If a spell can help you stand tall, how about one to knock em’ down!
Skills of the Master
School transmutation; Level bard 1, cleric 1, bloodrager 1, Oracle 1, sorcerer/wizard 1 CASTING Casting Time swift action EFFECT Range touch |
DESCRIPTION
As you touch the target, you infuse it with the accumulated knowledge of the ancient masters imbuing it with abilities far beyond its own. The target gains a +2 competency bonus to trip attempts and +2 bonus on grapple attempts and checks to pin or maintain the grapple.
Thoughts?