sometimes even the mages need to throw down.
Classes Technomancer 0, Mystic 0
School conjuration (creation)
Casting Time 1 standard action
Targets one creature or object
Saving Throw none; Spell Resistance yes
When you cast this spell, choose acid, cold, electricity, or fire; the spell gains that descriptor. You cover an appendage in energy, and you must make a melee attack against its EAC. On a hit, the ray deals 1d6 damage of the chosen energy type.
Casting this spell doesn’t provoke attacks of opportunity.