Product-Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3)
System- Pathfinder 2nd Ed
TL; DR-Another solid piece of the Abomination Vaults puzzle 100%
Basics– How deep is the place? Hands of the Devil dives deeper into the lighthouse from Ruins of Gauntlight. Players meet new people, monsters, and horrors beyond time as they delve deeper into the lighthouse’s history and people. Are your players willing to sell someone else to the devils?
Mechanics or Crunch– This is a dungeon crawler. You kill monsters and find loot. Monsters are fun and new but balanced at the same time. Solid work from Paizo. There are also new items and character options, so this book might not be for everyone, but it does try to have materials that everyone can enjoy. 5/5
Theme or Fluff– The first book of the adventure path was very much find stuff, kill stuff, and that was fun. This one has multiple factions and people all trying to one up each other. It’s a welcome change of pace. Your characters can still kill everyone and take their stuff, but there is MUCH more here than the first few levels for story and interaction. This book also has players do a lot more in town, further strengthening the roleplaying aspect. It’s a welcome change of pace. 5/5
Execution– Solid art, layout, text, story, hyperlinks, maps, and flow all make this a BREEZE to read. Paizo knows good books and their adventure paths are where they really shine. 5/5
Summary– There isn’t much more to say than this is well done. Solid fun fights, good story, and excellent execution all typify this one. I like what’s here as the players can now decide if they want to talk to the monsters instead of just kill them. They CAN just kill them, but it is still fun to see if the monsters now want to eat them or have my players just want to kill them. This is a solid intro dungeon crawl for Pathfinder, and one I’m glad I’m running with my group. 100 %