This is a magic hack for 5th level technomancers.
If you get heavy armor, you need gotta get POWER ARMOR!
This is a magic hack for 11th level technomancers
I love the idea of heavily armored mages wading into combat. This is a magic hack for 5th level technomancers
Let’s get some Starfinder spells out here!
SONIC RAY T1
Ok, one more technomancer/solarian hybrid for Starfinder!
Rain from the Sun (Su)
prerequisite: level 14
Once per day as a full action, you can spend 2 Resolve Points to grant all allies within 60 feet a Solar Manifestation for three rounds. If an ally has a Solar Manifestation, they gain one point of attainment in any stellar mode they qualify for.
Let’s make some more stuff for the technomancer/solarian!
Spells for your Sun (Su)
prerequisite: level 11
You can spend 1 Resolve Point and one spell slot to instantly provide 3 attunement points in a solar mode any character is in as a free action.
More technomancer/solarian magic hacks! Let’s use some solar revelations….
Spell Revelations (Su)
prerequisite: level 8
As part of your move action to use Gift of the Sun or Spell-Powered Sun, you can expend a second unused level spell slots to give or gain the stellar mode ability and a stellar revelation of a Solarian of your level to another ally you can touch or yourself. When the solar manifestation ends, so this this ability. You use your technomancer spell save DC to determine the DC of any effect, but any ally touched would determine DC using their class level and their Charisma as normal for a Solarian.
Let’s keep up the fun for the Solarian/Technomancer. Now, how about we share the love!
Gift of the Sun (Su)
prerequisite: level 5
As a move action, you can expend one of your unused level spell slots to give the solar manifestation of a Solarian of your level to another ally you can touch. This manifestation lasts for one minute.
Time for Technomancer spell hacks that mix in the Solarian!
Spell-Powered Sun (Su)
As a move action, you can expend one of your highest level spell slots to gain the solar manifestation of a Solarian of your level – 2, minimum level 1, . This manifestation lasts for one minute.
Let’s bring shield back the Starfinder!
SUPERCHARGE ARMOR T1
Casting Time 1 standard action or reaction
Targets one piece of armor
Duration see text
Saving Throw none; Spell Resistance no
You supercharge a piece of armor with a protective shield of energy. If the spell is cast as a standard action, the armor gains a 1d6 armor bonus to EAC and KAC for 1d6 rounds. If cast as an reaction, the armor gains +6 armor bonus to EAC and KAC for 1 round. This may be cast as a reaction on any target within reach before an attack hits.