How about one of a pair of spells for the technomancer?
Let’s keep ball lighting going between systems! now off to starfinder!
Galactic Storm T4
School evocation (fire)
Casting Time 1 standard action
Range medium (100 ft. + 10 ft./level)
Effect 5-ft.-diameter storm of lightning
Duration concentration + 1 round/level
Saving Throw none; Spell Resistance yes
A 5-foot cloud of Solar Storm is summoned and contained by several small drones which you control. You can create the cloud in the same square as a creature and move it up to 30 feet in any direction as a move action on your turn. Once per round, you can cause the storm to jolt a creature within 30 feet and deals 4d6 electricity damage to that creature (Reflex negates). If the primary target is hit, you may elect for the lighting to hit up to two more creatures within 30 feet of the primary target for 4d6 electricity damage (Reflex negates). The secondary effect does not trigger an additional time.
If you don’t move the cloud, it remains where it is; if it shares its square with any creature at the beginning of your turn, that creature must succeed at a Reflex save or take 4d8 electricity damage. This damage caused the secondary discharge as above, but does not count as your one discharge per turn.
This is a magic hack for 5th level technomancers.
If you get heavy armor, you need gotta get POWER ARMOR!
This is a magic hack for 11th level technomancers
I love the idea of heavily armored mages wading into combat. This is a magic hack for 5th level technomancers
Let’s get some Starfinder spells out here!
SONIC RAY T1
Ok, one more technomancer/solarian hybrid for Starfinder!
Rain from the Sun (Su)
prerequisite: level 14
Once per day as a full action, you can spend 2 Resolve Points to grant all allies within 60 feet a Solar Manifestation for three rounds. If an ally has a Solar Manifestation, they gain one point of attainment in any stellar mode they qualify for.