Daily Punch 2-14-23 Elemental Punch spell for Pathfinder

I want some elemental flexibility and I also want to punch a goblin in the head!

Elemental Punch Cantrip 1

Attack Cantrip varies Evocation
Traditionsarcane, primal
Castsomatic, verbal
Range touch; Targets 1 creature


You channel the elements into your fist and slam it into a target. Make a melee spell attack roll and choose cold, electric, fire, or acid.. The punch deals damage of the chosen type equal to 1d6 + your spellcasting ability modifier. The spell takes on the characteristic of the elemental type chosen.

Critical Success The target takes double damage.
Success The target takes normal damage.

Heightened (+1) The damage increases by 1d6.

Daily Punch 2-13-23 Energy Attack M0 T0 spell for Starfinder

sometimes even the mages need to throw down.

Energy Attack

Classes Technomancer 0, Mystic 0
School conjuration (creation)
Casting Time 1 standard action
Range melee
Targets one creature or object
Duration instantaneous
Saving Throw none; Spell Resistance yes

Description

When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You cover an appendage in energy, and you must make a melee attack against its EAC. On a hit, the ray deals 1d6 damage of the chosen energy type.

Casting this spell doesn’t provoke attacks of opportunity.

Thoughts?

Daily Punch 2-8-23 Hardened armor rune for Pathfinder 2nd Ed

Love me some damage reduction! Let’s do that!

Hardened Item 6+

Uncommon Abjuration Magical
Usage etched onto armor


This symbol simply translates into wall in draconic, but it provides resistance to some of the most crushing blows. Gain resistance 2 to all damage.

Hardened (Lesser)Item 6

Price 225 gp

Hardened (Moderate)Item 12

Price 1,800 gp
The resistance changes to resistance 4 to all damage.

Hardened (Greater)Item 18

Price 21,000 gp
The resistance changes to resistance 6 to all damage.

Ring Side Report- Dragonlance: Shadow of the Dragon Queen

Product– Dragonlance: Shadow of the Dragon Queen

System- DnD 5th Edition

Producer– Wizards of the Coast

Price– $36 here 

TL; DR– kind of fitting for what we have been seeing from WotC.  73%

Basics–  Time for the War of the Lance… again.  Learn the basics of the Dragonlance setting and play through the most famous adventure.

Mechanics or Crunch– This book adds a bit, but not much, in terms of game mechanics.  You get a bit of background on the setting’s most famous addition, the kender, and you also get rules for mass battles and sidekicks.  Overall, it’s not bad, but it’s not much.  For this world, I would expect more, especially given the crazy things that have happened with magic, moons, and divine magic.  What’s here is good, but there is not as much as I would hope.  4/5

Theme or Fluff– This is a let down.  There is a story that is decent, but it’s been done.  Why not modernize the setting or deal with the fallout of many of the books?  This just feels like a rehash of things or a reboot.  Couple that with the fact that the whole setting is given 20 pages of background and you get something that works, but it’s not a solid effort.  3/5

Execution-You can buy a decently made book.  But there is no PDF available, legally.  You can buy a computer version via DnD Beyond, but you must deal with DnD Beyond.  It’s got good layout and text, but those two things itself knock this down many pegs.  4/5

Summary– This book feels like many of the most recent setting books WotC is putting out.  There are a few pages of setting and then an adventure.  You have a GIANT world out there with lots of stuff and you get 20 pages.  I just feel this isn’t done well.  If you want to replay the war of the lance and you want 5e to do it, this will be your book.  If, like me, you wanted a solid introduction to the system and you wanted it to tie in to where the world is now, then this will not be your book.  73%

Daily Punch 2-1-23 Blending Magical Sight skill feat for Pathfinder

I think detect magic should get a bit more love from the schools that can cast it. Let’s fix up the Arcane Senses feat a bit.

Blending Magical Sight Feat 7

General Skill
Prerequisites expert in divine, occult, or primal


Magic bleeds from one tradition to another.. You can cast 1st-level detect magic at will as an innate spell. If you’re a legendary in a chosen skill, the spell is heightened to 3rd level