stance add half your level, minimum 1, to your damage.


Daily Punch 8-9-22 Perry fighter feat for Pathfinder 2nd Ed

time to keep this idea going

Perry Reaction Feat 1

Fighter, Barbarian, Champion, Ranger
Trigger A creature within your reach makes a melee attack targeting you.

You slash at your foes blade to knock it aside. Make a melee Strike against the triggering creature. If your attack is equal to a higher value to the triggering attack, you knock the blow aside and the attack does not hit you. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.


Ring Side Report-RPG Review of Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3)

Product-Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3)

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $24.99 here https://paizo.com/products/btq027jm?Pathfinder-Adventure-Path-164-Hands-of-the-Devil 

TL; DR-Another solid piece of the Abomination Vaults puzzle  100%

Basics–  How deep is the place?  Hands of the Devil dives deeper into the lighthouse from Ruins of Gauntlight.  Players meet new people, monsters, and horrors beyond time as they delve deeper into the lighthouse’s history and people.  Are your players willing to sell someone else to the devils?

Mechanics or Crunch– This is a dungeon crawler.  You kill monsters and find loot.  Monsters are fun and new but balanced at the same time.  Solid work from Paizo.  There are also new items and character options, so this book might not be for everyone, but it does try to have materials that everyone can enjoy. 5/5

Theme or Fluff– The first book of the adventure path was very much find stuff, kill stuff, and that was fun. This one has multiple factions and people all trying to one up each other.  It’s a welcome change of pace.  Your characters can still kill everyone and take their stuff, but there is MUCH more here than the first few levels for story and interaction.  This book also has players do a lot more in town, further strengthening the roleplaying aspect.  It’s a welcome change of pace.  5/5

Execution– Solid art, layout, text, story, hyperlinks, maps, and flow all make this a BREEZE to read.  Paizo knows good books and their adventure paths are where they really shine.  5/5

Summary– There isn’t much more to say than this is well done.  Solid fun fights, good story, and excellent execution all typify this one.  I like what’s here as the players can now decide if they want to talk to the monsters instead of just kill them.  They CAN just kill them, but it is still fun to see if the monsters now want to eat them or have my players just want to kill them.  This is a solid intro dungeon crawl for Pathfinder, and one I’m glad I’m running with my group.  100 %

Daily Punch 5-30-22 Spirit Strike spell for Pathfinder 2nd Ed.

Spirit Strike Cantrip

Attack Cantrip Evocation
Traditions divine
Cast  somatic, verbal
Range Touch; Targets 1 creature

You summon and swing a weapon made of divine force. Make a melee spell attack roll against your target’s AC. On a success, you deal 1d6 force damage plus your spellcasting ability modifier. On a critical success, the target takes double damage.

Heightened (+1) Increase the damage by 1d6.

Daily Punch 3-15-22 Focused Barrage Barbarian and Fighter feat for Pathfinder 2nd Ed.

Swing once hit two enemies… how about swing twice and hit once?

Focused Barrage 2 actions Feat 4

Barbarian Fighter Flourish

You continuously swing at an enemy until you hit its unprotected areas. Make two melee Strikes at your current multiple attack penalty and compare the best attack roll result to the ACs of the target. Roll damage only once and apply it to the creature if you hit. Focused Barrage counts as two attacks for your multiple attack penalty.


Daily Punch 3-9-22 Mental Punch cantrip for Pathfinder 2nd Ed.

getting deep into Earthbound. Let’s make some PK blast!

Mental Punch Cantrip 1

Evocation Mental
Traditions arcane, divine, occult
Cast verbal, somatic
Range 60 feet; Targets 1 creature
Saving Throw Will

You blast a target directly in its mind! The target takes 1d4 mental damage with a Will saving throw.

Critical Success and Success The target is unaffected.
Failure The target takes full damage
Critical Failure The target takes double damage.

Heightened (+1) Increase the damage by 1d4.

Daily Punch 12-20-21 SCREAM, RUN, SWING! barbarian feat for Pathfinder 2nd Ed.

I want to help the wee barbarians out there. Charge give you some help, how about helping the barbarians?

SCREAM, RUN, SWING! Two ActionsFeat 1

Barbarian Rage Flourish Open

The rage and battle takes you. You enter your rage as normal, stride, and then make a melee strike against an enemy within range. You can use SCREAM, RUN, SWING! while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Daily Punch 8-24-21 Target cantrip for Pathfinder 2nd Ed

Let’s revisit the idea of causing penalties to targets based on who they attack.

Target Cantrip 1

Emotion Enchantment Mental
Traditionsarcane, primal

Two Actions

somatic, verbal
Range 30 feetTargets 1 creature
Saving Throw 
WillDuration 1 round

 You entice a target to attack a target it was considering attacking.

Success The target is unaffected by your spell.
Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.

Heightened (3rd) The penalty to the first attack increases to -4.
Heightened (5th)  The penalty to the first attack increases to -6.
Heightened (7th)  The penalty to the first attack increases to -8.


Daily Punch 8-17-21 Protective fighter feat for Pathfinder 2nd Ed.

I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!

Let’s bring back some of the better things from that edition.

Protective Single ActionFeat 1

Fighter Stance
With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.