Let’s keep up with our theme this week.
Choose to Thrash
You beat out a strong base for everyone to follow, but they choose how they dance!
Prerequisite(s): raging song class feature, speed metal
Benefit(s):When you begin a raging song, every person who choose to be effected by your song chooses to either gain the bonus to strength or to dexterity, while still gaining a the bonus to constitution. The bonus is the same, and changes depending on your level, and lasts as long as normal.
I said we were getting to Skald, so here we go!
You’re songs don’t cause a frenzy, they cause focus
Prerequisite(s): raging song class feature.
Benefit(s):When you begin a raging song, you can choose to either gain the bonus to strength or to dexterity. The bonus is the same, and changes depending on your level, and lasts as long as normal.
This week will be rage and dex. Let’s keep going with that!
Dual Focusing Rage (Combat)
Prerequisite(s): rage class feature, Bullet Time.
Benefit(s):When you enter a rage and you choose to increase your Dexterity instead of your strength, you gain a bonus to Strength equal to half the increase to Dexterity for as long as you are in the rage.
I have a skald and a gunslinger at the same table. I want the to work together, so let’s lay some ground work for them…
When you get mad, the world slows. Heart beats become minutes, and you stead instead of frenzy
Prerequisite(s): rage class feature.
Benefit(s):When you enter a rage, you can choose to either gain the bonus to strength or to dexterity. The bonus is the same, and changes depending on your level.
What if Shadow Evocation and Magic Missile had a baby….
You tap energy from the Plane of Shadow to cast a quasi-real, illusory version of magic missile. The spell functions exactly as magic missile casted by a character of your level for all effects and damage except all affected creature can attempt to disbelieve via success on a Will save. Each disbelieving creature takes no damage. If the spell is believed, then the target may react as if under magic missile attack, but effects such as the shield spell are expended without stopping the effect.
We’re back from our break. Let’s get running!
Prerequisite: Alchemist 4
Benefit: The alchemist gains the ability make directional blasting bombs. When using a bomb, the alchemist can shake the bomb and release the contents in a 15-foot cone with its base at the alchemist feet. Creatures in the area must make a reflex saving throw to avoid attack with no damage done to any creature that succeeds at its saving throw.
u don’t want a long bomb!
Prerequisite(s): Throw Anything
Benefit(s): Whenever you throw something at a target within one range incriment, you can choose to throw through a number of squares equal to the distence that would normaly be thrown horizontally. These squares must be conected, at least at a diagonal, and can go over other creatures. If these squares do not have any cover from any objects or creatures, then any target of the throw does not have cover.