Daily Punch 4-4-23 Skill Training skill feat for Pathfinder 2nd Ed

Playing a game with the Broz. One of them wants to use a skill feat to train into a new skill in between the normal skill upgrades. Let’s make that happen!

Skill Training Feat 6

General Skill
Prerequisites untrained in a chosen skill


Time to focus up! Choose a skill you are not trained in. You are now considered trained in that skill

Special You can select this feat more than once, up to your Intelligence modifier. Each time, you become trained a new skill.

Daily Punch 4-3-23 Dogman monster for Call of Cthulhu

How about the Michigan Dogman?

dogman

char.

STR 80 

CON 65

SIZ  65

DEX 65 

INT 65 

POW 65

HP: 13

Average Damage Bonus: 1D4

Average Build: 1

Average Magic Points: 13

Move: 8

ATTACKS

Attacks per round: 2

Fighting 40% (20/8), damage 1D3 + 1d4

Bite and hold (mnvr) damage 1D4 per round

Dodge 40% (20/8)

Armor:  Firearms and projectiles do half of rolled damage; round down any fraction.

Skills:  Climb 85%, Stealth 70%, Jump 75%, Listen 70%, Spot Hidden 50%. 

Sanity Loss: 1/1D8 Sanity points to see a dogman.

Thoughts?

Daily Punch 3-21-23 Delay Heal divine spell for Pathfinder 2nd Ed

How about a punch to heal!

Delay Heal Spell 1

Healing Necromancy Positive
Traditions divine
Bloodlines angelic
Cast  1 action
Range touch; Targets 1 willing living creature

Duration 1 minute


You channel positive energy to prepare a target for the damage it will take. At the completion of the casting, the target is surrounded by a halo of light. If the target takes damage before the duration of the spell is done, the target instantly heals 1d4 hit points and the halo is discharged. If the target is reduced to zero hit points, the target heals damage and does not gain the dying or wounded conditions, nor does it fall down.


Heightened (+1) The amount of healing or damage increases by 1d4.

Thoughts?

Daily Punch 3-18-23 Bioenergetics biohacker field of study for Starfinder

I want my biohacker to heal. Let’s work on that!

Bioenergetics

With enough stimulants, we can make anything possible.

Booster: You push enough chemical into the target to make it’s body things its ready for anything. The target spends a resolve point and the target gains Stamina Points equal to half its total. After 10 minutes, the target becomes fatigued for 1 hour due to the chemical effects on the body. If this booster is used multiple times, extend the fatigued time by one hour for each use.

Inhibitor: You deliver an agent that simples overworks the body to exhaustion with none of the bonues. The target becomes fatigued for one hour if it fails a Fortitude saving throw.

Breakthrough

You can use the following ability when you achieve the breakthrough for this field of study.

Chemical Deadening: As a standard action, you create and deliver a formula packed with enough chemicals to prevent the creature from feeling the effects of anything that happens to it for one minute. The target ignores any negative effects or conditions on it for one minute that don’t physically prevent from moving. After this minute, the target is fatigued for one hour. You can’t use the effects of Chemical Deadening to prevent this fatigued state from occurring.

Daily Punch 3-15-23 Amulet of Healing worn item for Pathfinder 2nd Ed

I’ve been reading a bit about old school Christian magic and some of the old amulets to heal.

Amulet of Healing Item 3+

Healing Necromancy Positive Magical
Usage worn


This small holy symbol is full of folded divine scripture invoking the mercy of a god.

Activate  envision, Interact; Frequency once per day; Effect You grip the amulet and ask for the god’s help. You gain the effect of casting heal at 1st level using two actions. This can only be used to heal you, not harm an undead.

Armory Bracelet (Minor)Item 3

Price 50 gp

Amulet of Healing (Lesser)Item 5

Price 150 gp
The heal spell is cast at 2nd level.

Amulet of Healing (Moderate)Item 8

Price 450 gp
The heal spell is cast at 3rd level.

Amulet of Healing (Greater)Item 11

Price 1,350 gp
The heal spell is cast at 4th level.

Amulet of Healing (Major)Item 15

Price 6,000 gp
The heal spell is cast at 5th level.

Thoughts?