Daily Punch 7-22-22 Protective Pebble spell for DnD 5e

Yep, Ed’s playing Elden Ring like all the others. Time to mine it for ideas!

Protective Pebble

1st-level evocation

Casting Time:1 action
Range: self
Components: V, S
Duration: up to one minute, see text

When you cast this spell, three magic pebbles of energy float around your head and last until used or the spell ends. When an enemy engages you or starts it turn engaged with you, a pebble launches itself at the target. Make a ranged spell attack. On a hit, the target takes 1d6 magic bludgeoning damage and must make a Strength saving throw. On a failure, the target is pushed back 10 feet.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, increase the number of created pebbles by 1 for each slot level above 1st.

Daily Punch 7-20-22 Extra Innovation inventor feat for Pathfinder 2nd Ed

You can build up yourself, but what if you want to build up your toy?

Extra Innovation Feat 1

Inventor


You focus on build up your inventions instead of yourself. Gain an additional innovation. This feat can be taken multiple times. If taken at level 7 or higher, you can choose a breakthrough innovation. If taken at level 15 or higher, you can choose a revolutionary innovation.

Thoughts?

Daily Punch 7-18-22 AND 7-19-22 Metaphysical Vision construct innovation and armor innovation for Pathfinder 2nd Ed

There are items that let you see magic. Why not some fun toys for the constructs and themselves?

construct innovation

Metaphysical Vision: You’ve worked to allow your creation to see the arcane. Using two actions, the construct can see magic as per the detect magic spell for as long as the spell would normally last.

armor innovation

Metaphysical Vision: Your work now allows you visons of the fantastic. Using two actions, while in your armor you can see magic as per the detect magic spell for as long as the spell would normally last.

Daily Punch 7-12-22 Starting Line feat for DnD 5e

Time to win the initiative war!

Starting Line

You like to work quick and efficient. Gain the following benefits:

  • Gain +1 bonus to initiative checks.
  • During the first round of combat gain a +2 bonus to attack rolls and ability checks and increase the DC of any abilities and spells you use by 2. This bonus starts at the start of your turn and ends at the end of your first turn.\

Thoughts?