General Skill Prerequisites master in a specific lore
You know what they say about assumptions. When it pertains to a topic that you have master training in or higher, you can use this lore skill in place of deception or diplomacy skills.
Time to make some minions! time to make a vampire power! Here comes a vampire!
Thrall
Level: 1
Range 30 feet
Duration: varries
Casting time: 1 action
Save: Willpower vs vampire check
General
You gaze into a targets mind and force them to follow you
Manifestation
roll 1d4: (1) The casters eyes glow with purple light. (2) The caster and five feet around them darken and pure red eyes stare at the target. (3) The caster and the target lock eyes. (4)the caster looks at a target and the target’s eyes are drawn helplessly to the vampire.
1
failure, power may not be used again today
2-11
failure
12-13
You dominate a creature of 1HD to your will for 1d2 rounds
14-17
You dominate a creature of 1d4HD to your will for 1d4 rounds
18-19
You dominate a creature of 1d6HD to your will for 1d6 rounds
20-23
You dominate a creature of 2d6HD to your will for 1d8 rounds
24-27
You dominate a creature of 2d8HD to your will for 2d6 rounds
28-29
You dominate a creature of 2d10HD to your will for 3d6 rounds
30-31
You dominate a creature of 3d10HD to your will for 4d6 rounds
32+
You dominate any creature you look directly at until you rest again
Basics– Hey, kid, you want to try some DCC? Here are the DCC RPG game day free RPG adventures. There are two separate adventures for both level 1 and level 2.
Mechanics or Crunch– Goodman games wrote these adventures, so expect the standard level of death and dismemberment as with any low level DCC adventure. It’s hard with sudden deaths, but not overly so. Your first and second level characters will probably survive! It’s standard crunch, but it’s fun! 5/5
Theme or Fluff– Ah DCC, you crazy monster. These adventures are all over the place. If you need Lord of the Rings level of understanding of life, then this is not for you. DCC is more gonzo and these are no exceptions. They are fun, and tell a story, but it’s still crazy! If you, like me, enjoy a crazy story, you will enjoy this. 5/5
Execution– Like Goodman Games adventures and layout? Then you will like this. There are nice pictures, fun maps, and good descriptions of rooms. The overall book is exactly what to expect in terms of layout, writing, and basic construction. And I love that. 5/5
Summary– Go get this. It’s FREE! Use this with the free DCC materials to go play some games. This is just pure fun, pure crazy, and something that you can easily use to get the family and friends in the game. For the price of nothings, this will well worth checking out. 100%
CONCENTRATE MANIPULATE Traditions divine Range 30; Targets 1 creature with a condition and one willing ally with a condition Defense Fortitude
You gift the pain one friend to another creature. On a failed save, the target gains one condition that the willing ally has. The duration of the condition and effects are not altered. This may result in creatures that can not normally being affected by a condition being affected by a condition. Heightened(+1) You transfer one additional condition to the target
And mom said learning about cave spiders was useless!
Applicable Knowledge Feat 4
General Skill Prerequisites expert in a lore that applies to a particular creature
If you learn about something, it pays off! If a lore skill could be applied to a particular creature, then you gain a +1 circumstance bonus on saves and AC against that creature.
CONCENTRATE MANIPULATE Traditions divine Range 30; Targets 1 creature with a condition and one willing ally
You help a friend share the pain of another. Transfer the condition currently affecting one creature to the willing ally. the duration of the condition and effects are not altered. This may result in creatures that can not normally being affected by a condition being affected by a condition.
General Skill Prerequisites expert in specific lore
You are just obsessed something to the point everyone around you knows about it too. While someone is traveling with you, they are considered to be trained to one level below your training in a lore skill
Basics– In space, no one can hear how good this is. It Came from the Vast! is the second Starfinder playtest scenario. In it, space truckers find an abandoned ship, decide to make money on it, and find it is much more than they originally thought. This time for level five characters!
Mechanics or Crunch– So far so solid! The mechanics on display for the 5th level pregens and the five level adventure all work well. There is a variety of things here that the characters encounter, from monsters to haunts to skill checks. It’s just a solid experience for two hours. 5/5
Theme or Fluff– You’ve heard the beats before, but this song is still different enough to be fun. I too love me some Alien, but this one gets elements of The Thing involved as well. Solid fun all around, and different enough that my players and I all had a blast, even though we knew what was going to happen after we read the adventure description. 5/5
Execution– I liked this adventure, but it’s missing a few pieces. The standard layout of the PFS adventures with pictures at the end are not here. It has a good layout and is easy to read, but the pictures help me show players the monsters and other creatures involved. Also, I like the stat blocks to be separate. These are small things, but it hurts the presentation a bit. This is exactly the same as what I said for scenario one, and I still stand by that. 4.5/5
Summary– This is exactly what I want to see in a Science-Fantasy space horror. You got monsters, you got areas dripping with goo, you got space horrors and discovery, you got magic plant ships, you got ghosts of the dead. This is a fantastic short adventure that is easy to run, and fun for all. Give me back some of the older layout and this would be perfect. 97%