Daily Punch 11-6-23 Concussion Grenade (combat) feat for Starfinder

Right to the dome!

Concussion Grenade (Combat)

The explosion is just extra.

Prerequisites: Proficiency with grenades.

Benefit: When you throw a grenade, instead of targeting a square, you can aim for a target hitting its KAC. If you hit, you do bludgeoning damage equal to your Strength modifier and 1/2 the grenades level, rounded down. If you miss, you roll as if you missed with a thrown weapon. In either case, the grenade explodes after it lands.

Thoughts?

Daily Punch 11-3-23 Body Builder skeleton power for DCC RPG

Time to be big!

Body Builder
Type: actionRange: selfDuration: 1 turn/CLSave: none
GeneralYou use bones to build yourself stronger
Manifestationroll 1d4: (1) Bones fly onto your body building you a stronger form (2) You rip off hunks of old bone and replace them with hunks of new (3) You attack bones to your body like hunks of scrap ona car(4) You eat the bones and your form builds bigger
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13You break down and take a -1 pentalty to AC and all attacks
14-17You build up your body gaining a +1 bonus to AC
18-19You build up your body gaining a +1 bonus to AC and a +1 bonus to all attacks and Strength checks
20-23You build up your body gaining a +2 bonus to AC and a +1 bonus to all attacks and Strength checks
24-27You build up your body gaining a +2 bonus to AC and a +2 bonus to all attacks and Strength checks
28-29You build up your body gaining a +3 bonus to AC and a +2 bonus to all attacks and Strength checks
30-31You build up your body gaining a +3 bonus to AC and a +3 bonus to all attacks and Strength checks
32+You build up your body gaining a +4 bonus to AC and a +4 bonus to all attacks and Strength checks

Daily Punch 11-2-23 Undead Servitor skeleton power for DCC RPG

Want some undead to follow your command?

Undead Servitor
Type: actionRange: touchDuration: variesSave: none
GeneralYou summon a skeleton or zombie from the grave
Manifestationroll 1d4: (1) reach into the ground and pull a new undead servent form the ground (2) you thrust your hand up toward the sky and the undead crawl up to your service (3) You point at a dead body and it responds to your command (4) You stare at a body and it returns to unlive
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13The caster summons one skeleton or zombie of up to 1 HD. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
14-17The caster summons one skeleton or zombie of up to 2 HD, or two 1 HD skeletons or zombies. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
18-19The caster summons one skeleton or zombie of up to 3 HD, or three 1 HD skeletons or zombies. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
20-23The caster summons one skeleton or zombie of up to 4 HD, four 1 HD skeletons or zombies, or some combination of HD equal to four. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
24-27The caster summons one skeleton or zombie of up to 5 HD, Five 1 HD skeletons or zombies, or some combination of HD equal to five. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 hour.
28-29The caster summons one skeleton or zombie of up to 6 HD, six 1 HD skeletons or zombies, or some combination of HD equal to six. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for eight hour.
30-31The caster summons one skeleton or zombie of up to 7 HD, seven 1 HD skeletons or zombies, or some combination of HD equal to seven. The skeleton take half damage from piercing and slashing weapons or zombies take half damage form bludgeoning damage. Either remain for 1 day
32+The caster summons a horde of skeletons or zombies. The total hit dice must be 40 HD or less. The skeleton horde half damage from piercing and slashing weapons, zombies take half damage from bludgeoning weapons, and both remains for up to a week.

Daily Punch 11-1-23 Dark Nourishment skeleton power for DCC RPG

more ideas for my skeleton!

Dark Nourishment
Type: actionRange: touchDuration: instantaneousSave: fort
GeneralYou gain energy from an enemy
Manifestationroll 1d4: (1) You and chew a hunk of an enemy (2) You touch an enemy and they shrivel while you gain strenght (3) You concentrate and an enemy feels nothing but pain as they degrade (4) suck the soul out of an enemy and their color begins to drain
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13You deal 1d2 points of damage to a target and regain half that many hitpoints
14-17You deal 1d6 points of damage to a target and regain half that many hitpoints
18-19You deal 1d8 points of damage to a target and regain half that many hitpoints
20-23You deal 1d10 points of damage to a target and regain half that many hitpoints
24-27You deal 1d12 points of damage to a target and regain half that many hitpoints
28-29You deal 3d6 points of damage to a target and regain half that many hitpoints
30-31You break off a bone that you can use as a 3d6 weapon for 1 day. You can put the bone back and roll again as an action.
32+You kill the target and you regain half as many hit points as the target had remaining

Daily Punch 10-27-23 Corpse Salt item for Starfinder

It’s enough to keep the dead out!

Corpse Salt

A simple salt made from condensed starlight prevent the passage of the undead into or out of an area. As an action you can scatter the salt around yourself or around a single creature of large size or smaller or across a threshold of large or smaller size. The salt prevents the passage of material or insubstantial undead creatures unless it makes a Will save. The DC of the check is equal to 10 + half the item’s level. An undead can not themselves disturb the salt, nor can any summoned creatures, but any other creature can disturb the salt. The salt last for one hour or until it is disturbed.

Corpse Salt, Mk 1

Level 1; Price 50
Hands 1; Bulk L


Corpse Salt, Mk 2

Level 3; Price 230
Hands 1; Bulk L

Corpse Salt, Mk 3

Level 6; Price 615
Hands 1; Bulk L

Corpse Salt, Mk 4

Level 10; Price 2,600
Hands 1; Bulk L

Corpse Salt, Mk 5

Level 14; Price 9,800
Hands 1; Bulk L

Daily Punch 10-26-23 Witch Salt magic item for Starfinder

Time to keep the witches at bay!

Witch Salt

This simple salt may not look like much, but it is a very is a very useful tool to keep magic at bay. As an action, a character can scatter the salt around themselves or a creature up to large size. The salt lasts for up to 1 hour or until the circle is disturbed as an action. If any spell or ability used by a witchwarper, mystic, or fiend that targets or includes a creature inside the salt, the caster must make a caster check or the spell fails. The DC of the check is equal to 10 + the grenade’s item level. A witchwarper, mystic, or fiend can not themselves disturb the salt, nor can any summoned creatures, but any other creature can disturb the salt.

Witch Salt, Mk 1

Level 1; Price 50
Hands 1; Bulk L


Witch Salt, Mk 2

Level 3; Price 230
Hands 1; Bulk L

Witch Salt, Mk 3

Level 6; Price 615
Hands 1; Bulk L

Witch Salt, Mk 4

Level 10; Price 2,600
Hands 1; Bulk L

Witch Salt, Mk 5

Level 14; Price 9,800
Hands 1; Bulk L

Daily Punch 10-24-23 Threshold M6/W6 spell for Starfinder

YOU SHALL NOT PASS!

Threshold

Classes Mystic 6, Witchwarper 6
School enchantment
Casting Time 1 standard action
Range Touch
Area one 60-ft. cube/level (S) up to the walls of the building
Effect An invisible wall of force protects one domicile
Duration 24 hours
Saving Throw none; Spell Resistance no

Description

An immobile, invisible wall of force protects one building. the building must have clearly delineated walls and doors. At the time of casting the caster can specify either those admitted specifically, those specifically excluded, or creature types specifically excluded from the building. Those creatures can not harm the walls of the building directly or indirectly nor enter the via teleportation or planar travel. Damage from those creatures does not register. However, anyone inside the building can invite any creature in. If a creature that was excluded from the spell is welcomed in knowingly, then the spell immediately ends.

Thoughts?

Daily Punch 10-23-23 Witch Salts alchemical item for Pathfinder 2nd Ed.

what a clever little witch!

Witch Salts Item 1+

Alchemical Consumable

Usage sprinkled on ground; Bulk L
Activate [one-action] Interact


Witch salts may be a simple salt, but it protects you from the occult. As an action, you can spread the salt around yourself or one large creature in a circle. Any witch or spell on the occult spell list cast at the target in the circle is automictically cancelled unless the caster succeeds at a counteract check. Witches or any creature casting occult spells cannot itself remove the salt nor can they enter the salt. The salt lasts until it is removed or the creature voluntarily leaves the circle.

Witch Salts (Lesser)Item 1

Price 3 gp
Bulk L
The DC for counteract check is 15.

Witch Salts (Moderate)Item 6

Price 35 gp
Bulk L
The DC for counteract check is 20.

Witch Salts (Greater)Item 10

Price 160 gp
Bulk L
The DC for counteract check is 26.

Witch Salts (Major)Item 14

Price 675 gp
Bulk L
The DC for counteract check is 33.

Daily Punch 10-20-23 Break a Leg skeleton ability for DCC RPG

I want to swing an ulna!

Break a Leg
Type: actionRange: N/ADuration: 1 day or until you put the weapon back as an actionSave: none
GeneralYou break off a bone and can use it as a weapon
Manifestationroll 1d4: (1) You snap off a limb (2) You full off a rib to use as a dagger (3) grab your tibbia to use as a club (4) You pull off your jaw to use as a scythe.
1Failure, ability may not be used againt that day and you fall down requiring your next action to stand up
2-11Lost. Failure
12-13You break off a bone that you can use as a 1d4 weapon for 1 day. You can put the bone back and roll again as an action.
14-17You break off a bone that you can use as a 1d6 weapon for 1 day. You can put the bone back and roll again as an action.
18-19You break off a bone that you can use as a 1d8 weapon for 1 day. You can put the bone back and roll again as an action.
20-23You break off a bone that you can use as a 1d10 weapon for 1 day. You can put the bone back and roll again as an action.
24-27You break off a bone that you can use as a 1d12 weapon for 1 day. You can put the bone back and roll again as an action.
28-29You break off a bone that you can use as a 3d4 weapon for 1 day. You can put the bone back and roll again as an action.
30-31You break off a bone that you can use as a 3d6 weapon for 1 day. You can put the bone back and roll again as an action.
32+You break off a bone that you can use as a 3d8 weapon for 1 day. You can put the bone back and roll again as an action.