Daily Punch 4-25-17 Skills of the Master spell for Pathfinder 

If a spell can help you stand tall, how about one to knock em’ down!

Skills of the Master

School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1


Casting Time swift action
Components V, S


Range touch
Targets creature touched
Duration 1 round/level
Saving Throw Fortitude negates(harmless); Spell Resistance yes


As you touch the target, you infuse it with the accumulated knowledge of the ancient masters imbuing it with abilities far beyond its own.  The target gains a +2 competency bonus to trip attempts and +2 bonus on grapple attempts and checks to pin or maintain the grapple.


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