Daily Punch 11-9-22 Preventative Medicine fear for Pathfinder 2nd Ed.

How about we fix ourselves up before we die?

Preventative Medicine Feat 5

General Healing Manipulate Skill
Prerequisites expert in Medicine
Requirements You are holding healer’s tools, or you are wearing them and have a hand free


You prepare for the damage to prevent the worst. When you attempt a medicine check, any additional hit points over the target’s maximum are gained as temporary hit points for up to 24 hours. The target is then temporarily immune to your Preventative Medicine for 1 day.

Thoughts?

Daily Punch 11-8-22 Healing Grenade for Starfinder

I want to help heal a few people in a group. We got 1st level fireballs with grenades. Let’s make 1st level cure as well!

Healing Grenade

Through a combination of magic and shaped charges, healing fluid is throw in an areas. Any targets in the area are affected by the healing spray. This may cause undead damage in the area who may attempt a Reflex save to avoid the damage.


 Healing Grenade, I
Level 1; Price 50
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (1d4 hit points healed, 10 ft.) 

Healing Grenade, II
Level 4; Price 320
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (2d4 hit points healed, 10 ft.)

Healing Grenade, III
Level 8; Price 1,300
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (4d4 hit points healed, 10 ft.) 

Healing Grenade, IV
Level 12; Price 5,100
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (6d4 hit points healed, 10 ft.)

Daily Punch 11-4-22 Stick fighting style for DnD 5e

Why not stick them hard and slice them again when you pull it out? One thing I feel DnD 5e might miss is degrees of success. Let’s build into that!

Stick

When you are wielding a piercing weapon, you hit with a melee attack roll, and hit 5 greater than the targets AC, you can elect to run through the target sticking the target with your weapon. If you do, when you next make an attack, you can pull your weapon free dealing damage as if you had just struck the target without requiring an attack roll. This automatic damage is as if you had successfully hit the target, but not critically hit he target.

Thoughts?

Daily Punch 11-2-22 Reflection general feat for Pathfinder 2nd Ed

Time to look back on your day.

Reflection Feat 7

General


Spending a bit of time looking back can make you better. Before a rest, you can spend 30 minutes to review the day. Choose a die roll you failed at the day before. After your rest, when you attempt that same roll, you can choose to gain a +1 circumstance bonus to that roll. You can do this a number of times equal to your intelligence modifier, minimum 1.

Thoughts?

Daily Punch 11-1-22 Reflection Activity Feat for DnD 5e

I read about learning in my free time. Something to consider!

Reflection Activity

Taking time to learn from your mistakes helps you learn and do better. Each time before you take a long rest you may spend 30 minutes to review your actions of the previous day. Choose a skill check, attack type, spell, or or saving throw where you rolled a d20 and failed at the attempt, you gain a +1 bonus to that specific action after your rest for the next day until you have a long rest.

Thoughts?

Daily Punch 10-28-22 Elixir of Regeneration alchemical elixir for Pathfinder 2nd Ed

Had an idea and I think it will be a fun one!

Elixir of Regeneration Item 1+

Alchemical Consumable Elixir Healing
Usage held in 1 hand; Bulk L
Activate  Interact


Elixirs of Regeneration enhances the natural healing abilities of a target for 10 minutes. Upon drinking this elixir, you gain fast healing for 10 minutes while you are alive.

Elixir of Regeneration (Minor)Item 1

Price 3 gp
You gain fast healing 2 for 10 minutes.

Elixir of Regeneration (Lesser)Item 5

Price 30 gp
You gain fast healing 4 for 10 minutes.

Elixir of Regeneration (Moderate)Item 9

Price 150 gp
You gain fast healing 6 for 10 minutes.

Elixir of Regeneration (Greater)Item 13

Price 600 gp
You gain fast healing 8 for 10 minutes.

Elixir of Regeneration (Major)Item 15

Price 1,300 gp
You gain fast healing 10 for 10 minutes.

Elixir of Regeneration (True)Item 19

Price 8,000 gp
You gain fast healing 12 for 10 minutes.

Thoughts?

Daily Punch 10-27-22 Tragic Return spell for Call of Cthulhu 7th Ed

Ok, one more to make all the loose ends tie up.

Tragic Return

Cost: 24 magic points; 2D10 Sanity points, 10 POW
Casting time: 24 hour
This spell allows a mortal to begin to reverse a tragic event but always at great cost. The spell requires much from he caster, but the bodies of those affected by a massive loss of live must mostly be whole. These unfortunate souls are brough back as zombies with limited memories of their old life but extreme memories of their violent ends results in them being driven insane.
Alternative names: Familiar return, Mass Resurrection

Thoughts?

Daily Punch 10-26-22 Return to Life spell for Call of Cthulhu 7th Ed

time to finish of these ideas!

Return to Life

Cost: 10 magic points; 1D10 Sanity points
Casting time: one hour
A ghoul that changed from a zombie must have first created through a separate evolve ghoul ritual and feed a freshly killed human within a day of its death. Once the spell is complete and the ghoul feed, the ghoul violently shake and rots off its outer layers resulting its the person the zombie was created from emerging as a blood covered mess. The human will be completely health however, but over time will develop odd ticks and mannerisms as the underlying person slowly becomes an aspect of Yog-Sothoth. Watching this transformation requires a sanity check (2/1d10) by anyone who did not cast the spell.
Alternative names: The Grand Change, At Promised Gift, Aspect of Creation

Thoughts?

Daily Punch 10-25-22 Eternal Tablet tome for Call of Cthulhu 7th Ed

I have an idea for something new and fun. Let’s throw this up to the players!

Eternal Tablet
English, by unkown author found in 1926

This tablet was found in a mine in 1926. the author is unknow, but the most remarkable fact is this two sided stone tablet never shows the same text. Each time the tablet is turned over, a new page of text is seen on the tablet reveling more debauchery and horrible knowledge with each revolution of the tablet.
France. Only one copy is known to exist and it has been lost since 1933.
Sanity Loss: 1D10
Cthulhu Mythos: +4/+8 percentiles
Mythos Rating: 30
Study: 20 weeks
Suggested Spells: create zombie, Contact Ghoul, fist of Fist of Yog-Sothoth, Shriveling, Enchant Sacrificial Dagger, evolve ghoul, contact Yog-Sothoth, return to life