Daily Punch 4-25-17 Skills of the Master spell for Pathfinder 

If a spell can help you stand tall, how about one to knock em’ down!

Skills of the Master

School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1

CASTING

Casting Time swift action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 round/level
Saving Throw Fortitude negates(harmless); Spell Resistance yes


DESCRIPTION

As you touch the target, you infuse it with the accumulated knowledge of the ancient masters imbuing it with abilities far beyond its own.  The target gains a +2 competency bonus to trip attempts and +2 bonus on grapple attempts and checks to pin or maintain the grapple.

Thoughts?

Daily Punch 4-24-17 Stance of Iron spell for Pathfinder 

How about a spell to help you stay on your feet?
Stance of Iron

School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Targets creature touched
Duration 1 hour/level
Saving Throw Fortitude negatex(harmless); Spell Resistance yes


DESCRIPTION

With a single touch, you imbue a creature with the ability to stand tall like an iron wall.  The target of this spell increases the CMB of the target by +4 vs any effect that would knock a target prone, and the target gets a +4 competency bonus on skill checks and saving throws to avoid any effect that would knock the target prone.

Thoughts?

Daily Punch 4-20-17 Arm Bar/Gun to the Head positive quality for Shadowrun 5e

Love clinching, but hate not being able to shoot some easily?  Lets fix that…
Arm Bar/ Gun to the Head

 (–5 KARMA)

Some people like to shoot from a mile away.  You’ve always been a fan of just putting a gun to the head and pulling the trigger.  But people are get uppiey and struggle.  You’ve mastered the art of grabbing someone and hurting them up close.  When you are in a clinch, you do not take a penalty on using a firearm as long it is not a longarm firearm.

Daily Punch 4-19-20 Gremlin Storm resonance for Shadowrun 5e

I’m at lunch watching several people beat on their cell phones because of poor receptions.  What if it IS technomancers?!

Let’s  make that a reality!

​

Gremlin Storm

Target: Area • Duration: S • FV: L + 3 

No one likes to listen to rando’s phone calls around you, so you just shut them all down around you.  You concentrate on an area in meat space. Make a Software + Resonance [Level] test.  Much like spells you must get at least three hits to target the area with the area being [level] meters in radius.  Any net hits cause noise equal to level + hits over three to any device that enters the area that fails a Logic + Data Processing test vs the [level].

Thoughts?

Daily Punch 4-11-17 Spell Simpleton negative quality for Shadowrun 5e

We have a spell savants, let’s have the opposite..

 

Spell Simpleton

Bonus: 5 karma

REQUIREMENT: You must be mage or aspected mage

Not everybody get’s to be a doctor.  And other people can’t figure out the self-check out lane.  You’re kind of in the latter with magic.  When you want to learn a new spell, you must spend 8 karma to do so.

 

Thoughts?

Daily Punch 4-5-17 Condemn spell for Pathfinder

I like disadvantage.  Let’s make this happen in Pathfinder

Healing Burst

DESCRIPTION

School necromancy [emotion, fear, mind-affecting]; Level cleric/oracle 1, inquisitor 1, paladin 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range Touch
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

Touching the target with your holy symbol, you ask your god to curse the subject before you.  The target must roll two dice on the first attack roll (weapon or spell) it does each round while under the curse.  At the end of each of the creature’s turns while affected by this spell, it may attempt a new saving throw to end the effect.  This save is a free action.   If this save is successful, the effect ends. If not, the curse continues on the creature continues laughing for the entire duration.

Daily Punch 4-4-17 Healing Burst spell for Pathfinder

How about a healing blast around a healer?

Healing Burst

DESCRIPTION

School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1

CASTING

Casting Time 1 standard action
Components V, S, DF

EFFECT

Range 10 ft.
Area The caster and all allies within a 10-ft. burst, centered on the caster
Duration Instantaneous
Saving Throw none; Spell Resistance yes (harmless)

Holding you holy symbol high, you shoot forth a blast of refreshing light from yourself.  All targets including the caster in range heal 1d4 hit points.  For every two caster levels beyond 1st, the spell heals an additional 1d4 hits points a maximum of 5d4.

 

Thoughts?