Daily Punch 8-7-15 Good, Great, and Excellent Position combat stunt for Fantasy AGE RPE

Let’s add to the current combat chart for the AGE system.  I think a bit more will help with things.

SP Cost Stunt
1 Good Position: You move to an advantageous position and gain a +1 to your next attack roll against the target.
3 Great Position: You gained a bit more of an advantage and gain a +1 to your next attack roll against the target.
5 Excellent Position: You move to the best position you can find and gain a +3 to your next attack roll against the target.

Daily Punch 8-6-15 Friendly talent for Fantasy AGE RPG

How about being friendly?  I don’t want to tell people off, I don’t want to command, I just want to make a nice introduction and make some friends quickly.

Friendly

Classes: Mage, Rogue, and Warrior

You know how to make an entrence.

Novice: When you make a Communication(Persuasion) test and dislike the result, you can reroll the check.  You must keep the second result.

Journeyman:  Reduce the stunt point cost of the And Another Thing and Flirt roleplaying stunts by 1.  Only reduce the cost for the first use of each in a single roll.

Master:Increase your bonus for Communication(Persuasion) by 1, and you also gain 1 additional stunt point when you gain stunt point normally for a Communication roll.

Thoughts?

Daily Punch 8-5-15 Push Past Limits Combat Edge ability for Shadowrun 5e

Shadowrunners want more bang for their buck when it comes to chrome or spells.  Let’s add to their limits to see how that goes.

Push Past Limits

The character can spend a point of Edge to remove any safety inherent in their actions.  When a character with either cybernetic or magical enhancements to their ability scores spends a point of edge and uses this ability, add their the bonus they gained to that ability from magic or cybernetics again to their dice pool and increase their appropriate limit by that same number.  After the result are determined, a character must make an physical damage soak roll using only their body with the damage being the number of hits above their normal limit as the strain on their bodies damages them.  The damage from this ability is physical.  A character may spend another point of edge on any of their rolls to add their edge  to the roll or to reroll the results.

Thoughts?

Daily Punch 8-4-15 Extra Padding armor upgrade for Pathfinder

Been reading Pathfinder books for the contest.  Here is something fun that came to mind for armor.

Extra Padding

Sometimes having too much fluff in the middle is a bad things.  Then there are the times where a hammer hits your stomach and you thank the gods that you had the extra felt built into the breastplate!  This armor adds a bit of extra layers between you and the enemy granting your DR 5/piercing or magic weapons.  It will turn aside your average hammer and give you a few precious inches between a slicing blade, but it won’t help against your average rapier or magic blade

Cost: +1,000 gp; Weight: +5 lbs.

Thoughts?

Daily Punch 8-3-15 Minor Coin of Chance magic item for Pathfinder

It’s almost RPG superstar time. Let’s get the design juices flowing and make a item. Here is my Coin of Chance for Pathfinder!

Minor Coin of Chance
Aura faint enchantment CL 7th
Slot –; Price 5,000 gp; Weight –
Description
This coin is a two faced coin with one side showing a grinning woman’s face while the other shows a skull.  When a spell is cast, as a free action a caster can toss the coin in the air as part of a somatic component of a spell or adding a somatic component to a spell that has a saving throw.  The caster rolls a d6. On numbers 1-3, the saving throw DC decreases by 1.  ON a 4-6, the saving throw of the spell increases by 1.
Construction
Requirements Craft Wondrous Item, a coin won in a gambling game;Cost 2,500 gp

Thoughts?

Daily Punch 7-23-15 Drawde’s Everchanging Enchantment spell for DnD 5e

Luck is fun to play with in RPGs.  Let’s do the same thing with spell DC!

Drawde’s Everchaning Enchantment

1st-level enchantment
Casting Time: 1 action
Range: Self
Components: V, S, M (a copper coin)
Duration: Instantaneous

Choose a spell of 1st level or lower that you can cast, has a duration of instantaneous, and requires a saving throw.  You are considered to have cast that spell.  Roll a d4 and a d20.  If you rolled even on the d20, add the d4’s result to the spell’s save DC.  If you rolled odd on the d20, subtract the d4’s result from the spell’s save DC.

At higher levels. If you cast this at 2nd level or higher, increase the spell level that can be cast by 1 for each level above 1st.

Thoughts?

Daily Punch 7-2-15 Battle of Whits spell for DnD 5e

How about a spell that could backfire, but may also work spectacularly?

Battle of Whits

1st level enchantment

Casting Time: 1 action

Range: 100 feet

Components: V,S

Duration: 10 rounds

Choose a creature you can see, and choose either Wisdom, Intelligence, or Charisma.  That creature and you both make saving throws of that chosen type.  Whoever has the lower saving throw is Stunned for one round.  The winner of the two saving throws repeats the process at the end of their turn until the duration of the spell ends.

Thoughts?

Daily Punch 7-21-15 Extra Spells feat for DnD 5e

How about getting extra spells based on your ability score for DnD 5e?  Let’s see what you think-

Extra Spells

You are a practiced spell caster who is either truly touched by the gods or a master in your own right.  Gain an number of extra spell slots equal to your spell casting ability modifier.  You may use these to cast one extra spell for each level you can cast spells.  You may not use these extra spell slots to cast more than one spell of the same level.  As an example, a wizard with an intelligence of 16 could cast three extra spells, and could cast those extra spells at spell levels 1, 2, and 3.  But that same wizard could not cast extra spells at levels 2, 3, and 3.  When you gain this feat, you must choose a spell casting class that will gain the extra spells.

Thoughts?

Daily Punch 7-10-15 Multitasking negative quality for Shadowrun 5e

How about another negative quality for Shadowrun 5e

Multitasking

Bonus: 5 karma per rank (1-3 ranks)

Everybody thinks they can keep all the balls in the air at once.  Some people open commcalls to their boy on the freeway, other try to text for pizza in a firefight.  When you attempt to use technology in any manner while performing another simple or complex action on a combat pass that is not part of the complex or simple action, you gain a penalty equal to the ranks in this quality to the dice roll.  Technology that is part of the action such as a smart link or using a deck to mark a drone does not impose the penalties associated with this quality, but sending video feeds from a drone you’re piloting on that pass would.

Thoughts?

Daily Punch 7-17-15 Tunnel Vision negative quality for Shadowrun 5e

How about a negative quality for Shadowrun 5e?

Tunnel Vision

Bonus: 7 karma

You are hyper focused.  No minute detail escapes your notice.  However the major details slip right by.  When you make a  Intuition+ Perception check to observe something, you must ask a detailed question regarding one situation, person, or object.  You can a +1 bonus for to the dice pool, but you only get the exact answer to your question.  You can never receive general details for any perception check.  As an example, you can look at people in the street and ask about on person in the street.  That one person may be the important target, but you may also be asking about a random person uninvolved in anything you care about.

Thoughts?