Did you hear that?
Howl in Pain Reaction Feat
General Skill
Prerequisites Master in Intimidation
When you are dealt damage, you can let out a terrifying scream and Demoralize the attacking foe as a reaction.
Thoughts?
Did you hear that?
General Skill
Prerequisites Master in Intimidation
When you are dealt damage, you can let out a terrifying scream and Demoralize the attacking foe as a reaction.
Thoughts?
Product– Starfinder Playtest Scenario #1: Shards of the Glass Planet
System- Starfinder 2nd Ed Playtest
Producer– Paizo
Price– 5.99 here https://paizo.com/products/btq067m5?Starfinder-Playtest-Scenario-1-Shards-of-the-Glass-Planet
TL; DR-Dry but good intro. 90%

Basics– Go to new places, meet new people, and… make friends?! The drift crisis has opened up a world held in a glass bubble. This adventure gives a bit of world lore, a bit of mechanics, and a good chance to see how Starfinder 2nd Ed will work.
Mechanics or Crunch– This adventure works well mechanically. It has the basic breakdown of being a few skill checks to learn about the world that has been opened up, then some stuff happens, combat, trap, and final combat. It’s short, but all the DCs are within line of what to expect, and the combat is resonbably what I expected. You can not do anything too crazy in a level 1, so while short, it is expected and fun. 5/5
Theme or Fluff– This is a fun adventure, but not the most involved. As I said before, it’s skill checks, combat, trap, and final combat. Short, but not that complex. Then again, it’s level 1, so you can’t throw the PCs into too crazy an adventure. My players and I had fun, but be prepared to ham up roleplay. 4/5
Execution– I liked this adventure, but it’s missing a few pieces. The standard layout of the PFS adventures with pictures at the end are not here. It has a good layout and is easy to read, but the pictures help me show players the monsters and other creatures involved. Also, I like the stat blocks to be separate. These are small things, but it hurts the presentation a bit. 4.5/5Summary– This is a fun adventure, but maybe not the best Paizo has put out. It’s also a bit hard since it’s a level 1 adventure that is the same as a quest. Don’t expect multiple hours of crazy adventure, but do expect a short, fun intro to Starfinder 2nd Ed. It has a few faults, but that doesn’t make it any less entertaining. 90%
DO IT!
General Skill
Prerequisites Expert in Intimidation
Range 30 feet; Targets 1 friendly creature
Duration until the start of your next turn
You don’t fail me! You yell at the target and they gain a +1 circumstance bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target must decide to use the bonus before they roll. If they fail, they gain a -1 status penalty to all attacks, saves, and skill rolls taken until the duration ends.
Thoughts?
Sufficiently advanced tech….
General Skill
Prerequisites Master in Arcana
It’s almost like a wizard did it. You can use Arcana in place of Computer for all technology related checks.
Thoughts?
Time for the capstone!
General Skill
Prerequisites Legendary in diplomacy
People honestly just love you. Once per day, when you fail a diplomacy check, treat it as a success..
Thoughts?
hold on tight!
CONCENTRATE MANIPULATE
Traditions arcane
Range touch; Targets 1 creature
Duration 1 hour
You align the electrons in a non-magnetic substance. Any one object including a pair of shoes a willing creature is wearing or holding functions as magboots for one hour.
Thoughts?
Hey, feel better!
General Skill
Prerequisites Legendary in diplomacy
You can make your friend feel better quick with just a word. Once per day per ally, you can use diplomacy in place of Medicine as a treat injury action.
Thoughts?
You can’t put a foot in you mouth!
General Skill
Prerequisites Legendary in diplomacy, failed a diplomacy check
You do get a second chance to make a first impression. When you fail a Diplomacy check, you can reroll the attempt taking the second result. You can not use this ability a second time a day on the same target or group.
Thoughts?
Keep them covered!
Soldier
You’ve learned how to hold a target in place. The penalties for the suppressed condition when you apply it to a creature is –2 circumstance penalty to attack rolls and take a –10-foot status penalty to all its speeds.
.
Thoughts?
He’s not that bad!
General Skill
Prerequisites Master in diplomacy
People just can’t hate you too much. You can not critically fail Diplomacy skill checks.
Thoughts?