Daily Punch 8-23-16 Force Bolt spell for Pathfinder

I like magic missile as much as the next wizard, but I think we can do better.  Let’s change things just a bit…

 

Force Bolt

School evocation [force]; Level bloodrager 1, magus 1,sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes

You fire several bolt of guided energy from your hands.  A successful ranged touch attack deals 1d6 points of force damage per bolt.  For every caster level above 1st, you cast one additional bolt with which you must make an additional ranged touch attack to cast to a maximum of five bolts.

 

Thoughts?

Daily Punch 8-22-16 Hard Way positive quality for Shadowrun 5e

Ok, I lied.  One more Shadowrun idea!  How about a positive quality for those who like to do things the hard way.

 

Hard Way______________
Cost: 10 or 20 karma
There is always two ways to fix a problem: the easy way and YOUR way.  You might be a smart man, but you don’t show it.  You might be a strong headed lady who likes to run through obstacles because its the most painful way to get it done.  Either way, you like to do things rough.  For 10 karma, when you assemble your dice pool and you take at least a -4 to the pool, you gain a +1 bonus to the dice pool.  For 20 karma, you get the previous and when you assemble your dice pool and take a -10 to the dice pool, you gain a +2 dice to the dice pool.  These bonus dice are added regardless of the test type.

 

 

Thoughts?

Daily Punch 8-19-16 Portable Router item for Shadowrun 5e

One last SR update for a bit.  How about an item?

 

 

Portable Router

Sometimes you need a router in the bush to start a small network.  It doesn’t connect to the regular matrix, so it will not alleviate any problems from not having a network connection.  But, it does eliminate noise penalties for network operations in its radius.  It’s not protected unless you have a comlink, deck, or RCC to protect it, but it does get the job done!  It has a range of 0.5 km per rating of the device.  This can be mounted to a drone or car costing the space of one weapon mount.

Availability          Price

Portable Router                rating X 3        rating x 2000Y

Daily Punch 8-18-16 Personal Network complex form for Shadowrun 5e

When you don’t got a matrix for your friends you make one!  Let’s make a complex form for all the technomancers out there!

 

 

Personal Network                                                
Target: Self • Duration:S  • FV: L – 3
When you work across the world, sometimes the matrix doesn’t come with you.  This won’t get you the same sense of being online, but it will make a matrix your friends can connect to so you can at least send messages back and forth.  Make a Simple Software + Resonance [Level] Test. For each hit you get, you can connect one device (commlink, RCC, deck, et al) to your simple matrix.  All devices connected to your personal matrix suffer no noise penalty while within your matrix’s area.  The radius of your network is equal to the level*0.25 km, centered on you..  Beyond your simple network, the noise penalty of all actions returns to normal.  This form will not alleviate any penalties you receive for not being connected to the matrix.  Uninvited devices can attack your complex form, and a mark will allow the device or icon to enter your matrix.

 

Thoughts?

Daily Punch 8-17-16 WI-FI Sensitivity negative quality for Shadowrun 5e

It’s been a bit for Shadowrun.  Haven’t done this for a bit, so  let’s add somethings I thought up this weekend.

 

WI-FI Sensitivity_______________
Technomancer Only

Bonus:5,10, or 15 karma
In the 90’s, some kids said they could feel the WI-FI and it gave them hives.  That was bulldrek, but in the 60′, the 2060’s, some kids said they could feel when the matrix went out, and it hurts like coming off bad nova.  You get that feeling when you can’t get online.  For 5 karma, you take a penalty to all actions equal to the noise rating of a zone divided by 4 (minimum 1).  For 10 karma, you take a penalty to all actions equal to the noise rating of a zone divided by 3 (minimum 1).  And for 15 karma, you take a penalty to all actions equal to the noise rating divided by 2 (minimum 2).  If no noise is present, you take no penalty.  But, if a signal jammer or other device messes with the matrix, you take the penalty.

 

Thoughts?

Daily Punch 8-16-16 Giant Bloodline Sorcerous Origin for DnD 5e

Let’s get back to the giant archetypes with the Giant Bloodline for the DnD 5e Sorcerer.

Giant Bloodline

Giants are brutish creatures that don’t always kill those they capture.  Or some seek them out to live among them in the wilderness.  In either case, some children emerge from unions that may occur in the wilderness.  You are one of these children.  Your magic power emerged early as your giant heritage began to take hold.

Giant Ancestor

Giant blood flows through your veins making you tougher than most. At 1st level, increase your Constitution or Strength by 3, to a maximum of 20.

Violent Tendencies

Starting at 6th level you become increasingly aggressive.  When you cast a cantrip you may also make a strength-based melee or thrown weapon ranged attack as part of the same action.

Muscle Mass Growth

At 14th level, your body continues to inherit more of your giant ancestral traits.  You gain a +3 to Strength or Constitution, to a maximum of 20.

Giant Apotheosis

Beginning at 18th level, you grow into the giant you were always meant to be.  Increase your size to one category larger and change all your hit dice to d12s and recalculate your hit points.

Daily Punch 8-15-16 Strike Break Spell for Pathfinder

 

Strike Break

School abjuration ; Level bard 1, bloodrager 1, druid 1,magus 1, sorcerer/wizard 1 Subdomain defense 1

 

Thoughts?

Daily Punch 8-12-16 Strike Break spell for DnD 5e

I was thinking shield save you form a strike, but what about a spell that saves you from a crit?

 

Strike Break

1st-level abjuration

Casting Time: 1 reaction
Range: 30 feet
Components: V, S
Duration: instantaneous

An field of magic force stops a strike from decimating a target, but merely causes the target to be pummeled.  When you cast this spell, a target in range is no longer subject to a critical hit, but is struck as normal with an attack or spell.  This will only affect one strike even if the target is struck with multiple critical hits in a round.

 

Thoughts?

Daily Punch 8-11-16 Fetish of the Beast magic item for DnD 5e

I have lots of Druids in my games.  Let’s give them something to drool over!

Fetish of the Beast

wonderours item, uncommon (+1), rare (+2), or very rare (+3)

This wooden idol is carved into the shape of a merged bear, eagle, and squid.  It it covered in wrapped fur, scales, and a few feathers.  When a creature changes shape while holding this object, the new shape of the creature gains a bonus on attack rolls equal to the bonus on the idol.  This object has no effect on the default shape of the creature.

Thoughts?



Daily Punch 8-10-16 Jack the Giant Slayer rogue archetype for DnD 5e

We had a rogue who jumped a candle, so how about a rogue who killed a giant?

 

Jack the Giant Slayer

Most rogues are sneaky fellows who walk the dark paths and hide in the shadows.  You are not the person.  You favor strength over speed . You follow a member of an old court of knights.  Your mentor Jack the Giant Slayer used deception, large axes, and magic items to fell any foe fool enough cross your path.

Strong Hands

The original Jack the Giant Slayer fell a beanstalk with an ax.  You’ve trained to follow in his foot steps.  Starting at 3rd level, you can make sneak attack with non-finesse weapons.  In addition, you can now wield non-light weapons off-hand.  Two-handed weapons must still be wielded two-handed.

Quick Climber

Jack climbed a beanstalk, and you know how to do the same.  You climb at the same rate you  walk on the ground, unless you posses a faster climbing spread already.

In addition, you gain advantage on all Strength(athletics) checks.

Cormoran’s Bane

Jack lied to giants to the point they killed themselves, and starting at 9th level, you gain advantage on a Charisma(Deception) checks.

Gift of the Round Table

Jack beat the devil at his own game, and he was awarded a magic sword, a cap of knowledge, a cloak of invisibility, and the shoes of swiftness.  When you become 13th level, you are award a gift of your choosing from the round table.  You must choose between a +1 weapon, a cloak of displacement, headband of intellect, or boots of speed.  When chosen, this choice can never be undone

Thunderel Slayer

When you reach 17th level, you may not be the Jack of old, but you are the Jack of now!  As a bonus action you can make a Charisma(Deception) check against another creature.  If that creature fails, you gain advantage on your next attack roll against the creature.

In addition, when you reach level 17, your sneak attack damage against creatures larger than yourself increase to 1d8’s.  If your sneak attack dice are already 1d8’s or larger, increase your sneak attack dice to the next larger dice size.