Daily Punch 4-12-19 Circuit Sorcery Technomancer Magic Hack for Starfinder

How about some quick repair for your bots?

This is a magic hack for 5th level technomancers.

Circuit Sorcery (SU)

You may expend a spell of any level as a standard action and touch a construct. That construct heal 1d8 hit points per level. If the construct wants to prevent the healing, it may make a Will saving throw to negate the healing.


Daily Punch 2-11-19 Sonic Ray Technomancer spell for Starfinder

Let’s get some Starfinder spells out here!


School evocation (sonic)

Casting Time 1 standard action

Range 60 feet

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You scream at target in range, requiring a ranged attack against the target’s EAC. If your attack hits, the force of the scream deals 3d6 electricity damage to your target.


Daily Punch 8-6-18 Rain from the Sun Technomancer Magic Hack for Starfinder

Ok, one more technomancer/solarian hybrid for Starfinder!



Rain from the Sun (Su)

prerequisite: level 14

Once per day as a full action, you can spend 2 Resolve Points to grant all allies within 60 feet a Solar Manifestation for three rounds.  If an ally has a Solar Manifestation, they gain one point of attainment in any stellar mode they qualify for.






Daily Punch 8-2-18 Spell Revelations Magic Hack for Starfinder

More technomancer/solarian magic hacks!  Let’s use some solar revelations….


Spell Revelations (Su)

prerequisite:  level 8

As part of your move action to use Gift of the Sun or Spell-Powered Sun, you can expend a second unused level spell slots to give or gain the stellar mode ability and a stellar revelation of a Solarian of your level to another ally you can touch or yourself.  When the solar manifestation ends, so this this ability.  You use your technomancer spell save DC to determine the DC of any effect, but any ally touched would determine DC using their class level and their Charisma as normal for a Solarian.

Daily Punch 3-22-18 Supercharge Armor spell for Starfinder

Let’s bring shield back the Starfinder!



School abjuration

Casting Time 1 standard action or reaction

Range touch

Targets one piece of armor

Duration see text

Saving Throw none; Spell Resistance no

You supercharge a piece of armor with a protective shield of energy.  If the spell is cast as a standard action, the armor gains a 1d6 armor bonus to EAC and KAC for 1d6 rounds.  If cast as an reaction, the armor gains +6 armor bonus to EAC and KAC for 1 round.  This may be cast as a reaction on any target within reach before an attack hits.