General Skill Prerequisites legendary in Performance Frequency once per day, Duration 1 minute targets All enemies, Range 30 feet radius from you Defense Will
You break down your enemies. With a word, you force all enemies in range to make a Will save against your Performance DC. Critical Success The target gets a +1 competency bonus to all skill checks, attacks, and saves for the duration Success The target is unaffected Failure The target gets a -1 penalty to all skill checks, attacks, and saves for the duration Critical Failure The target gets a -1 penalty to all skill checks, attacks, and saves for the duration and is stunned 1.
roll 1d4: (1) In a poof of smoke, you become the animals (2) Your body falls appart into the animals (3) You melt and reform into the animals (4)You just change in the blink of an eye into the animals
1
failure, power may not be used again today
2-11
failure
12-13
You turn into 1HD of animals for 1d3 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed.
14-17
You turn into 2HD of animals for 1d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed.
18-19
You turn into 2d3HD of animals for 2d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
20-23
You turn into 3d4HD of animals for 2d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
24-27
You turn into 4d4HD of animals for 3d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
28-29
You turn into 4d6HD of animals for 3d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
30-31
You turn into 6d6HD of animals for 4d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
32+
You turn into 6d8HD of animals for 6d6 rounds. Damage done to the animals does not affect you after you turn back and if the animals die, you are unharmed. You can turn into swarms of animals
General Skill Prerequisites master in Performance Frequency once per day, Duration 1 minute targets All allies, Range 30 feet radius from you
You have things to say! You launch into a long speech rousing your friends.. All allies who can hear your speech gain a +2 competency bonus to all attacks, skill checks, and saves for the duration of the spell.
Hide in the background!. When attempting a hide check in a crowded place, you can instead do a performance check to act like you are an NPC in the situation.
roll 1d4: (1) Blood returns to cuts as they close. (2) Your wounds look like cracks and they crack in reverse to heal you. (3) Vile purple light emits from the wounds and they close. (4)In a flash, the wounds are just closed
1
failure, power may not be used again today
2-11
failure
12-13
You regain 1d2 hit points per round to your maximum for 1d6 rounds
14-17
You regain 1d4 hit points per round to your maximum for 1d6 rounds
18-19
You regain 2d4 hit points per round to your maximum for 2d6 rounds
20-23
You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach.
24-27
You regain 3d4 hit points per round to your maximum for 2d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
28-29
You regain 3d6 hit points per round to your maximum for 3d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
30-31
You regain 4d6 hit points per round to your maximum for 4d6 rounds. You can simple put dimembered body parts back onto the stumps and they reattach. You are not killed instantly if you are cut in half or decapitated
32+
You no longer die from damage, but must be exposed to sunlight. This last for 1d10 hours.
General Skill Prerequisites master in Performance Frequency twice per day
You’ve picked up a few things on the stage. You can attempt a Performance check to be considered trained in a skill you are not trained in. The DC is usually a standard-difficulty DC of a level equal to your level. If you succeed, you are considered trained in that skill for your next use of that skill. You still use the normal ability score to determine your total bonus to all checks with that skill.
Basics-Time to keep exploring! Archives of Eternity continues the main metaplot as the Starfinders continue to explore Aballon. This time an old archive is found. Who was there, why where they there, and what secrets are hidden in the archive?
Mechanics or Crunch– This is a very story forward adventure. If you are a combat monkey, then you might not enjoy this adventure as much as some others. The combats that are here are good, but they tend to be kind of short. That’s not bad as the math that’s here works well. But, if you wanted four hours of just crunch, you will be slightly disappointed. 4.75/5
Theme or Fluff– The story is the main focus of this scenario. I’m saying this because the whole point of this adventure is to explore a long lost archive of materials. And with that, it succeeds well. Several questions are answered, but many more are presented. That’s fun world building for the Starfinder society. 5/5
Execution– This is the Paizo I know and love. We have solid layout with solid text, with solid pictures, and an overall ease of reading. This is the Paizo quality I love. 5/5
Summary– Starfinder society for 1st ed is almost done. I love what’s here, and Paizo is giving this world a fun sendoff. These adventures are key to helping with that send off. It’s not perfect, as its maybe a bit too story focused. I like the story, but some of my more combat oriented players were a bit disappointed. It won’t take four hours, but it will build out your Starfinder experience. 98%
People just know who you are! When another creature, NPC, or character attempts an apposed performance check and they know it is against you, they gain a -2 penalty to their performance check. Multiple of these penalties can be placed on a creature if multiple different characters with this feat oppose them.
General Skill Prerequisites expert in Performance and a second skill
Learn from all the things you can do! When you attempt a performance check, if you have a skill that is appropriate and you are an expert in that skill, you can attempt a check with that skill. If you succeed at the same DC as the performance check, you gain a +2 circumstance bonus to your performance check. Attempt the second skill check before you attempt the performance check. Th GM is the final arbiter if a second skill is appropriate.