Armor up!
Armor Master Feat 5
Vesk
You learned how to get the most from your armor. Medium armor gains a +1 circumstance bonus, and Heavy armor you wear gains a +2 circumstance bonus..
Thoughts?
Armor up!
Vesk
You learned how to get the most from your armor. Medium armor gains a +1 circumstance bonus, and Heavy armor you wear gains a +2 circumstance bonus..
Thoughts?
Listen to the Gods!
General Skill
Prerequisites expert in Religion
God speaks through you! You can use Religion checks in place of Diplomacy if your religion is not anathema to the target.
Thoughts?
TO MY MY MINIONS!
| Create Spawn | ||||
| Level: 1 | Range touch | Duration: forever | Casting time: 1 minute | Save: fort vs check result, will vs check result to determine self control |
| General | You turn a creature into a vampire | |||
| Manifestation | roll 1d4: (1) bite into the creature and create a bloody mess (2) under cover darkness around you you turn them into a your thrall (3) With a touch you channel pure dark energy and revive a thrawl (4)With a deep, quick bite, you draw life out and put energy into your potental thrall | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | You revive a target at a vampire of the same level or hit dice as it was before. If it fails the will save, it muse surve you for 1 day | |||
| 14-17 | You revive a target at a vampire of the same level or hit dice as it was before. If it fails the will save, it muse surve you for 2d3 day | |||
| 18-19 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +1 to its Personality. If it fails the will save, it muse surve you for 2d3 day | |||
| 20-23 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +2 to its Personality. If it fails the will save, it muse surve you for 3d3 day | |||
| 24-27 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +2 to its Personality. If it fails the will save, it muse surve you for 3d6 day | |||
| 28-29 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for 3d6 day | |||
| 30-31 | You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for 3d8 day | |||
| 32+ | You revive a target at a vampire of the same level or hit dice as it was before. It gains +3 to its Personality. If it fails the will save, it muse surve you for forever. | |||
Thoughts?
Let’s take it from the top!
General Skill
Prerequisites legendary in Performance
Frequency once per day
You make such performance even the gods and time will take notice. Attempt a DC40 Performance check. If you succeed, you reset time to the start of you last turn for the entire universe. Hit points, spell slots, abilities, and any used items are reset to their previous state. Only you are aware that this happened.
Thoughts?
He could be anyone?
| Shape Shift | ||||
| Level: 1 | Range Personal | Duration: varies | Casting time: 1 action | Save: None |
| General | You turn into another shape | |||
| Manifestation | roll 1d4: (1) Your body ripples and molds into a new frame (2) Turn into a puff of smoke and reapear as a different person (3) turn to a formless goo and reform into the target (4)You just are the target | |||
| 1 | failure, power may not be used again today | |||
| 2-11 | failure | |||
| 12-13 | You turn into 1HD of a humanoid creature for 1d3 rounds. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 14-17 | You turn into 1HD of a humanoid creature for 1d3 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 18-19 | You turn into 2d3HD of a humanoid creature for 1d3 hours. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 20-23 | You turn into 3d4HD of a humanoid creature for 1d6 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 24-27 | You turn into 4d4HD of a humanoid creature for 1d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 28-29 | You turn into 4d6HD of a humanoid creature for 2d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 30-31 | You turn into 6d6HD of a humanoid creature for 2d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
| 32+ | You turn into 6d8HD of a humanoid creature for 4d8 hours. You possess all the powers of that creature. Damage done to the creature does not affect you after you turn back and if target dies, you are unharmed. Any creature who knows the target can attempt a will save DC equal to your power check to see through the illusion | |||
Such a final act!
General Skill
Prerequisites legendary in Performance
Frequency once per day
Trigger You are reduced to zero hit points
Your death is worthy of an award. You can attempt a Performance check when you are reduced to zero hit points against the passive Perception of the enemy that reduced you to zero hit points. If you succeed, you instead fall prone, act dead, and are at the hit point total before you were struck. The enemy believes you are dead.
Thoughts?
mmm…dinner….
Vesk
If it can be eaten, you can eat it. You can spend three actions to eat any organic material. You regain hit points equal to two times its level. The object is destroyed. This counts for corpses.
Thoughts?
Where’d he go?
General Skill
Prerequisites legendary in Performance
Frequency twice per day
Used to getting onto stage but not being seen on stage. You can attempt a Performance check in place of a Stealth check. If you succeed, instead of being hidden, you gain the invisible condition to the creatures you passed your stealth check against.
Thoughts?
Feel better!
General Skill
Prerequisites legendary in Performance
Frequency once per day per target
targets one ally, Range 30 feet
HEED ME MY ALLY! You rouse a target in range with a quick speech. You attempt a Performance check using a chosen DC as a treat wounds check. The target gains temporary hit points equal to the amount of hit points they would have gained. These hit points last for one hour or until depleted. A target can not be the target of this ability till after a long rest.
Thoughts?
That’s not right…
Skittermander
You can’t lie to me. You gain a +1 competency bonus to save and skill checks against illusions and uses of the deception skill.
Thoughts?