Daily Punch 1-27-25 Divine Master religion skill feat for Pathfinder 2nd Ed

the last religion feat, and times for the one for level 20!

Divine Master Variable actions Feat 20

General Skill
Prerequisites legendary in religion


Now the gods even take your pleas. Once per day, you can choose an divine 3rd level spell that is not uncommmon and attempt a DC35 religion check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?

Daily Punch 1-24-25 Divine Councel religion skill feat for Pathfinder 2nd Ed

Where do I go next?

Divine Councel three actions Feat 15

General Skill
Prerequisites legendary in Religion
Frequency once per day


Even the gods reply to your prayers. Once per day, you can attempt a DC35 religion check.  If you succeed, you may ask a yes/no check to the DM regarding the outcome of an action.  the DM must answer truthfully to the full extent of their knowledge. If you critically succeed, you may ask for a one sentence response to your question.

Thoughts?

Daily Punch 1-22-25 Divine Healing religion skill feat for Pathfinder 2nd Ed

God help me!

Divine Healing varied actions Feat 7

General Skill
Prerequisites master in Religion
Frequency once per day


Through enough faith, your god helps you and your friends. Once per day you can cast heal as a cleric of your level. The spell is cast with as many actions as you choose and is considered heighted to the maximum rank a cleric of your level is able to.

Thoughts?

Daily Punch 1-21-25 Regeneration vampire power for DCCRPG

you can’t be killed!

Regeneration
Level: 1Range personalDuration: foreverCasting time: 1 actionSave: none
GeneralYou heal your founds
Manifestationroll 1d4: (1) Your wounds simply close (2) blood flows back into your wounds as they close (3) Injurines look like cuts to leathers and it reknits back together (4)the wound glows and the damage is restored
1failure, power may not be used again today
2-11failure
12-13every hour you regain 1 HP for eight hours
14-17every hour you regain 1d6 HP for eight hours
18-19every hour you regain 2d6 HP for eight hours
20-23every 10 minutes you regain 1d6 hit points for eight hours
24-27every 10 minutes you regain 2d6 hit points for eight hours
28-29every minute you regain 1d6 HP for eight hours
30-31every minute you regain 2d6 HP for eight hours
32+every round you regain 1d3 HP for eight hours

thoughts?

Daily Punch 1-20-25 Religious Expertise religion skill feat for Pathfinder 2nd Ed

More religion, and times for the one for level 16!

Religious Expertise Variable actions Feat 15

General Skill
Prerequisites legendary in Religion


You have the ear of the vary saints! Once per day, you can choose an Divine 2nd level spell that is not uncommmon and attempt a DC30 Religion check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered legendary proficiency to determine spell casting attack or save DC.

Thoughts?

Daily Punch 1-17-25 Religion Dilatant religion skill feat for Pathfinder 2nd Ed

More religion, and times for the one for level 10!

Religion Dilatant Variable actions Feat 7

General Skill
Prerequisites master in religion


Your connetion to the gods continues to grow. Once per day, you can choose an divine 1st level spell that is not uncommmon and attempt a DC25 Religion check. If you succeed, you cast the spell using as many actions as that spell normally takes. You use either your Charisma or Wisdom as the spell casting ability and are considered an master to determine spell casting attack or save DC.

Thoughts?

Daily Punch 1-15-25 Fear of God religion skill feat for Pathfinder 2nd Ed

HEED MY GOD!

Fear of God two-actions Feat 7

General Skill Emotion Fear Mental
Prerequisites master in Religion
Frequency once per day
targets all creatures anathema to your faith, Defense Will save
Area 30-foot emanation


You bring forth the anger of your god upon their enemies! All creatures that are anathema to a faith of your choosing with in range must attempt a Will saving throw.

Critical Success The creature is unaffected.
Success The creature is frightened 1.
Failure The creature is frightened 2.
Critical Failure The creature is frightened 1 for one hour and must flee for one round.

Thoughts?