Daily Punch 11-23-15 Full Body Defense feat for DnD 5e

Funny thing, gladiators were not thin, trim guys.  They were surprisingly fat.  A guy with a gut can take a knife, spray a bit of blood to wow the crowds, and not get his abdominal wall punctured and the accompanying death sentence that goes with that.  Let’s build that into DnD 5e!

Full Body Defense

You’re big, but not exactly tall for the build.  You’re built hard enough to take the hits and not exactly care.  Gain the fallowing benefits:

  • When you are wearing no or light armor, add your constitution modifier to your armor class.
  • Add your constitution modifier again to your hit point total for each level you gained before you got this feat and for each level after.

Thoughts?

Daily Punch 11-11-15 Master of Animal Forms Monk archetype for DnD 5e

How about a monk the learns from an animal?  When I did Kung Fu, I practiced the animal forms.  Let’s make that work in DnD 5e for the Monk.

Master of Animal Forms

Animal Sensei

Starting at 3rd level, you gain an animal companion as per the ranger rules.  However, you may only choose from the following animals.  In addition to the ranger rules for animal companion actions, once per turn, you may spend a ki point as a bonus action to issue a command to your animal companion.  You must also pick a time each day when your animal companion will train you.  This time lasts for 3 minutes per character level.  During this time you may change the animal companion that is training you with no negative repercussions.

Animal Page Bonus Skill Bonus Save
Constrictor Snake PHB 305 Slight of Hand Con
Giant Owl MM327 Perception Cha
Panther PHB 308 Stealth Wis
Wolf PHB 311 Athletics Int

Animal Training

At 6th level, you begin to learn the lessons of your animal companion.  You gain proficiency in a skill and saving throw associated with your animal companion.  If you are already proficient with the skill or saving throw, then you double your proficiency bonus.

Two Masters

At 11th level, you have continued so deep into your training that you now gain the bonus of your Animal Training class feature for two different animals.  You still only have one animal companion.

The Fifth Animal

At 17th level, you have reached the peak of your training, and your animal companion now reflects it.  You now gain a dragon wyrmling as your animal companion.  It still gains the bonuses as a animal companion as normal (hit points, addition of proficiency to attack, etc), but also has all the skills, immunities, and other creature abilities as a dragon wyrmling.  Each day you may choose a different dragon wyrmling type during your training as well as two different animals for your bonuses from your Two Masters class feature.

Thoughts?

Daily Punch 11-10-15 Ankle Bracelet negative quality for Shadowrun 5e

Prison are overcrowded in the real world.  Why wouldn’t they be even more overcrowded in the fake?  And why wouldn’t money hungry companies charge the state to manage the care of someone, and then charge the person for their freedom?  Let’s do this!

Ankle Bracelet
Bonus: 8 KARMA

You are a known commodity, Omae.  You got caught, and now you pay the price.  But, the gods, or more specifically the corporate court shined down on you, and now for the low, low price of your soul, you get out a little early.  You also got a nice new fancy foot gear, that you can never touch, never take off, and if you play with will land you back in the slammer!  You’re a marked man!  Individuals attempting to shadow or physically locate a character with this quality in a populated setting receive a +2 dice pool modifier on all tests related to their search as you can now be tracked via the matrix.  Also, if a crime occurs near you, any forces sent into the area will be aware of your presence and bring countermeasures specifically designed to neutralize you.  You may attempt to disable to device, but it is a rating 6 device or rating 8 host.  Any failed attempt instantly results in the police being called.  As an added bonus, you must also pay an extra Street-life style each month as a cost to be free.

Thoughts?

Daily Punch 11-9-15 Spell Manipulation Master feat for DnD 5e

Lot’s of spells require an action to make them tick.  Let’s build on that for DnD 5e

Spell Manipulation Master

You know how to make spells tick and to get the most out of them when you cast them.  Gain the following:

  • Increase your Intelligence, Wisdom, or Charisma by 1 to a maximum of 20.
  • Gain a permanent bonus action that can only be spent on action for spells such as witch bolt or fireball.  You can not cast spells with this action, but can use this action to activate or move already cast spells.

Thoughts?

Daily Punch 10-23-15 Critically Fast feat for DnD5e

We have Critically Fast for Pathfinder, so let’s make it for DnD 5e.

Critically Fast

You move so fast you’re a blur to the eye!  Gain the following benefits:

  • Increase your dexterity by 1 to a maximum of 20.
  • Gain a +2 bonus to initiative checks.
  • When you roll initiative at the start of combat and you roll a result that would normally be a critical for you, you gain advantage on all dice roll for the first round of combat.  If you would normally have advantage at the start of combat due to class features or being hidden, you gain advantage during the first and second rounds of combat.

Thoughts?

Daily Punch 10-28-15 Critically Fast feat for Pathfinder

I have a bunch of friends who hate when they roll a 20 for initiative.  I’d like to find a way to reward them for doing well.  Let’s see what we can do.

Critically Fast 

You move so fast that it’s a blur to the eye and the senses.

Benefit: When you roll initiative and roll a result that is within the critical range of a weapon you are currently wielding (use a natural 20 if you are not wielding a weapon), and you are the first to act in the round, you gain an extra standard action for only that first round of combat.

Thoughts?